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Alvarez, Vivian – Knowledge Quest, 2017
Besides being a social experience, tabletop games can serve as intrinsic educational tools that tap into students' needs and interests, inspiring them to find motivation in applying new knowledge to their academic work. Why? Because, as with school, every game has a very specific set of rules by which participants must abide. Experiences with…
Descriptors: Learner Engagement, Public Libraries, Educational Games, Video Games
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Glanville, Priscilla – Knowledge Quest, 2002
An English instructor notes that educators must re-examine their methodology and allow for students to be engaged as full partners in the learning process. She provides examples of activities and projects from a course about the intersection of language and culture and suggests that self-directed learning will equip students for college level…
Descriptors: Curriculum Development, Educational Practices, Elementary Secondary Education, Higher Education
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Miller, Pat; Johnson, Jeanne – Knowledge Quest, 2001
Games are one of the easiest ways to capitalize on students' learning strengths. Offers an example of how to develop games for the library. Presents ideas for teaching students the parts of a book through: cards; a board game; a dice game; a simulation game; an action game; a question-and-answer game; and a bingo game. (AEF)
Descriptors: Creative Activities, Educational Games, Elementary Secondary Education, Games