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Showing all 7 results Save | Export
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Min-Chi Chiu; Gwo-Jen Hwang; Lu-Ho Hsia; Fong-Ming Shyu – Interactive Learning Environments, 2024
In a conventional art course, it is important for a teacher to provide feedback and guidance to individual students based on their learning status. However, it is challenging for teachers to provide immediate feedback to students without any aid. The advancement of artificial intelligence (AI) has provided a possible solution to cope with this…
Descriptors: Art Education, Artificial Intelligence, Teaching Methods, Comparative Analysis
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Stagg, Bethan C. – Research in Science & Technological Education, 2020
Background: Children's interest in science is known to decline around the upper primary age, and botanical topics are unpopular with students. Drama in education has the potential to increase motivation and interest in school science. Purpose: The study examined the impact of immersive drama on knowledge about biological classification and…
Descriptors: Drama, Science Education, Plants (Botany), Elementary School Students
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Huang, Wenhong; Feng, Dezheng – Journal of Multilingual and Multicultural Development, 2019
This paper examines the motivations of Chinese learners of Japanese across three different grades through Elicited Metaphor Analysis and semi-structured interview. Year 1, Year 2 and Year 3 Japanese majors (55 in total) in a Chinese university were asked to produce metaphors that reflected their motivations to learn Japanese. The metaphor data…
Descriptors: Japanese, Second Language Learning, Learning Motivation, Figurative Language
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Abdul Jabbar, Azita Iliya; Felicia, Patrick – Review of Educational Research, 2015
In this review, we investigated game design features that promote engagement and learning in game-based learning (GBL) settings. The aim was to address the lack of empirical evidence on the impact of game design on learning outcomes, identify how the design of game-based activities may affect learning and engagement, and develop a set of general…
Descriptors: Educational Games, Instructional Design, Learner Engagement, Outcomes of Education
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Webber, Trix – Studies in Higher Education, 2004
This article identifies the orientations to learning of a group of mature students, all practising managers, who were on part-time postgraduate management courses. The orientations to learning approach provided an effective framework for gaining insights into the complexities of learner motivations and how these influence learning behaviour. A…
Descriptors: Student Characteristics, Cognitive Style, Classification, Learning Motivation
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Boulton-Lewis, Gillian – Higher Education, 1994
Analysis of statements by 869 students and 21 faculty at Queensland University of Technology (Australia) concerning learning, using the SOLO (structure of observed learning outcomes) Taxonomy, identified key concepts in learning in eight categories: learning definitions; factors influencing learning; learning strategies; learning styles; aspects…
Descriptors: Classification, Cognitive Development, Cognitive Style, College Students
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers