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Li Ruijuan; Sarit Srikhao; Nirat Jantharajit – Journal of Education and Educational Development, 2024
This study examines the potential of combining Collaborative Learning (CL) and Active Learning (AL) to enhance vocational students' academic performance and self-motivation. CL fosters teamwork, social interaction, and shared responsibility, cultivating communication, critical thinking, and problem-solving skills essential for modern workplaces.…
Descriptors: Vocational Education, Cooperative Learning, Active Learning, Student Motivation
Brinley Kantorski; Kelly Bruzdewicz; Sarah Will; John A. Pollock – Discover Education, 2025
Games are a powerful tool for learning, offering unique benefits for student engagement, particularly when addressing complex or challenging topics. The general public's understanding of how vaccines are made is limited and the general public is unaware of the comprehensive research, development, and safety measures that are inherent in vaccine…
Descriptors: Educational Games, Cooperative Learning, Instructional Design, Research and Development
Rebecca Elliott; Bo La Kim – Multicultural Education Review, 2025
This study explores the potential of AI Digital Textbooks (AIDT) to improve educational experiences for multicultural middle school students in Korea. As the student population becomes more diverse, traditional methods often fail to meet the unique needs of multicultural learners. The research evaluates AIDT's effectiveness in providing…
Descriptors: Middle School Students, Electronic Publishing, Textbooks, Cooperative Learning
Belén Cristina Domínguez Vázquez; José Luis Díaz Palencia – Pedagogical Research, 2024
This study explores the integration of virtual reality (VR) in geometry education and examines the immersive platform's potential to enhance student engagement and understanding through a case report. While students appreciated the interactive and collaborative aspects of VR, they also faced challenges such as VR sickness and technical issues.…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Computer Simulation
Zhou, Chun; Lewis, Matthew – Biochemistry and Molecular Biology Education, 2021
As a high-impact educational practice, cooperative learning uses a structured group study to promote students' active learning. Currently, it lacks economical yet effective tools to facilitate the interactive nature of structured cooperative learning in regular classrooms. Here, we have established a mobile technology-based cooperative learning…
Descriptors: Technology Integration, Educational Technology, Electronic Learning, Handheld Devices
Swinnerton, Bronwen – Journal of Learning Spaces, 2021
This paper focuses on a UK higher education institution (HEI) which redesigned three lecture theatres as 'Collaborative Lecture Theatres' (CLTs). Using Radcliffe's framework for designing and evaluating learning spaces and using his three related components; pedagogy, space and technology it will explore how the redesigned rooms (space) and the…
Descriptors: Lecture Method, Interior Space, Classroom Design, Technology Integration
Heinonen, Kirsi; De Grez, Nore; Hämäläinen, Raija; De Wever, Bram; van der Meijs, Sophie – Research and Practice in Technology Enhanced Learning, 2020
A collaboration script is a set of instructions used to improve collaborative learning among students in technology-enhanced environments. Previously, university students' perspective has been under-represented in the study on collaboration scripts. In this article, we focus on understanding students' experiences in a scripted collaborative…
Descriptors: Collaborative Writing, Writing Instruction, Teaching Methods, Undergraduate Students
Antwi-Boampong, Ahmed – Turkish Online Journal of Educational Technology - TOJET, 2021
The concept of Blended Learning (BL) is gaining widespread attention in Ghana as many public universities' switches into this delivery format. The paper investigates the BL experiences of students from a public university and among other things presents their views relative to the determinants of BL adoption and the barriers encountered out of the…
Descriptors: Blended Learning, Electronic Learning, Integrated Learning Systems, Technology Integration
Lester, Stan; Hofmann, Jens – British Journal of Educational Technology, 2020
The use of augmented reality (AR) in vocational education and training can still be considered as being in its infancy, although interest in it is growing in response both to its potential for teaching and its adoption as a practical tool in various industry sectors. One example of early-stage AR use is illustrated from a practicum for training…
Descriptors: Computer Simulation, Vocational Education, Practicums, Technology Integration
Girmen, Pinar; Kaya, Mehmet Fatih; Kiliç, Zeynep – International Technology and Education Journal, 2021
The aim of this study was to explore the experiences of primary school fourth grade students about an implementation of technology-supported process writing approach within the scope of Turkish course. This study used a qualitative methodology. The participants were selected using the typical case sampling method, a purposive sampling method. A…
Descriptors: Technology Integration, Video Technology, Process Approach (Writing), Writing Skills
Lebid, ?ndrii E.; Shevchenko, Natal'ya A. – European Journal of Contemporary Education, 2020
The article gives an overview of the basic principles and approaches to the matter of cooperative learning based on the use of interactive forms and methods of education. It is argued that in the conditions of the changing labor market, there will be a demand for such skills, abilities and competencies that are most effectively formed and…
Descriptors: Gender Differences, Engineering Education, College Students, Student Attitudes
Swart, William; MacLeod, Ken – Education Sciences, 2021
Problem-based learning is the latest name for a teaching philosophy that is as old as Ancient Greece. Whether you call it Socratic Inquiry, case-based teaching, problem-based learning, interactive group learning, or "flipped" learning, the essential concept is to encourage the student to collaborate in applying their gained knowledge to…
Descriptors: Flipped Classroom, Classroom Design, Space Utilization, Cooperative Learning
Singh, Archana; Sharma, Sarika; Paliwal, Manisha – Interactive Technology and Smart Education, 2021
Purpose: COVID-19 outbreak has compelled the world-wide education system to use the digital collaboration platform (DCP) for online learning, for robust inclusive sustainable education. The purpose of this paper is to understand the adoption intention and effectiveness of DCP using technology acceptance model (TAM) for online learning among…
Descriptors: Adoption (Ideas), Intention, Technology Integration, Electronic Learning
Lenkaitis, Chesla Ann – Computer Assisted Language Learning, 2020
This study qualitatively and quantitatively investigated synchronous (real-time) computer-mediated communication (SCMC), via Zoom (https://zoom.us) videoconferencing, to explore second language (L2) learning and learner autonomy. Twenty-five L2 Spanish participants (n = 25) from the same university utilized SCMC over a 6-week implementation…
Descriptors: Technology Integration, Videoconferencing, Second Language Learning, Personal Autonomy
Sumardi, Lalu; Rohman, Arif; Wahyudiati, Dwi – International Journal of Instruction, 2020
This paper sheds some light on the extent to which the teaching and learning process in the primary school context has met the characteristics of 21st-century learning, and factors affecting it. This case study research garnered the data from 120 elementary school teachers of 40 primary schools, 20 of which were municipal primary schools, while…
Descriptors: 21st Century Skills, Elementary School Teachers, Foreign Countries, Student Centered Learning