NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 30 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Jin Wei-Kocsis; Moein Sabounchi; Gihan J. Mendis; Praveen Fernando; Baijian Yang; Tonglin Zhang – IEEE Transactions on Education, 2024
Contribution: A novel proactive and collaborative learning paradigm was proposed to engage learners with different backgrounds and enable effective retention and transfer of the multidisciplinary artificial intelligence (AI)-cybersecurity knowledge. Specifically, the proposed learning paradigm contains: 1) an immersive learning environment to…
Descriptors: Computer Security, Artificial Intelligence, Interdisciplinary Approach, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Zhai, Xiaoming; Haudek, Kevin C.; Shi, Lehong; Nehm, Ross H.; Urban-Lurain, Mark – Journal of Research in Science Teaching, 2020
This study develops a framework to conceptualize the use and evolution of machine learning (ML) in science assessment. We systematically reviewed 47 studies that applied ML in science assessment and classified them into five categories: (a) constructed response, (b) essay, (c) simulation, (d) educational game, and (e) inter-discipline. We compared…
Descriptors: Computer Assisted Testing, Science Tests, Essays, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Hong, Christina, Ed.; Ma, Will W. K., Ed. – Lecture Notes in Educational Technology, 2023
This edited book seeks to evolve a global community of practice to share case studies, engage in critical discussion and spearhead thought leadership, to address the paradigm shift in next generation educational practice. This book showcases novel research studies in various forms and engenders interdisciplinary conversation and exchange…
Descriptors: Educational Practices, Global Approach, Interdisciplinary Approach, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Arora, A.; Arora, A. Saxena – Decision Sciences Journal of Innovative Education, 2015
This article provides educators in business schools with a new interdisciplinary experiential lab game called Supply Chain-Marketing (SC-Mark) Shark Tank game, which can be implemented in both Supply Chain Management (SCM) and Marketing courses. The SC-Mark experiential lab game is a real-life business environment simulation that explores…
Descriptors: Business Administration Education, Experiential Learning, Educational Games, Interdisciplinary Approach
Peer reviewed Peer reviewed
Direct linkDirect link
Donald, Iain; Meyer, Karen A.; Brengman, John; Gillespie, Stephen H.; Bowness, Ruth – Journal of Computing in Higher Education, 2017
Interdisciplinary and collaborative projects between industry and academia provide exceptional opportunities for learning. Project Sanitarium is a serious game for Windows PC and Tablet which aims to embed learning about tuberculosis (TB) through the player taking on the role of a doctor and solving cases across the globe. The project developed as…
Descriptors: Communicable Diseases, Disease Control, Public Health, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Eisenack, Klaus – Simulation & Gaming, 2013
This article reports and reflects on the design and use of the board game KEEP COOL on climate change. The game covers and integrates central biophysical, economic, and political aspects of the issue. By using a board game as common language between students and scientists from different scientific cultures, knowledge of different disciplines can…
Descriptors: Foreign Countries, Climate, Educational Games, Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Abdullah, Nor Liza; Hanafiah, Mohd Hizam; Hashim, Noor Azuan – International Education Studies, 2013
Globalization and liberalization in the business environment have changed the requirements of types and qualities of human capital needed by the corporate sector. In relation to this, business graduates not only need to have theoretical understanding, but they also need to have creative thinking, communication skills and decision making skills…
Descriptors: Foreign Countries, Business Administration Education, Business Skills, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Arora, Anshu Saxena – Learning Organization, 2012
Purpose: The research study seeks to explore the relationship among strategic gaming, the learning organization model and approach, and transfer of learning as key success strategies for improved individual and organizational performance and sustainable competitive advantage. This research aims to identify and elaborate on the strategic…
Descriptors: Supply and Demand, Information Management, Strategic Planning, Advertising
Khine, Myint Swe, Ed.; Saleh, Issa M., Ed. – IGI Global, 2013
"Approaches and Strategies in Next Generation Science Learning" examines the challenges involved in the development of modern curriculum models, teaching strategies, and assessments in science education in order to prepare future students in the 21st century economies. This comprehensive collection of research brings together science educators,…
Descriptors: Teaching Methods, Science Education, Physical Sciences, Learning Theories
Ellington, H. I.; Addinal, E. – Programmed Learning and Educational Technology, 1977
Using a single set of resource materials built around a given scenario, a number of simulation projects of different types, designed for teaching a wide range of subjects, can be developed. The Pumped Storage Multi-Project Pack is described. (Author/STS)
Descriptors: Educational Games, Interdisciplinary Approach, Simulation
Peer reviewed Peer reviewed
McLean, Harvard W. – Elementary School Journal, 1973
Author presents a representative sampling of worthwhile materials that are available and which were chosen to show variations in the tools used in environmental education programs. (Author/CB)
Descriptors: Educational Games, Environmental Education, Instructional Materials, Interdisciplinary Approach
Smith, Thomas P. – Environmental Education Report, 1982
Discusses mechanics of and experiences with an urban land use simulation game. Students were able to practice developing analytical skills, improve their capacity to collect thoughts and present them orally, and participate in a real life "adult" situation where they could apply concepts learned in the course of their education.…
Descriptors: Educational Games, Environmental Education, Evolution, High Schools
Harrison, J. Derek – Science, Technology and Society, 1985
Describes a simulation game strategy that is used in an interdisciplinary course that focuses on the relationships between values and technology. Outlines the game's objectives, content focus, and procedural elements. Discusses the merits of this type of approach in assisting in the development of a personal philosophy toward technology. (ML)
Descriptors: Ecology, Educational Games, Higher Education, Interdisciplinary Approach
Peer reviewed Peer reviewed
Ellington, H. I.; Percival, F. – School Science Review, 1977
Two multi-disciplinary simulation games for secondary school students are described. The Power Station Game involves the decision-making process in regard to the type and site of a power station to be built. Economic as well as environmental factors are involved in deciding what to do about a polluting chemical factory in the Amsyn Problem. (CP)
Descriptors: Decision Making, Educational Games, Educational Media, Energy
Peer reviewed Peer reviewed
Kues, John R.; And Others – Educational Gerontology, 1992
The Game of Institutional Long-Term Care helps health care students learn to solve patient-management problems in nursing homes by (1) teaching problem solving and identification of goals and motivations of decision makers; (2) teaching negotiation, compromise, and cooperation; and (3) exposing students to the feelings and frustrations involved in…
Descriptors: Allied Health Occupations Education, Decision Making, Educational Games, Geriatrics
Previous Page | Next Page ยป
Pages: 1  |  2