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Wendy James; Grainne Oates; Nikki Schonfeldt – Accounting Education, 2025
There is growing support to the argument that effective use of technology in blended learning initiatives, such as gamification, can influence student retention and combat low levels of student engagement as well as improve academic performance. The aim of this study is to investigate the effectiveness of a gamified mobile application (GMA)…
Descriptors: Accounting, Business Education, Learner Engagement, Instructional Materials
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Flores, Raymond; Coward, Fanni; Crooks, Steven M. – Journal of Educational Technology Systems, 2011
This study aimed to investigate the effects of modality and gender on learning from a computer-based matrix graphic organizer. A 2 x 2 factorial experiment was created by crossing two presentation modes (visual text vs. spoken text) and gender. Dependent measures included transfer and comprehension tests. Results revealed a significant modality by…
Descriptors: Computer Assisted Instruction, Instructional Materials, Educational Experiments, Gender Differences
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Lee, Chun-Hsiung; Yeh, Dowming; Kung, Regina J.; Hsu, Chin-Shan – Journal of Educational Computing Research, 2007
This study mainly investigates the factors affecting the learning effects in a blended e-Learning course for Mathematics. The research targets of this study are 48 junior high school students. After they had received traditional lessons in class as well as the accompanied e-Learning lessons, the influences of their learning portfolios and learning…
Descriptors: Portfolios (Background Materials), Multiple Regression Analysis, Data Analysis, Gender Differences