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Cominole, Melissa; Ritchie, Nichole Smith; Cooney, Jennifer – National Center for Education Statistics, 2021
This publication describes the methods and procedures used for the 2008/18 Baccalaureate and Beyond Longitudinal Study (B&B:08/18). The B&B graduates, who completed the requirements for a bachelor's degree during the 2007-08 academic year, were first surveyed as part of the 2008 National Postsecondary Student Aid Study (NPSAS:08), and then…
Descriptors: Bachelors Degrees, College Graduates, Longitudinal Studies, Data Collection
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Kafui Aheto, Simon-Peter; Gronje, Johannes – Turkish Online Journal of Distance Education, 2018
This paper explores differences in access to technology and configuration of preferences for learning environments among design students in two universities of technology in South Africa (ISA) and Ghana (IG). Laptops and Smartphones ownership influenced and supported design students' learning. In IG, there was a 97% Laptop ownership as against 69%…
Descriptors: Foreign Countries, Ownership, Access to Computers, Preferences
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Jennifer Wine; Beth Hustedt; Jennifer Cooney; Erin Thomsen – National Center for Education Statistics, 2023
This report describes the design, methods, and results of the 2016/20 Baccalaureate and Beyond Longitudinal Study (B&B:16/20) conducted by the U.S. Department of Education's National Center for Education Statistics (NCES). It is the second follow-up with a cohort of bachelor's degree recipients originally identified during the 2015-16 National…
Descriptors: Longitudinal Studies, College Graduates, Bachelors Degrees, College Students
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Abdulkadir Palanci; Rabia Meryem Yilmaz; Zeynep Turan – Education and Information Technologies, 2024
This study aims to reveal the main trends and findings of the studies examining the use of learning analytics in distance education. For this purpose, journal articles indexed in the SSCI index in the Web of Science database were reviewed, and a total of 400 journal articles were analysed within the scope of this study. The systematic review…
Descriptors: Learning Analytics, Distance Education, Educational Trends, Periodicals
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Ozkan, Aysen; Yildirim, Kemal – Eurasian Journal of Educational Research, 2016
Problem Statement: Drafting course is essential for students in the design disciplines for becoming more organized and for complying with standards in the educational system. Drafting knowledge is crucial, both for comprehension of the issues and for the implementation phase. In any design project, drafting performance and success are as important…
Descriptors: Drafting, Computer Assisted Design, Comparative Analysis, Engineering Education
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Azid, Nurulwahida Hj; Yaacob, Aizan; Shaik-Abdullah, Sarimah – Malaysian Journal of Learning and Instruction, 2016
Purpose: Howard Gardners' concept of multiple intelligence (MI) offers an alternative perspective on intelligence which highlights the importance of acknowledging learner diversity, individual talents and the development of human potentials. MI has been used as a basis for the construction of modular enrichment activities to facilitate the…
Descriptors: Teacher Attitudes, Multiple Intelligences, Foreign Countries, Quasiexperimental Design
McConnell, Kimberly Joy – ProQuest LLC, 2018
The Resident Assistant (RA) position is arguably the most demanding and time-intensive student leadership position on a university campus with responsibilities that include crisis management, counseling, referral, administrative tasks, teaching, leadership, community building, individual student assistance and role modeling (Blimling, 2003). The…
Descriptors: Resident Advisers, Student Leadership, Leadership Training, Qualitative Research
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Tataroglu, Eylem – Educational Research and Reviews, 2016
Meta-aesthetics is the aesthetic field relating to the images of products where the conversion value, separate from the product's function, takes part directly in its value. Meta-aesthetics is among the subjects that today's art and design world must address more sensitively. This study was based on a 2009 dissertation measuring university…
Descriptors: Comparative Analysis, Aesthetic Education, Aesthetics, Fine Arts
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Karacop, Ataman; Diken, Emine Hatun – Journal of Education and Practice, 2017
The purpose of this study is to investigate the effects of laboratory approach based on jigsaw method with cooperative learning and confirmatory laboratory approach on university students' cognitive process development in Science teaching laboratory applications, and to determine the opinions of the students on applied laboratory methods. The…
Descriptors: Cooperative Learning, Science Teachers, Science Process Skills, Class Activities
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Duzenli, Tugba; Yilmaz, Serap; Alpak, Elif Merve – Eurasian Journal of Educational Research, 2017
Purpose: One of the modeling methods used in the training of all design disciplines is physical model making. This study investigates the model-making technique and emphasizes the positive effects of model-making and its utility in the academic setting in order to understand its effects on design and learning. The "Equipment Design"…
Descriptors: Models, Design, Architectural Education, Architecture
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Vonk, Matthew; Bohacek, Peter; Militello, Cheryl; Iverson, Ellen – Physical Review Physics Education Research, 2017
This study focuses on student development of two important laboratory skills in the context of introductory college-level physics. The first skill, which we call model making, is the ability to analyze a phenomenon in a way that produces a quantitative multimodal model. The second skill, which we call model breaking, is the ability to critically…
Descriptors: Models, Design, Video Technology, College Science
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Schroeder, Noah L.; Craig, Scotty D. – Journal of Educational Computing Research, 2017
This study examined the influence of three levels of learner control on learners' perceptions when learning with a pedagogical agent. Pedagogical agents have shown promise for improving learning and connections with learning materials within video-based instruction, and research has shown that agent design choices can influence how agents are…
Descriptors: Learner Controlled Instruction, Student Attitudes, Intelligent Tutoring Systems, Pacing
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Rahman, Azman Ab.; Sahrir, Muhammad Sabri; Zainuddin, Nurkhamimi; Khafidz, Hasanah Abd. – Educational Research and Reviews, 2018
Board games have become one of the useful tools in teaching and learning. Many instructors and educators have chosen to use board games to enhance the way of delivering course contents. A board game will help students understand the education concept quickly and get involved in experiential learning, where students can manage and solve problems in…
Descriptors: Foreign Countries, Educational Games, Islam, Experiential Learning
Sullivan, Angela Lene – ProQuest LLC, 2018
Modern day students in higher education are challenged by the daily struggle of balancing life outside of school, the impetus to use technology in many aspects of their daily tasks, and their self-identified placement along the Self-Determination Theory continuum; however, gamifying a class may benefit students needing motivational incentives as a…
Descriptors: Recognition (Achievement), Information Storage, College Students, Technology Uses in Education
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Liang, Yo-Wen; Lee, An-Sheng; Liu, Shuo-Fang – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The difficulty of Virtual Reality application in industrial design education and learning is VR engineers cannot comprehend what the important functions or elements are for students. In addition, a general-purpose VR usually confuses the students and provides neither good manipulation means nor useful toolkits. To solve these problems, the…
Descriptors: Computer Simulation, Industrial Education, Models, Computer Assisted Design
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