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Higgins, Kristina N.; Crawford, Lindy; Huscroft-D'Angelo, Jacqueline; Horney, Mark – Contemporary Educational Technology, 2016
Mathematical reasoning involves comprehending mathematical information and concepts in a logical way and forming conclusions and generalizations based on this comprehension. Computer-based learning has been incorporated into classrooms across the country, and specific aspects of technology need to be studied to determine how programs are…
Descriptors: Mathematical Logic, Mathematics Instruction, Technology Uses in Education, Educational Technology
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Alyaz, Yunus; Genc, Zubeyde Sinem – Turkish Online Journal of Distance Education, 2016
New technologies including digital game-based language learning have increasingly received attention. However, their implementation is far from expected and desired levels due to technical, instructional, financial and sociological barriers. Previous studies suggest that there is a strong need to establish courses in order to support adaptation of…
Descriptors: Second Language Instruction, Educational Games, Technology Uses in Education, Educational Technology
Maynard, Stephanie Elizabeth – ProQuest LLC, 2016
Concerns about the reading comprehension skills of students in the United States have been raised partly because of the introduction of digital products into their lives and the classroom setting. The Arizona Instrument to Measure Standards results from 2013 that were provided by the Arizona Department of Education indicated that reading scores…
Descriptors: Reading Comprehension, Reading Strategies, Printed Materials, Electronic Publishing
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Li, Qing; Vandermeiden, Elise; Lemieux, Collette; Nathoo, Shahista – International Journal for Technology in Mathematics Education, 2016
This study explored secondary students' learning experiences in mathematics through digital game building. In this study, students were asked to become designers and builders in order to coauthor their own mathematics learning. Grounded in enactivism, this study examined the impact of game building on students' achievement. In addition, it…
Descriptors: Secondary School Mathematics, Mathematics Instruction, Mathematics Education, Educational Technology
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Chang, Rong-Chi; Chung, Liang-Yi; Huang, Yong-Ming – Interactive Learning Environments, 2016
The learning of plants has garnered considerable attention in recent years, but students often lack the motivation to learn about the process of plant growth. Also, students are not able to apply what they have learned in class in the form of observation, since plant growth takes a long time. In this study, we use augmented reality (AR) technology…
Descriptors: Plants (Botany), Teaching Methods, Student Motivation, Simulated Environment
Bryan, Rosemarie – ProQuest LLC, 2014
Students in U.S. public schools have consistently recorded substandard scores on measures of school performance in mathematics. This substandard performance could adversely affect the nation's future economic competitiveness, growth, and welfare. Educational and political leaders have sought school reforms that will result in U.S. students scoring…
Descriptors: Mathematics Instruction, Manipulative Materials, Simulated Environment, Educational Technology
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Pfenninger, Simone E. – Innovation in Language Learning and Teaching, 2016
This study investigates the interrelation of motivation, autonomy, metacognition, and L3 gains made as a function of three months of intervention with computer software specifically designed for the private use of dyslexic Swiss German learners of Standard German as a second language (L2) and English as a third language (L3). Based on…
Descriptors: Dyslexia, Student Motivation, Personal Autonomy, Metacognition
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Blackburn, Greg – E-Learning and Digital Media, 2015
The study investigates (1) the effectiveness of using eLearning-embedded stories and pictures in order to improve learning outcomes for students and (2) how universities can adopt innovative approaches to the creation of Problem-Based Learning (PBL) resources and embed them in educational technology for teaching domain-specific content, such as…
Descriptors: Electronic Learning, Instructional Effectiveness, Teaching Methods, College Freshmen
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Wiemeyer, Josef; Schneider, Philipp – International Journal of Game-Based Learning, 2012
Considering the wide use of Serious Games in application fields like cognitive learning, health education and rehabilitation and the recent developments of sensor and interface technology it is surprising that applications to motor learning in sport are rare. The aim of this study is to examine whether a specific learning effect can be elicited by…
Descriptors: Psychomotor Skills, Motor Development, Educational Games, Teaching Methods