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Louis Lafleur – Technology in Language Teaching & Learning, 2024
Gamification in second language acquisition research is a popular topic, but there are few empirical comparative studies in the literature. This quasi-experimental mixed-approach study enrolled 77 Japanese university EFL learners to enable a comparison between two digital vocabulary flashcard learning software conditions carefully designed by the…
Descriptors: Second Language Instruction, Gamification, English (Second Language), Second Language Learning
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Misnawati Misnawati; Yusriadi Yusriadi; Saidna Zulfiqar Bin Tahir – MEXTESOL Journal, 2023
It is commonly accepted that educators who prepare to teach materials to meet student needs should cover all skills in English, such as speaking, listening, reading, and writing with additional grammar and vocabulary according to the level of students. Because technology has developed rapidly, educators can design technologically friendly teaching…
Descriptors: Linguistic Input, English (Second Language), Second Language Learning, Second Language Instruction
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Ali Al Ghaithi; Behnam Behforouz; Hassan Isyaku – Turkish Online Journal of Distance Education, 2024
This study tried to design a WhatsApp bot to be implemented in English language vocabulary learning context in Oman. 150 Omani English as a Foreign Language (EFL) students from three different proficiency levels were selected based on random sampling. To measure the effectiveness of the treatment, pretests, posttests, and delayed posttests were…
Descriptors: Computer Software, Teaching Methods, Computer Assisted Instruction, Student Attitudes
Massey, Cynthia Clark – ProQuest LLC, 2018
This study investigated the effects of an instructional technology, a computerized graphic organizer, on vocabulary acquisition skills of students with high-incidence disabilities. Specifically, this study focused on the computerized "Real-World Connections Vocabulary" graphic organizer which was published by Dr. Edwin Ellis in 2015 and…
Descriptors: Students with Disabilities, Educational Technology, Vocabulary Development, Instructional Materials
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Liu, Yuan-Chen; Huang, Tzu-Hua; Lin, I-Hsuan – Innovation in Language Learning and Teaching, 2023
The aim of this study is to use augmented reality and hands-on activity with phonics cubes to create an augmented reality English learning system named the Rolling Alphabet-AR System to investigate its impact on English learning, flow experience, and English self-efficacy for sixth graders. This study adopted quasi-experimental research on 114…
Descriptors: Alphabets, English (Second Language), Second Language Learning, Phonics
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Zhang, Ruofei; Zou, Di; Xie, Haoran – Computer Assisted Language Learning, 2022
Spaced repetition has been widely implemented and examined in mobile-assisted word learning as an important learning strategy. However, the nature of spaced repetition by commercial word-learning apps and the factors leading to the favoured mobile-assisted spaced repetition have yet to be investigated in authentic contexts. In this study, we coded…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
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Fursenko, Tetiana; Bystrova, Bohdana; Druz, Jurii – Advanced Education, 2021
The research aims to study and experimentally verify the effectiveness of the use of the Quizlet computer-based flashcard program for teaching future air traffic controllers (ATCs) profession-related vocabulary. In this research, we applied a mixed-method research design. The sample of the experiment participants was 57 first-year students…
Descriptors: Technology Integration, Instructional Materials, Instructional Effectiveness, Vocabulary Development
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Cuba, Melissa J. – Intervention in School and Clinic, 2020
Previous research examining "frontloading" academic vocabulary establishes it as an effective instructional activity for students who are English learners. This article extends and builds from those earlier findings, showing the relevance and importance of explicit vocabulary instruction for all students identified with specialized…
Descriptors: Academic Language, Vocabulary Development, Students with Disabilities, Direct Instruction
Fukushima, Shogo – Research and Practice in Technology Enhanced Learning, 2019
We report on the design and evaluation of a flashcard application, enhanced with emotional binaural narration to support second language (L2) vocabulary learning. Typically, the voice narration used in English vocabulary learning is recorded by native speakers with a standard accent to ensure accurate pronunciation and clarity. However, a clear…
Descriptors: Instructional Materials, Second Language Instruction, Vocabulary Development, English (Second Language)
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Bohannon, Fionuala; Thomas, Michael – International TESOL Journal, 2021
While the use of digital technologies is increasingly prominent in higher education, research suggests that adult English for Speakers of Other Languages (ESOL) learners within the English Further Education (FE) sector have fewer opportunities to access them as part of their language learning. This paper explores whether the use of authentic…
Descriptors: Content and Language Integrated Learning, English (Second Language), Second Language Learning, Second Language Instruction
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Sage, Kara; Krebs, Briana; Grove, Rachel – Technology, Knowledge and Learning, 2019
The present study compared the effectiveness of paper and digital flashcards. College students learned vocabulary from paper, computer, or tablet flashcards that were self-created or ready-made. Students then completed a memory recall test and answered questions on cognitive load, perceived control, satisfaction, and several individual difference…
Descriptors: Instructional Materials, Computer Assisted Instruction, Conventional Instruction, Printed Materials
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Sundberg, Ross; Cardoso, Walcir – Computer Assisted Language Learning, 2019
This article describes the development of "Bande à Part", a mobile music application (app) for second language (L2) learners of French. Our focus on the pedagogical use of music results from the reported benefits that it offers language learners (e.g., it encourages repetitive exposure to the L2 in an enjoyable way, it extends the reach…
Descriptors: French, Music, Computer Software, Handheld Devices
Al-Jarf, Reima – Online Submission, 2021
This study investigates the differential effects of the iPad on first and second language learning by Saudi children in the home environment. The subjects consisted of 78 parents and 118 children. The children were grouped into: 1-6 years old (young children in kindergarten and pre-school); 7- 9 years (grades 1-3); and 10-12 years (grades 4-6).…
Descriptors: Second Language Learning, Second Language Instruction, Handheld Devices, Foreign Countries
Kiliçkaya, Ferit – Online Submission, 2017
Hyperglossing -textual and/or pictorial representations of lexical items is found to be aiding the development of decoding, and narrow reading is a useful strategy for L2 reading pedagogy. Although the research on glossing provides mixed findings regarding the benefits, it is also acknowledged that glossing improves especially incidental…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Vocabulary Development
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Ashcroft, Robert John; Cvitkovic, Robert; Praver, Max – The EUROCALL Review, 2016
This study investigates the effect of using digital flashcards on L2 vocabulary learning compared to using paper flashcards, at different levels of English proficiency. Although flashcards are generally believed to be one of the most efficient vocabulary study techniques available, little empirical data is available in terms of the comparative…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
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