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Masumeh Rahimivand; Saeideh Ahangari; Nasrin Hadidi Tamjid – Language Testing in Asia, 2025
Writing comprehensibly, dynamically, and persuasively in a foreign language is a significant challenge for learners. Written communication assesses language and writing progress for various summative and developmental goals. Scenario-based assessment (SBA), as one of the methodologies of classroom-based assessment (CBA), aims to elicit both…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Timothy Kochem – ProQuest LLC, 2022
Many specialists have put out a call to action for more specialized training in L2 pronunciation pedagogy, as many language educators are ill-equipped to meet the instructional demands that pronunciation teaching requires (Foote et al., 2011; Henderson et al., 2015; Murphy, 2014, 2017). While language teacher professional development has started…
Descriptors: Second Language Learning, Pronunciation, Language Teachers, Teaching Methods
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Liu, Han-Chin – Asia-Pacific Education Researcher, 2021
This study investigated differences in Chinese as a Foreign Language (CFL) students' learning achievement, cognitive load level, and eye-movement patterns when learning three types of Chinese characters: pictographs, compound ideographs, and phono-semantic compounds with multimedia slides. Thirty CFL students participated in this study. Additional…
Descriptors: Eye Movements, Second Language Learning, Second Language Instruction, Chinese
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Taslibeyaz, Elif – Interactive Learning Environments, 2020
The purpose of the present study was to examine the effect of scenario-based interactive videos, on students' achievement and their development of self-regulated learning behaviors, when used in an English grammar course. Scenario-based interactive videos can present an experience-centered learning environment that enables students to be more…
Descriptors: Instructional Effectiveness, Interactive Video, Vignettes, English (Second Language)
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Plutino, Alessia; Cervi-Wilson, Tiziana; Brick, Billy – Research-publishing.net, 2020
This paper reports on the rationale for the implementation of a pilot project using a scenario-based Virtual Reality (VR) resource, originally developed by Health Sciences at Coventry University and now being repurposed for Italian language learning as a collaborative project with Modern Languages and Linguistics at the University of Southampton.…
Descriptors: Computer Simulation, Health Sciences, Italian, Second Language Learning
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Calvo-Ferrer, José Ramón – International Journal of Game-Based Learning, 2021
The frequency of word exposure in teaching materials, along with corrective feedback, has often been identified as a powerful variable in the learning of vocabulary in a foreign language. The effect of the number of times an action is presented as accurate in digital game-based language learning scenarios (i.e., knowledge of correct response [KCR]…
Descriptors: Feedback (Response), Error Correction, Computer Games, Video Games
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Paik, Soojeong – English Teaching, 2022
This paper examined the effects of online English-medium instruction (EMI) on high school students' performing English face threatening speech acts, by assessing indirect expressions and token agreement (agreement plus but). Participants completed an English placement test and English pretest and posttest through a Google survey. English…
Descriptors: Speech Acts, English (Second Language), Second Language Learning, Second Language Instruction
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Seker, Meral – SAGE Open, 2016
The study investigated the impact of scenario-based instruction on language learners' awareness and use of self-regulated language learning (SRL) strategies to provide an instructional design to successfully promote them. The scenario-based SRL strategy instruction design developed in the study was based on Oxford's "Strategic,…
Descriptors: Learning Strategies, Vignettes, Instructional Design, Second Language Learning
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Rajabi, Shima; Azizifar, Akbar; Gowhary, Habib – Advances in Language and Literary Studies, 2015
Learning a foreign language requires students to acquire both grammatical knowledge and socio-pragmatic rules of a language. Pragmatic competence as one of the most difficult aspects of language provides several challenges to L2 learners in the process of learning a foreign language. To overcome this problem, EFL teachers should find the most…
Descriptors: Teaching Methods, Second Language Learning, Second Language Instruction, Language Proficiency
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van Compernolle, Rémi A.; Henery, Ashlie – Language Learning, 2014
In this article, we investigate the integration of concept-based pragmatics instruction, grounded in Vygotskian sociocultural psychology, in an intact second-semester French class (n = 13) over the course of an academic term. Our focus is on learners' appropriation of the concepts of self-presentation, social distance, and power with respect…
Descriptors: Second Language Learning, Vignettes, Language Usage, Pragmatics
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Bardovi-Harlig, Kathleen; Mossman, Sabrina; Vellenga, Heidi E. – Language Teaching Research, 2015
This study investigates the effect of instruction on the acquisition of pragmatic routines used in academic discussion, specifically expressions of agreement, disagreement, and clarification. Thirty-seven learners, including an experimental group of 26 students and a control group of 11 students, participated in the study. Five intact classes…
Descriptors: Teaching Methods, Second Language Learning, Second Language Instruction, Pragmatics
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Ting, Yu-Liang – Journal of Educational Computing Research, 2012
Studies have been devoted to the design, implementation, and evaluation of mobile learning in practice. A common issue among students' responses toward this type of learning concerns the pitfalls of mobile devices, including small screen, limited input options, and low computational power. As a result, mobile devices are not always perceived by…
Descriptors: Foreign Countries, Electronic Learning, Telecommunications, Teaching Methods
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Mills, Nicole – CALICO Journal, 2011
Scholars praise social networking tools for their ability to engage and motivate iGeneration students in meaningful communicative practice, content exchange, and collaboration (Greenhow, Robelia, & Hughes, 2009; Ziegler, 2007). To gain further insight about the nature of student participation, knowledge acquisition, and relationship development…
Descriptors: Learning Theories, Student Participation, Course Content, French
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Allard, Daniele; Bourdeau, Jacqueline; Mizoguchi, Riichiro – CALICO Journal, 2011
This paper addresses the problem of cultural and native language interference in second/foreign language acquisition. More specifically, it examines issues of interference that can be traced to a student's native language and that also have a cultural component. To this effect, an understanding of what actually comprises both interference and…
Descriptors: Foreign Countries, Second Language Learning, Interference (Language), Cultural Influences
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics