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Showing 1 to 15 of 46 results Save | Export
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Chun-Chun Chang; Gwo-Jen Hwang; Liang-Shiou Ou – Journal of Computer Assisted Learning, 2025
Background: For learners with intellectual disability, it is a challenge and crucial issue to foster their life skills. These learners generally encounter several problems during the learning process, such as difficulties paying and maintaining attention, difficulties with memory and application and slow learning ability. Life skills training can…
Descriptors: Basic Skills, Intellectual Disability, Technology Uses in Education, Game Based Learning
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David A. Martin; Peter Curtis; Petrea Redmond – Journal of Computer Assisted Learning, 2024
Background: A resurgence in teaching coding in primary school classrooms has led to a pedagogical swing towards using physical computing and coding to develop students' use of algorithms, computational thinking, and problem-solving skills. Two obstacles impede the optimal development of these objectives: the availability of a suitable pedagogy and…
Descriptors: Elementary School Students, Student Attitudes, Programming, Computation
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Josef Šedlbauer; Jan Cincera; Martin Slavík; Adéla Hartlová – Journal of Computer Assisted Learning, 2024
Background: The emergence of Generative Artificial Intelligence has brought a number of ethical and practical issues to higher education. Solid experimental evidence is yet inadequate to set the functional rules for the new technology. Objectives: The objective of this study is to analyse the experience of undergraduate students' interaction with…
Descriptors: Artificial Intelligence, Higher Education, Undergraduate Students, Interaction
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Büsra Parlar; Selim Soner Sütçü – Journal of Computer Assisted Learning, 2025
Background: AR allows users to experience a digital world that blends seamlessly with the physical world, creating an immersive and interactive experience. This is directly in line with the principles of Situated Learning Theory (SLT) that aim to put students in authentic situations in which they can be actively immersed in real-world activities.…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Instruction
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Filiz Avci – Journal of Computer Assisted Learning, 2024
Background Study: Developments in science and technology, have created a need for technology-supported learning environments. Robotics is a technology widely used in science education. Collaborative learning is one of the methods used in education based on the constructivist approach. Using robotic and cooperative learning together is a new and…
Descriptors: Robotics, Teaching Methods, Academic Achievement, 21st Century Skills
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Dongkwang Shin; Suh Keong Kwon; Wonjun Izac Noh; Yohan Hwang – Journal of Computer Assisted Learning, 2025
Background: This study examines the evolution of English speaking proficiency test methods, which have traditionally relied on face-to-face interactions to assess communicative language competence. Recently, computer-based language tests have also been used on a larger scale, albeit with concerns about their impact on measurement. Objectives: This…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Learning
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Nikimaleki, Mitra; Rahimi, Mehrak – Journal of Computer Assisted Learning, 2022
Background: The unimaginable power of emerging technologies has transformed education in terms of content creation and instructional design. Due to high value of AR/VR in education, teachers of the 21st century are expected to empower themselves professionally to be able to utilize these technologies in their instructional practices. Despite…
Descriptors: Cooperative Learning, Computer Simulation, Educational Environment, Technology Integration
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Xin Tang; Zhiqiang Yuan; Shaojun Qu – Journal of Computer Assisted Learning, 2025
Background: Generative artificial intelligence (AI) represents a significant technological leap, with platforms like OpenAI's ChatGPT and Baidu's Ernie Bot at the forefront of innovation. This technology has seen widespread adoption across various sectors of society and is anticipated to revolutionise the educational landscape, especially in the…
Descriptors: Influences, College Students, Student Behavior, Intention
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Joshua Weidlich; Aron Fink; Ioana Jivet; Jane Yau; Tornike Giorgashvili; Hendrik Drachsler; Andreas Frey – Journal of Computer Assisted Learning, 2024
Background: Developments in educational technology and learning analytics make it possible to automatically formulate and deploy personalized formative feedback to learners at scale. However, to be effective, the motivational and emotional impacts of such automated and personalized feedback need to be considered. The literature on feedback…
Descriptors: Emotional Response, Student Motivation, Feedback (Response), Automation
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Mugur V. Geana; Dan Cernusca; Pan Liu – Journal of Computer Assisted Learning, 2024
Background: Education is, after gaming, the second largest sector embracing augmented reality (AR) at an accelerated pace, yet studies on AR's potential as an efficient learning environment had mixed results. Objectives: This study's primary objective is to test students' interaction with graphical 3D elements in AR and its impact on information…
Descriptors: Learner Engagement, Computer Simulation, Technology Uses in Education, Information Dissemination
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John L. Nietfeld; Kristin F. Hoffmann – Journal of Computer Assisted Learning, 2024
Background: Goal setting has been established in the literature as a critical component of self-regulated learning and for effective problem-solving. Yet, surprisingly little attention has been focused on goal-directed behaviour in digital game-based learning environments (GBLEs) despite their expanding use in educational contexts. Objectives: The…
Descriptors: Game Based Learning, Educational Environment, Goal Orientation, Electronic Learning
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Zehang Xie; Xinzhu Wu; Yunxiang Xie – Journal of Computer Assisted Learning, 2024
Background: With the development of artificial intelligence (AI) technology, generative AI has been widely used in the field of education and represents a groundbreaking shift in overcoming the constraints of time and space within educational activities. However, previous literature has not paid enough attention to AI-involved teaching patterns,…
Descriptors: Longitudinal Studies, Undergraduate Students, Robotics, Technology Uses in Education
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Yeung, Matthew W. L.; Yau, Alice H. Y.; Lee, Crystal Y. P. – Journal of Computer Assisted Learning, 2023
Background: The existing literature has predominantly focused on instructor social presence in videos in an asynchronous learning environment and little is known about student social presence on webcam in online learning in the context of COVID-19. Objectives: This paper therefore contrasts students' and teachers' perspectives on student social…
Descriptors: Video Technology, Electronic Learning, COVID-19, Pandemics
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Ting-Ting Wu; Hsin-Yu Lee; Pei-Hua Chen; Chia-Ju Lin; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Science, Technology, Engineering, and Mathematics (STEM) education in Asian universities struggles to integrate Knowledge, Skills, and Attitudes (KSA) due to large classes and student reluctance. While ChatGPT offers solutions, its conventional use may hinder independent critical thinking. Objectives: This study introduces PA-GPT,…
Descriptors: Peer Evaluation, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
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Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
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