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Nielsen Pereira; Sarah Bright; Zafer Ozen; Shahnaz Safitri; Hernan Castillo-Hermosilla; Brenda C. Matos; Tugce Karatas; Pedro Fonseca – Gifted Child Quarterly, 2025
Technology is an increasingly omnipresent and rapidly changing component of today's world. As a result, there is an urgency to develop talent in the field of computer science (CS). The purpose of this article is to examine ways that educational systems can develop students' talents to fill the need for skilled CS professionals. We provide an…
Descriptors: Computer Uses in Education, Computer Science, Computer Science Education, Talent Development
Aiman K. Rakhmetova; Gulzhamila Meiirova; Didara T. Balpanova; Ainash K. Baidullayeva; Dina E. Nurmakhanova – Journal of Technology and Science Education, 2024
This study investigates the efficacy of incorporating neuropedagogical elements into virtual simulators for advanced chemistry education in universities. Utilizing a mixed-method approach, it uses questionnaires completed by 50 organic chemistry students. These questionnaires included both general and Likert scale questions, focusing on students'…
Descriptors: Foreign Countries, College Students, Organic Chemistry, Neurosciences
Stalp, Marybeth C.; Hill, Susan E. – Journal of Learning Spaces, 2019
The technologically enhanced classroom assists students in developing their interpersonal, or soft skills, and helps them strengthen needed competencies as they move into their careers. This may be particularly helpful for contemporary students, who have grown up interacting with others electronically, via text message, Instagram, and the like.…
Descriptors: Undergraduate Students, Skill Development, Active Learning, Blended Learning
Kervin, Lisa; Mantei, Jessica – Issues in Educational Research, 2016
Children should be active participants in the environments in which they engage. However in the prior to school setting, it is not necessarily clear to educators how children understand their role and place within that community. Lave and Wenger's (2005) situated learning theory provides a useful frame to consider this developing sense of…
Descriptors: Preschool Children, Story Telling, Class Activities, Electronic Learning
Tan, Jean Lee; Goh, Dion Hoe-Lian; Ang, Rebecca P.; Huan, Vivien S. – Computers & Education, 2013
This paper reports a study conducted to formally evaluate a social problem-solving skills game during the start of the development to ensure that the desired game attributes were successfully embodied in the final game. Two methods, heuristic evaluation and participatory design, were adopted to assess whether the features of the game pose…
Descriptors: Educational Games, Computer Games, Problem Solving, Interpersonal Competence
Honebein, Peter C.; Goldsworthy, Richard – Educational Technology, 2012
Virtual classrooms and virtual activities have waxed and waned, with most focusing on fostering learning in the cognitive domain and, realistically, most becoming rapidly discontinued. But social virtual realities (SVR) are uniquely "social," so what about interpersonal skills? This article describes the authors' experiences exploring SVR as a…
Descriptors: Computer Simulation, Educational Environment, Virtual Classrooms, Educational Technology
Myszak, Jessica Peters – ProQuest LLC, 2010
The ability to understand theory of mind and understand the emotions of others has significant consequences for the social competency of individuals. As early as the preschool years, theory of mind ability has been associated with the capacity of children to engage in and sustain pretend play with peers. Individuals on the autism spectrum…
Descriptors: Theory of Mind, Video Technology, Play, Intervention
Cumming, Therese M. – Intervention in School and Clinic, 2010
Many students with emotional and behavioral disabilities do not receive the social skills training required for success in inclusive school settings or life after graduation. Teachers often cite lack of training and motivation as factors explaining this. This article describes a teaching sequence that enables students to create and utilize their…
Descriptors: Student Motivation, Learning Modules, Interpersonal Competence, Skill Development
Hartley, James – British Journal of Educational Technology, 2007
This paper reviews the effects of new technology on teaching and learning by considering examples of studies carried out with five kinds of teaching in five contexts. The five teaching situations are direct instruction, adjunct instruction, facilitating the skills of learning, facilitating social skills and widening learners' horizons. The five…
Descriptors: Technology Integration, Computer Uses in Education, Elementary Secondary Education, Higher Education
Quigley, M.; And Others – Canadian Journal of Counselling, 1993
Sees deficits in social-cognitive skills as major problem for many offenders. Outlines development of computer-based software package designed to support existing life-skills training programs. Notes program is based on extensive field data collected from life-skills instructors. Describes data and model upon which product is based along with…
Descriptors: Cognitive Ability, Computer Uses in Education, Foreign Countries, Interpersonal Competence
Nelson, Kristen J. – Paul Chapman Publishing, 2007
This book provides a framework to help teachers connect brain-compatible learning, multiple intelligences, and the Internet to help students learn and understand critical concepts and skills. Educators will find internet-based activities that feature interpersonal exchange, problem-solving, and information gathering and analysis, plus…
Descriptors: Multiple Intelligences, Problem Solving, Brain, Information Literacy
Elias, Maurice J.; Friedlander, Brian S.; Tobias, Steven E. – 2001
This book shows how to use readily accessible computer technology to engage hard-to-reach children, including those with attention deficit disorder, autism, aspergers, and developmental delays. The authors demonstrate that the computer's ability to combine motion, sound, color, text, and physical activity makes it a cutting-edge approach. The…
Descriptors: Computer Uses in Education, Disabilities, Educational Technology, Elementary Secondary Education
Goins, L. Keith, Ed. – 1996
This proceedings includes the following papers: "Dealing with Discipline Problems in Schools" (Allen); "Developing Global Awareness" (Arnold); "Desktop Publishing Using WordPerfect 6.0 for Windows" (Broughton); "Learn and Earn" (Cauley); "Using the Computer to Teach Merchandising Math"…
Descriptors: Business Education, Classroom Techniques, Competency Based Education, Computer Software