Descriptor
Source
Campus Activities Programming | 3 |
Publication Type
Journal Articles | 3 |
Guides - Non-Classroom | 2 |
Reports - Descriptive | 1 |
Education Level
Audience
Practitioners | 2 |
Administrators | 1 |
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Laws, Policies, & Programs
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Redwine, Susette; Redwine, Bill – Campus Activities Programming, 1994
A guide to student fund-raising activities offers 10 rules for successful fund-raising, guidelines for selecting the appropriate kind of event or campaign, and 9 possibilities: selling a popular item; food functions; gaming/gambling events; sporting events; social events; social selling events; talent shows; services; and solicitation. (MSE)
Descriptors: Donors, Extracurricular Activities, Fund Raising, Games
Glasgow, Michael J. – Campus Activities Programming, 1997
Campus activities programmers are offered suggestions to make the budgeting process clearer. They include knowing funding sources, understanding distribution of funds, monitoring encumbered funds, developing a system to keep track of how funds are spent, avoiding overspending and handling re-appropriations, setting aside reserves, and asking for…
Descriptors: Accounting, Budgeting, Extracurricular Activities, Financial Support
Cosgrove, Thomas J.; Marino, Merrick – Campus Activities Programming, 1997
The student development transcript, conceived in the 1970s for recording and validating student learning experiences outside the classroom, may come closer to reaching its potential through interactive computer technology. Programs combining student assessment of the college experience, mentoring, and use of the transcript grew in the 1980s but…
Descriptors: College Students, Computer Uses in Education, Educational Technology, Extracurricular Activities