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Showing 1 to 15 of 63 results Save | Export
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René Lobo-Quintero; Roberto Sánchez-Reina; Davinia Hernández-Leo – Journal of Learning Analytics, 2024
Computer-Supported Collaborative Learning (CSCL) is recognized as an effective methodology for fostering social interaction mediated by technology in ways that potentially trigger learning. The successful implementation of CSCL hinges on factors such as the scripting mechanics for activity sequencing proposed by Collaborative Learning Flow…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Learner Engagement, Student Participation
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Zheng, Lanqin; Long, Miaolang; Niu, Jiayu; Zhong, Lu – International Journal of Computer-Supported Collaborative Learning, 2023
Learning engagement has gained increasing attention in the field of education. Previous studies have adopted conventional methods to analyze learning engagement, but these methods cannot provide timely feedback for learners. This study analyzed automated group learning engagement via deep neural network models in a computer-supported collaborative…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Learner Engagement, Automation
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Linyuan Wang; Arjen de Vetten; Wilfried Admiraal; Roeland van der Rijst – Education and Information Technologies, 2025
In this study, we investigated the relationship between perceived learner control and student engagement in a blended course. Data were collected from 110 s-year bachelor students through weekly questionnaires to gather information about how they perceived their learner control and engagement in various study activities, including reading…
Descriptors: Undergraduate Students, Blended Learning, Teaching Methods, Student Empowerment
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Meixiu Zhang; Mimi Li – Computer Assisted Language Learning, 2025
Reading for writing tasks have been widely implemented in past decades, but research is still scarce on computer-mediated reading for writing. With a growing interest in collaborative writing and collaborative reading, spurred on by the broader awareness of sociocultural theory and the collaborative nature of digital technologies, we proposed an…
Descriptors: Cooperative Learning, Reading Comprehension, Documentation, Educational Technology
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Zhang, Shunan; Che, ShaoPeng; Nan, Dongyan; Li, Yincen; Kim, Jang Hyun – Education and Information Technologies, 2023
Considering the importance of group member familiarity in collaborative learning in classroom learning environments, this study examined the impact of group member familiarity on CSCL (computer-supported collaborative learning) in a networked setting. Also, the differences between CSCL in the online environments and FtF (face-to-face)…
Descriptors: Group Dynamics, Familiarity, Cooperative Learning, Computer Assisted Instruction
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Franco Ripa di Meana; Andrea Guidi; Alberto Giretti; Massimo Vaccarini; Matteo Zambelli; Dilan Durmus – International Association for Development of the Information Society, 2024
This paper presents a methodology for exploring the potential of artificial intelligence in supporting divergent thinking within academic arts education. Thirteen students from Rome Fine Arts Academy engaged with excerpts from Shakespeare's "Hamlet," using artificial intelligence (AI) tools such as Kobi, Chat GPT, and Midjourney to…
Descriptors: Foreign Countries, College Students, Art Education, Artificial Intelligence
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Alaa Alnajashi – Journal of Education and Learning, 2024
The current demand for integrating technology into English language instruction to engage students in meaningful conversations is pressing in the digital era. Despite this, research on employing Google tools for collaborative, task-based activities in English education is scarce, particularly in meeting the needs of today's digital learners and…
Descriptors: Foreign Countries, College Students, English Instruction, Student Motivation
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Rahul Mohandas; Subhashree Mohapatra – Digital Education Review, 2025
Game-based learning (GBL) is an effective learning tool for medical and dental undergraduates in enhancing knowledge and skills as well as gaining student engagement and motivation. Educational games can create a social constructivist learning environment, where learners can construct their knowledge through interactions with their peers and…
Descriptors: Undergraduate Students, Dentistry, Game Based Learning, Student Motivation
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Na Su; Abdullah Al Mamun; Mohammad Nurul Hassan Reza; Qing Yang; Muhammad Mehedi Masud – Education and Information Technologies, 2024
This study aims to address this research gap by thoroughly examining the intricate associations between the quality dimensions of web-based collaborative learning systems and student satisfaction toward continued usage of the system. We propose a theoretical model that integrates instructor quality, collaboration quality, and task technology fit…
Descriptors: Foreign Countries, College Students, Web Based Instruction, Cooperative Learning
Iman YeckehZaare – ProQuest LLC, 2024
This dissertation explores the utilization of a Knowledge Graph of "Micro-topics'' arranged into "Learning Pathways'' (KGMLP) through three learning activities: spaced retrieval, reading, and collaborative note-taking. The objective is to enhance four (out of six) levels of Bloom's digital taxonomy of cognitive processes: remembering,…
Descriptors: Information Retrieval, Reading, Cooperative Learning, Notetaking
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Yuyao Ton – Educational Technology & Society, 2024
This paper reported an exploratory study that examined secondary school students' understanding of collaborative discourse in a computer-supported knowledge building environment in characterizing and scaffolding their engagement in productive online discourse. The participants were thirty-eight secondary school students in a visual arts course. A…
Descriptors: Secondary School Students, Student Attitudes, Visual Arts, Courses
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Daner Sun; Chee-Kit Looi; Yuqin Yang; Fenglin Jia – British Journal of Educational Technology, 2025
Universities, significantly impacted by the shift to online learning during pandemic, must critically evaluate their teaching methods and outcomes to enhance performance in the post-pandemic era. However, there has been a limited examination of whether students achieved comparable levels in cognition and social interaction during the pandemic…
Descriptors: Academic Achievement, Computer Assisted Instruction, Cooperative Learning, Pandemics
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Sakirulai Olufemi Isiaq; Louise Usher – Journal of Learning Development in Higher Education, 2025
This study explores postgraduate students' perceptions of the effectiveness of collaborative learning within computer-based environments. The research investigates the distinctions between collaborative learning and group work, examining how students' attitudes and behaviours differ, and the subsequent impact on learning outcomes. Findings reveal…
Descriptors: Graduate Students, Masters Programs, Cooperative Learning, Computer Assisted Instruction
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Nasser Mansour; Ceren Aras; Judith Kleine Staarman; Sarah Bader Mohsen Alotaibi – Education and Information Technologies, 2025
Augmented Reality (AR) revolutionizes educational approaches by providing an immersive experience that superimposes virtual 3D elements onto the physical environment. This integration of virtual and real worlds addresses the challenge of understanding abstract concepts by enabling three-dimensional visualization and interaction. This study aims to…
Descriptors: Elementary School Students, Elementary School Science, Computer Simulation, Science Instruction
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Mariel Miller; Safoura Askari – OTESSA Journal, 2024
The ability to collaborate online is an essential skill that allows learners to bring together diverse perspectives to deepen understanding regardless of physical location. As online learning and hybrid workplaces have become more prevalent since the COVID-19 global pandemic, the critical nature of this skill has become particularly relevant for…
Descriptors: Test Construction, Undergraduate Students, Computer Mediated Communication, Cooperative Learning
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