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Herro, Danielle C. – Canadian Journal of Learning and Technology, 2015
This case uses a worked or "working example" model (Gee, 2010), documenting the implementation of a novel game design curriculum in the United States. Created by an Instructional Technology Administrator (ITA) and two classroom teachers, it was subsequently offered to high school students. With an aim of providing in-depth understanding…
Descriptors: Games, Design, High School Students, Secondary School Curriculum
de Boer, Catherine; Campbell, Sandra Loucks; Hovey, Angela – Canadian Journal of Learning and Technology, 2011
The debates surrounding the effectiveness of teaching social work online highlight the challenges of adequately preparing students for face-to-face practice by way of web-based technologies. The purpose of this paper is twofold. Firstly, to briefly describe how a particular School of Social Work when designing its part-time undergraduate degree…
Descriptors: Blended Learning, Online Courses, Video Technology, Instructional Design
Emery, Winston; McCabe, Rachel – Canadian Journal of Learning and Technology, 2003
This is the first of two articles about a study of the implementation of a media literacy curriculum project in three inner city school Grade 5's in Montreal. The authors describe what the teachers and students learned about two key Media Literacy concepts: the media construct reality and audiences negotiate the meanings of media texts. The…
Descriptors: Grade 5, Elementary School Students, Teaching Methods, Media Literacy
McCabe, Rachel; Emery, Winston – Canadian Journal of Learning and Technology, 2003
This is the second of two articles about a study of the implementation of a media literacy curriculum project in three inner city schools Grade 5's in Montreal. The authors describe the development of technological literacy among the teachers and students as they learned about two Media Literacy concepts. The teaching featured the use of a…
Descriptors: Technological Literacy, Media Literacy, Grade 5, Case Studies