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Chun-Chun Chang – Journal of Computer Assisted Learning, 2024
Background: Cultivating students' problem-solving knowledge and skills in the workspace has been regarded as a primary goal in technical and vocational education. To this end, students are usually guided to complete the learning of workspace knowledge and skills by following the question, prompt, interaction and evaluation (QPIE) procedure.…
Descriptors: Computer Simulation, Questioning Techniques, Evaluation Methods, Vocational Education
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Bruhn, Gay; And Others – Performance and Instruction, 1984
Describes instructional development process applied to the design, production, implementation, and evaluation of a computer simulation designed to provide troubleshooting practice for individuals who maintain and install large digital telephone switches. The major organizational benefits resulting from use of the simulation are discussed. (MBR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Electronic Technicians, Instructional Design
Lesgold, Alan; And Others – 1988
"Sherlock" is a computer-based, supported practice environment for a complex troubleshooting job in Air Force electronics. The program was developed to raise the level of troubleshooting knowledge of avionics technicians. This describes the training problem for which Sherlock was developed, the principles behind its development, and its…
Descriptors: Aviation Mechanics, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
Dede, Christopher – Educational Communication and Technology Journal, 1987
Discusses the use of artificial intelligence to improve occupational instruction in complex subjects with high performance goals, such as those required for high-technology jobs. Highlights include intelligent computer assisted instruction, examples in space technology training, intelligent simulation environments, and the need for adult training…
Descriptors: Adult Learning, Aerospace Education, Artificial Intelligence, Behavioral Objectives