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Beach, Jason; Wendt, Jeremy – Journal of the International Association of Special Education, 2015
The purpose of this study was to determine if participants could improve their social interaction skills by participating in a virtual immersive environment. The participants used a developing virtual reality head-mounted display to engage themselves in a fully-immersive environment. While in the environment, participants had an opportunity to…
Descriptors: Computer Simulation, Interpersonal Relationship, Interviews, Autism
Hattem, David – Language Learning & Technology, 2014
The following is a qualitative case study presenting three vignettes exploring the use of language play while microblogging during an academically sanctioned task. Ten students and one teacher used "Twitter" in an intensive, English as a second language advanced grammar course to practice writing sentences with complex grammatical…
Descriptors: Qualitative Research, Case Studies, Vignettes, Language Usage
Alklind Taylor, Anna-Sofia; Backlund, Per; Niklasson, Lars – Simulation & Gaming, 2012
Military organizations have a long history of using simulations, role-play, and games for training. This also encompasses good practices concerning how instructors utilize games and gaming behavior. Unfortunately, the work of instructors is rarely described explicitly in research relating to serious gaming. Decision makers also tend to have…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Simulation
Gutierrez-Perez, Jose; Pirrami, Franco – Online Submission, 2011
In this paper, we explore some aspects regarding the introduction of an active learning approach to deal with environmental issues in secondary school during natural sciences lessons. Integrated curricular program and PBL (problem-based learning) are comprehensive approaches designed to engage students in investigation of authentic problems. We…
Descriptors: Environmental Education, Problem Based Learning, Active Learning, Natural Sciences
Calandra, Brendan; Brantley-Dias, Laurie – Educational Technology, 2010
The authors describe the generative process for using video editing for teachers' professional development. The article provides a rationale, a theoretical framework, and a critical review of the authors' work over the past five years.
Descriptors: Editing, Beginning Teachers, Professional Development, Vignettes
Wootton, Danielle; Stone, Barras Kenneth – Journal of European Industrial Training, 2010
Purpose: The purpose of this paper is to explore how professional skills training in making ethical decisions for redundancy selection, can be utilised though interactive role play, in a virtual learning environment. Design/methodology/approach: A pilot study was undertaken with a group of part time mature students pursuing a professional…
Descriptors: Foreign Countries, Interviews, Legal Education (Professions), Focus Groups
Franetovic, Marija – ProQuest LLC, 2012
Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative…
Descriptors: Educational Environment, Virtual Classrooms, Cooperative Learning, Learner Engagement
Metz, Kathleen E. – Elementary School Journal, 2008
The American Association for the Advancement of Science and the National Academy of Science have emphasized the need to design curriculum such that students do not simply learn about science, but also do science. Although obviously the knowledge-building practices among scientists and children in elementary school science classrooms will always be…
Descriptors: Elementary School Science, Instructional Design, Grade 1, Science Instruction
Bruce, Bertram C.; Reynolds, Abigail – Educational Studies, 2009
Educators today are concerned with how to effectively implement whole school e-learning strategies, encompassing technical support, digital resources and professional development. This paper reports the findings of a project, Technologies in Docklands Education (TIDE), in which we investigated the use of technology to support learning in 24…
Descriptors: Electronic Learning, Technical Support, Teacher Effectiveness, Learning Strategies
Silvernail, David L.; Small, Dorothy; Walker, Leanne; Wilson, Richard L.; Wintle, Sarah E. – Center for Education Policy, Applied Research, and Evaluation, 2008
As everyone enters the 21st Century there is a great deal of discussion in business and education circles alike about the type of skills the youth will need to survive and thrive in this century. At the same time, there is little known today about the level of 21st Century skills students currently have. In part this is because, as a nation,…
Descriptors: Educational Testing, Outcomes of Education, Scoring Rubrics, Teaching Guides
Eisner, Susan P. – Journal of College Teaching & Learning, 2004
This paper presents a set of three integrative exercises created to help college students develop workplace skills through simulation. Interviewing, listening, providing feedback, setting goals, empowering, coaching, managing change, handling conflict, and making decisions are clustered and modeled at intervals that synthesize course learning.
Descriptors: Workplace Literacy, Workplace Learning, Integrated Activities, College Students