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King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
Walker, Kristen L.; Kiesler, Tina; Malone, Summer – Online Submission, 2016
This project involved the development of a comprehensive and educational social marketing communications plan designed to help educate middle-school-aged youth about information use and abuse online. We achieved our goal of enhancing digital information literacy while developing critical thinking and creative communication skills for…
Descriptors: Middle School Students, Privacy, Information Utilization, Internet
Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed.; Ravesteijn, Pascal, Ed.; Ongena, Guido, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the 15th International Conference on Mobile Learning 2019, which was organised by the International Association for Development of the Information Society and co-organised by the University of Applied Sciences, in Utrecht, The Netherlands, April 11-13, 2019. The Mobile Learning 2019 Conference…
Descriptors: Electronic Learning, Educational Research, Learning Analytics, Internet
David, Jane L. – Educational Leadership, 2009
Media literacy is making a comeback, spurred by students' access to unlimited information on the Internet. Can schools provide the skills students need to become media literate in a digital world? Researchers find that reading for understanding online requires the same skills as offline reading, including using prior knowledge and making…
Descriptors: Media Literacy, Internet, Computer Literacy, Search Engines
du Plessis, Andre; Webb, Paul – Australasian Journal of Educational Technology, 2012
This quantitative and qualitative interpretive exploratory case study investigates whether exposure to an Internet based "Extended Cyberhunt" strategy enables teachers to attain a set of outcomes similar to Prensky's "Essential 21st Century Skills" and the "Critical Outcomes of the South African National Curriculum…
Descriptors: Curriculum Design, Journal Writing, Goal Orientation, Likert Scales
Avgerinou, Maria D. – TechTrends: Linking Research and Practice to Improve Learning, 2009
In this article, the author has advanced the view that the world is currently on the threshold of a new status quo--the hegemony of the image. Yet, this seems a mixed blessing, for people, and especially young people, are not equipped with the necessary critical viewing and thinking skills to survive it. Nevertheless, this unfortunate situation…
Descriptors: Definitions, Critical Viewing, Lifelong Learning, Visual Literacy
Yang, Shu Ching – Innovations in Education and Teaching International, 2009
The paper describes the integration of web resources and technology as instructional and learning tools in oral history projects. The computer-mediated oral history project centred around interviews with community elders combined with new technologies to engage students in authentic historical inquiry. The study examined learners' affective…
Descriptors: Oral History, Computer Literacy, Internet, History Instruction

Parker, Angie – International Journal of Instructional Media, 1995
Addresses the need for a change to constructivistic education in a computer literacy course. It was determined that a constructivistic approach was needed that would allow students to "cut their puppet strings" and become independent thinkers who constructed personal knowledge of database software, the Internet, and higher-order thinking…
Descriptors: Computer Literacy, Computer Software, Constructivism (Learning), Critical Thinking
Sen, Ayfer; Neufeld, Steve – Online Submission, 2006
Although the Internet has opened up a vast new source of information for university students to use and explore, many students lack the skills to find, critically evaluate and intelligently exploit web-based resources. This problem is accentuated in English-medium universities where students learn and use English as a foreign language. In these…
Descriptors: Questionnaires, Internet, English (Second Language), College Students

O Tuathail, Gearoid; McCormack, Derek – Journal of Geography in Higher Education, 1998
Considers educational challenges and opportunities for universities offered by sociotechnical networks, such as the Internet. Uses the case of a course on globalization to outline some practical possibilities for using the Internet to facilitate critical thinking. Suggests that geography educators need to develop a technoliteracy that…
Descriptors: Computer Literacy, Computer Networks, Computer Uses in Education, Critical Thinking
Mandel, Scott M. – 2003
This book outlines how educators can design meaningful learning experiences that address standards and utilize cooperative learning, brain research, and the Internet to effectively develop a students' ability to thrive in the 21st century workplace. After an introduction that explains cooperative work groups, there are 13 chapters in four parts.…
Descriptors: Brain, Classroom Techniques, Cognitive Style, Computer Literacy
Mustapha, Ramlee B. – 2000
Development of information technology (IT) and the Multimedia Super Corridor (MSC) project has placed Malaysia within the global interconnectivity along with other developed nations. Types of IT applications are e-learning, e-mail, discussion group mailing lists, bulletin board systems, chat mode, newsgroups, Internet, tutorial, hypermedia, and…
Descriptors: Computer Literacy, Computer Uses in Education, Computers, Critical Thinking

Pool, Carolyn R. – Educational Leadership, 1997
Digital literacy, the ability to understand, evaluate, and integrate information in multiple, computer-delivered formats, is a critical skill. A multimedia computer with an Internet connection allows people to construct information from around the world. Virtual instruction is best used to supplement, not replace classroom teachers. Educators…
Descriptors: Computer Literacy, Critical Thinking, Educational Equity (Finance), Elementary Secondary Education
Kafai, Yasmin; Bates, Marcia J. – School Library Media Quarterly, 1997
The SNAPdragon (School Network Action Project) project investigated how elementary school children interact with the Internet by asking them to build an annotated directory of World Wide Web sites for other children. Describes instructional arrangements and development of searching skills; and discusses critical thinking skills and interschool…
Descriptors: Computer Literacy, Computer Uses in Education, Critical Thinking, Directories
Frechette, Julie D. – Yearbook of the National Society for the Study of Education, 2005
This chapter will address questions centered on the integration of new telecommunications technology in the classroom by responding to concerns over Internet access and content through media literacy initiatives. While much research about online computer technology focuses on the communication "end"-goal of accessing the "Information…
Descriptors: Curriculum Development, Computer Uses in Education, Educational Technology, Telecommunications
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