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Morris-Paxton, Angela A.; Van Lingen, Johanna M.; Elkonin, Diane – Health Education Journal, 2017
Objective: The aim of this study was to measure possible impacts of a salutogenic lifestyle education programme on wellness and academic outcomes in a group of socioeconomically disadvantaged students in the first year of higher education. Setting: University in the Eastern Cape Province, South Africa. Methods: A mixed-methods approach was…
Descriptors: Foreign Countries, Life Style, Wellness, Health Promotion
Huang, Kun; Ge, Xun; Law, Victor – Educational Technology & Society, 2017
This study investigated the characteristics of deep and surface approaches to learning in online students' responses to instructor's qualitative feedback given to a multi-stage, ill-structured design project. Further, the study examined the relationships between approaches to learning and two learner characteristics: epistemic beliefs (EB) and…
Descriptors: College Students, Student Evaluation, Feedback (Response), Online Courses
Wartenweiler, Thomas – Journal of New Approaches in Educational Research, 2018
Fair Battles is a 12-week Swiss education for social justice program with the goal of sensitizing high school students about the impact of their consumer habits on society. The pedagogical concept of Fair Battles is to employ the tool of serious play to enhance students' social empathy, which then leads to service learning projects. This…
Descriptors: Mixed Methods Research, Social Justice, High School Students, Empathy
Shah, Mamta; Foster, Aroutis – Educational Technology & Society, 2014
Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-April 2012, one in-service teacher learned and…
Descriptors: Computer Games, Educational Games, Middle School Students, Case Studies