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Deoksoon Kim; Ho-Ryong Park; Oksana Vorobel – ECNU Review of Education, 2024
Purpose: This study investigates middle school students' learning experiences through digital storytelling, applying a multimodal analytical framework to uncover patterns in digital stories. This study explores how participants engage in pedagogical activities, reflect on their learning experiences, and articulate their voices through digital…
Descriptors: Middle School Students, Story Telling, Learning Experience, Educational Technology
Guillaume, Louise; Laurent, Valentin; Genge, Matthew J. – Journal of Geoscience Education, 2023
Fieldwork is a pedagogical cornerstone of many geoscience degrees. During the academic years 2019-20 and 2020-21, the worldwide COVID-19 pandemic made outdoors fieldwork difficult, resulting in an urgent need to develop virtual alternatives. However, there is still more to learn about the impact of teaching fieldwork virtually on the student…
Descriptors: Earth Science, Field Experience Programs, Electronic Learning, Learning Experience
Yvoni Pavlou; Zacharias C. Zacharia; Marios Papaevripidou – Science Education, 2024
This study aimed to investigate whether the presence (when using physical manipulatives [PMs]) or absence (when using virtual manipulatives [VMs]) of haptic sensory feedback (i.e., open-ended haptic manipulation of physical materials with the use of the hands) during experimentation can impact preschoolers' conceptual understanding of concepts…
Descriptors: Manipulative Materials, Preschool Children, Electronic Learning, Sensory Experience
Jeremy Kerr; Nick Kelly – International Journal of Technology and Design Education, 2025
This paper explores the use of personas in co-designing learning experiences for students. It reviews existing literature about the use of personas within the design process and then presents a case study of a group of teachers (N = 15) and designers collaboratively designing (co-designing) a term-long learning experience for a group of digital…
Descriptors: Learning Experience, Instructional Design, Teacher Collaboration, High School Students
Barbara A. Ritter; Shalini S. Gopalkrishnan; Caitlin E. Smith Sockbeson – Journal of Management Education, 2024
Technology has changed rapidly in recent years and higher education has struggled to keep up. This article draws upon the expertise of three leaders in the Educational Technology (EdTech) industry to better understand how technology can be infused at the course level and at the curricular level to improve student learning. Best practices in…
Descriptors: Educational Technology, Industry, Expertise, Leaders
Harry West; Jennifer Hill; Aida Abzhaparova; Will Cox; Anoushka Alexander – Journal of Geography in Higher Education, 2024
The COVID-19 pandemic resulted in profound disruption to geography higher education. A pivot to online teaching required staff to rapidly adapt their practices to novel digital spaces. Whilst many studies have reported the different pedagogic approaches adopted, fewer have evaluated the resultant student learning experience. In this study, we…
Descriptors: COVID-19, Pandemics, Electronic Learning, Inquiry
Jarvis Denmark – ProQuest LLC, 2024
This qualitative study takes a phenomenograpichal interest in the experiences of students in a school district that responded to the COVID-19 pandemic by using digital tools for instruction and to support a culturally relevant learning experience. Previous research focuses on teacher beliefs and the benefits of multiliteracies as they intersect…
Descriptors: Inclusion, COVID-19, Culturally Relevant Education, Pandemics
Frank Liu – ProQuest LLC, 2024
Virtual reality (VR) provides significant opportunities for students to experience immersive education. In VR, students can travel to the international space station, or go through a science experiment at home. However, the current tactile feedback provided by these systems do not feel real. Controllers do not provide the same tactile feedback…
Descriptors: Learning Experience, Computer Simulation, Equipment, Manipulative Materials
Jessica Gatewood – ProQuest LLC, 2024
This non-experimental causal-comparative study aims to explore the possible effect of expertise on learning experience design (LXD) deviation identification and the classification of these deviations in alignment with provided learning experience design constructs within a learning technology. Additionally, this study challenges Nielsen's (1993)…
Descriptors: Educational Technology, Novices, Expertise, Learning Experience
Celeca A. Sukra – Journal of Research Initiatives, 2023
Technology has impacted every aspect of modern culture, including education. The influx of educational technology in schools presents opportunities to explore ways to engage students in the learning process fully. Although students may enjoy using technology in their daily lives, it is necessary to carefully consider how these students make sense…
Descriptors: Flipped Classroom, Video Technology, Instructional Materials, Technology Uses in Education
Osman Solmaz – Education and Information Technologies, 2025
Digital mobile applications have impacted foreign language learning by offering accessible and engaging educational tools. This study examines the effect of digital mobile applications on emergent multilinguals' foreign language learning experiences at the tertiary level. Twenty-nine English language teacher candidates engaged with Duolingo--a…
Descriptors: Second Language Learning, Multilingualism, Bilingual Students, Learning Experience
Gisela Canelhas; Cristina Ponte – Journal of Educational Multimedia and Hypermedia, 2025
Educational videos offer an engaging and accessible way for preschool children to learn, but their effectiveness can be influenced by several factors, including the quality of the audio and video components, as well as the screen size of the displaying device. While e-books and mobile applications have shown that different screen sizes can lead to…
Descriptors: Educational Technology, Video Technology, Instructional Films, Instructional Effectiveness
Warakon Phommanee; Boonrat Plangsorn; Sutithep Siripipattanakul – Contemporary Educational Technology, 2023
Learning experience design (LXD) is a new wave in educational technology and learning design. This study was conducted to clarify conceptual change to practice by applying a systematic literature review to a combination text mining and bibliometric analysis technique to visualization network. Based on the study selection articles from SCOPUS. Our…
Descriptors: Learning Analytics, Learning Experience, Instructional Design, Bibliometrics
Schmidt, Matthew; Huang, Rui – TechTrends: Linking Research and Practice to Improve Learning, 2022
Increasing interest in user experience design (UXD) in the field of learning design and technology (LDT) signals a growing recognition of the importance of the individual experience of using learning technologies to learning--the learner experience (LX). However, a need exists to better define and conceptualize the phenomenon of learning…
Descriptors: Instructional Design, Educational Technology, Learning Experience, Student Educational Objectives
Zainul A. Ali – ProQuest LLC, 2022
Leadership theories have evolved since their inception and leadership development should also evolve in response to the changing needs of their organizations. There is a gap in the literature on the functionality of the various 360-feedback platforms that are mentioned in literature which makes it difficult to understand what reporting…
Descriptors: Leadership Training, Independent Study, Accountability, Feedback (Response)