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Ramírez-Donoso, Luis; Pérez-Sanagustín, Mar; Neyem, Andrés; Alario-Hoyos, Carlos; Hilliger, Isabel; Rojos, Felipe – Interactive Learning Environments, 2023
Over the past years, higher education institutions have been exploring different mechanisms to adapt their learning and teaching practices to increase students' engagement. One of the proposals has been to reuse Massive Online Open Courses (MOOCs) as Small Online Private Courses (SPOCs), or as complementary resources in traditional courses through…
Descriptors: Technology Uses in Education, Electronic Learning, Cooperative Learning, Gamification
Conn, Paula; Gotfrid, Taylor; Zhao, Qiwen; Celestine, Rachel; Mande, Vaishnavi; Shinohara, Kristen; Ludi, Stephanie; Huenerfauth, Matt – ACM Transactions on Computing Education, 2020
We investigate the degree to which undergraduate computing students in a United States university consider accessibility several years after instruction. Prior work has found that cultural and ethical norms become ingrained early in STEM professionals' careers; so, we focus on students approaching graduation and after an internship experience, who…
Descriptors: Student Motivation, Computer Science Education, College Seniors, Instructional Effectiveness
Ramirez-Arellano, Aldo; Bory-Reyes, Juan; Hernández-Simón, Luis Manuel – Journal of Educational Computing Research, 2017
The main goal of this article is to develop a Management System for Merging Learning Objects (msMLO), which offers an approach that retrieves learning objects (LOs) based on students' learning styles and term-based queries, which produces a new outcome with a better score. The msMLO faces the task of retrieving LOs via two steps: The first step…
Descriptors: Cognitive Style, Computer Science Education, Management Systems, Educational Resources
Horizon Research, Inc., 2019
This report highlights some of the major findings from the 2018 NSSME+. Six major topical areas are addressed: (1) Teacher Background and Beliefs; (2) Science, Mathematics, and Computer Science Professional Development; (3) Science, Mathematics, and Computer Science Courses; (4) Instructional Decision Making, Objectives, and Activities; (5)…
Descriptors: Science Teachers, Mathematics Teachers, Science Education, Mathematics Education
Guthrie, Cameron – Journal of Information Systems Education, 2010
Project-based learning has been suggested as an appropriate pedagogy to prepare students in information systems for the realities of the business world. Web-based resources have been used to support such pedagogy with mixed results. The paper argues that the design of web-based learning support to cater to different learning styles may give…
Descriptors: Student Projects, Computer Assisted Instruction, Active Learning, Information Systems
Nugent, Gwen; Soh, Leen-Kiat; Samal, Ashok – Journal of Educational Technology Systems, 2006
A learning object is a small, stand-alone, mediated content resource that can be reused in multiple instructional contexts. In this article, we describe our approach to design, develop, and validate Shareable Content Object Reference Model (SCORM) compliant learning objects for undergraduate computer science education. We discuss the advantages of…
Descriptors: Undergraduate Study, Computer Science Education, Student Reaction, Academic Achievement
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers