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Riana Wadtan; Thanongsak Sovajassatakul; Kanyarat Sriwisathiyakun – Cogent Education, 2024
Previously, we described a Team-Based Ubiquitous Learning Model on Cloud Platform Model (PITTA Model). In this paper, we aimed to demonstrate the value of this model by compare learning achievement and creative problem-solving ability using the PITTA model of learning, compare between experimental group and control group by The Randomized…
Descriptors: Cooperative Learning, Problem Based Learning, Problem Solving, Academic Achievement
Siem Buseyne; Kamakshi Rajagopal; Thierry Danquigny; Fien Depaepe; Jean Heutte; Annelies Raes – British Journal of Educational Technology, 2024
The objective of this study is to explore new ways of assessing collaborative problem solving (CPS) processes based on different modalities of audio data and their combination. The data collection took place in an educational lab setting during an experiment with adult teams from professional contexts who collaboratively solved multiple problems…
Descriptors: Adult Students, Cooperative Learning, Problem Solving, Computer Uses in Education
Hegedus, Stephen J.; Otálora, Yenny – Educational Studies in Mathematics, 2023
Our research aimed to investigate the potential learning benefits to young children of implementing digital interactive multimodal technologies that provide both visual and haptic experiences in elementary mathematics classrooms. We studied the ways in which fourth-grade students collaboratively create collective strategies for solving…
Descriptors: Elementary School Students, Grade 4, Learning Strategies, Cooperative Learning
Tawfik, Andrew A.; Graesser, Arthur; Love, Jenee – Technology, Knowledge and Learning, 2020
Researchers suggest that solving ill-structured problems using project-based learning approaches is one way to engender STEM learning outcomes. However, project based learning poses unique challenges in practice, including the translation of technical information, design of scenarios, facilitation of instruction, and management of student…
Descriptors: Active Learning, Student Projects, STEM Education, Computer Uses in Education
Karno, Donna; Hatcher, Beth – Educational Technology Research and Development, 2020
A Multi-touch table functions as a tablet, but allows multiple children to move around and manipulate the screen simultaneously. Using social cognitive theory (Bandura 1997) to analyze group dynamics, this study examined computer-supported collaborative learning. Children were observed and recorded for 20 min, three times a week for 5 weeks as…
Descriptors: Computer Uses in Education, Educational Technology, Cooperative Learning, Teaching Methods
Symons, Duncan; Pierce, Robyn – Mathematics Education Research Group of Australasia, 2018
The current Australian Curriculum mandates that technology be utilised to support students to "investigate, create and communicate mathematical ideas and concepts" (ACARA, 2018). However, research reports suggest that use of digital technologies in Australian primary mathematics often focuses on the lower-order drilling of algorithms and…
Descriptors: Foreign Countries, National Curriculum, Alignment (Education), Problem Solving
Barrett, Sharon Kebschull – Public Impact, 2018
The article examines how a high school teacher designed an honors precalculus blended-learning class in North Carolina. By making videos of precalculus lectures where she had students watch during their days off from the class, the teacher was able to have her students work on problem solving and inquiry-based activities in groups when in-class.…
Descriptors: Blended Learning, Mathematics Instruction, Calculus, Secondary School Mathematics
Abdu, Rotem; Schwarz, Baruch; Mavrikis, Manolis – ZDM: The International Journal on Mathematics Education, 2015
We investigate teachers' practices in a whole-class context when they scaffold students' learning in situations where students use technologies that facilitate group learning to solve mathematical problems in small groups. We describe teachers' practices in order to evaluate their contribution to "Whole-Class Scaffolding" in the context…
Descriptors: Scaffolding (Teaching Technique), Problem Solving, Mathematics Instruction, Computer Uses in Education
Mathew, Bincy; Raja, B. William Dharma – Journal on School Educational Technology, 2015
Humans are social beings and the social cognition focuses on how one form impressions of other people, interpret the meaning of other people's behaviour and how people's behaviour is affected by our attitudes. The school provides complex social situations and in order to thrive, students must possess social cognition, the process of thinking about…
Descriptors: Thinking Skills, Social Cognition, Computer Uses in Education, Student Centered Learning
Schwarz, Baruch B.; de Groot, Reuma; Mavrikis, Manolis; Dragon, Toby – International Journal of Computer-Supported Collaborative Learning, 2015
In this paper, we identify "Learning to Learn Together" (L2L2) as a new and important educational goal. Our view of L2L2 is a substantial extension of "Learning to Learn" (L2L): L2L2 consists of learning to collaborate to successfully face L2L challenges. It is inseparable from L2L, as it emerges when individuals face problems…
Descriptors: Cooperative Learning, Computer Uses in Education, Reflection, Learner Engagement
Ritella, Giuseppe; Ligorio, Maria Beatrice; Hakkarainen, Kai – Technology, Pedagogy and Education, 2016
This article analyses how a group of teachers managed the resources available while performing computer-supported collaborative problem-solving tasks in the context of professional development. The authors video-recorded and analysed collaborative sessions during which the group of teachers used a digital environment to prepare a pedagogical…
Descriptors: Professional Development, Context Effect, Problem Solving, Cooperative Learning
Noroozi, Omid; Teasley, Stephanie D.; Biemans, Harm J. A.; Weinberger, Armin; Mulder, Martin – International Journal of Computer-Supported Collaborative Learning, 2013
Knowledge sharing and transfer are essential for learning in groups, especially when group members have different disciplinary expertise and collaborate online. Computer-Supported Collaborative Learning (CSCL) environments have been designed to facilitate transactive knowledge sharing and transfer in collaborative problem-solving settings. This…
Descriptors: Cooperative Learning, Computer Uses in Education, Interdisciplinary Approach, Memory
Parslow, Graham R. – Biochemistry and Molecular Biology Education, 2013
The web has created new possibilities for collaboration that fit under the terms crowdsourcing and human-based computation. Crowdsourcing applies when a task or problem is outsourced to an undefined public rather than a specific body. Human-based computation refers to ways that humans and computers can work together to solve problems. These two…
Descriptors: Biochemistry, Molecular Biology, Science Instruction, Cooperative Learning
Rubin, Jim – Journal of Educational Multimedia and Hypermedia, 2013
WebQuests have been a popular alternative for collaborative group work that utilizes internet resources, but studies have questioned how effective they are in challenging students to use higher order thinking processes that involve creative problem solving. This article explains how different levels of inquiry relate to categories of learning…
Descriptors: Internet, Problem Solving, Creativity, Computer Uses in Education
Davidsen, Jacob; Vanderlinde, Ruben – Technology, Pedagogy and Education, 2016
Touchscreens are being integrated into classrooms to support collaborative learning, yet little empirical evidence has been presented regarding how children collaborate using touchscreens in classrooms. In particular, minimal research has been directed towards how teachers can design for and guide children's touchscreen-based collaboration.…
Descriptors: Manipulative Materials, Technology Integration, Cooperative Learning, Educational Technology