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Yu, Zhonggen; Yu, Liheng – Technology, Knowledge and Learning, 2022
Rain Classroom, as a mobile app designed and developed by Tsinghua University, has been catching increasingly intense attention since her birth in 2016. Her usability has, however, seldom been explored. The purpose of this study is to compare the usability of Rain Classroom assisted learning with other learning approaches. A mixed design was…
Descriptors: College Students, Student Attitudes, Educational Technology, Handheld Devices
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Reddy, Emmenual V.; Reddy, Pritika; Sharma, Bibhya; Reddy, Karuna; Khan, Mohammed G. M. – Technology, Knowledge and Learning, 2023
The emergence and advancement of Information Communication Technologies have transformed facilitation and content delivery in higher education worldwide, the Pacific region being no exception. The extensive use of mobile phones in the Pacific, especially with the student-aged populace, is gradually creating a niche for mobile learning in the…
Descriptors: Readiness, Student Attitudes, Handheld Devices, College Students
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Zogheib, Bashar; Daniela, Linda – Technology, Knowledge and Learning, 2022
This study is unique in its attempt to combine the Technology Acceptance Model (TAM) with external variables and the Information System Continuance Theory, in the context of mobile learning. It extends TAM with the external variables perceived mobility and perceived enjoyment. Mainly, students' perception of cell phones effect on their academic…
Descriptors: Foreign Countries, College Students, Handheld Devices, Academic Achievement
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Hinze, Annika; Vanderschantz, Nicholas; Timpany, Claire; Cunningham, Sally Jo; Saravani, Sarah-Jane; Wilkinson, Clive – Technology, Knowledge and Learning, 2023
The exponential growth in the use of digital technologies and the availability of mobile software applications (apps) has been well documented over the past decade. Literature on the integration of mobile technology into higher education reveals an increasing focus on how mobile devices are used within the classroom environment, both physical and…
Descriptors: Handheld Devices, Electronic Learning, Educational Technology, Educational Research
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Camilleri, Mark Anthony; Camilleri, Adriana Caterina – Technology, Knowledge and Learning, 2023
This contribution investigates higher education students' perceptions about mobile learning (m-learning) applications, as well as the effects of social influences and of appropriate facilitating conditions, on their intentions to continue using them. A structured survey questionnaire integrated valid measures from the Technology Acceptance Model…
Descriptors: College Students, Electronic Learning, Student Attitudes, Computer Software
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Nuhoglu Kibar, Pinar; Gündüz, Abdullah Yasin; Akkoyunlu, Buket – Technology, Knowledge and Learning, 2020
Flipped learning is a type of blended learning that reverses traditional conceptions about pre-class and in-class activities. This pedagogical approach offers students the opportunity to exert more control over their learning. However, teachers should monitor whether in-class activities deepen pre-learning. In this paper, we present students'…
Descriptors: Blended Learning, Handheld Devices, Student Attitudes, Preferences
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Kaimara, Polyxeni; Fokides, Emmanuel; Oikonomou, Andreas; Deliyannis, Ioannis – Technology, Knowledge and Learning, 2021
?eachers seek to attract students' attention by demonstrating the relevance of learning content to daily activities and enhancing their students' self-esteem and satisfaction. In the digital world, an example of an innovative learning tool is digital games. Digital game learning (DGBL) is a smart pedagogical approach that utilises digital games.…
Descriptors: Barriers, Computer Games, Game Based Learning, Preservice Teachers
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Özdener, Nesrin; Demirci, Fatih – Technology, Knowledge and Learning, 2019
The use of mobile applications which are developed for smartphones and tablets is increasing. They use special features of the devices such as integrated cameras, geopositioning, and location and orientation sensors. The purpose of this study is to examine students' opinions on using an educational mobile application which is supported by sensors…
Descriptors: Computer Software, Student Attitudes, Telecommunications, Handheld Devices
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Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Andrea Cívico-Ariza; Teresa Linde-Valenzuela – Technology, Knowledge and Learning, 2024
Since the COVID-19 pandemic, the use of digital resources and virtual platforms is even more essential to continue the educational process, either in person or online, affecting all the members involved in the teaching-learning process of the students. Therefore, this study is aimed: (1) to know and compare the digital competence of the agents…
Descriptors: Digital Literacy, Elementary Secondary Education, Preschool Education, Video Games
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Varol, Filiz; Yildirim, Esat – Technology, Knowledge and Learning, 2019
The main goals of the current study are (1) college students' cyberloafing behaviors during a lab session, (2) reasons that students cyberloaf, and (3) possible solutions to prevent this behavior from the students' perspectives. A total of 184 students registered for lab hours at a public university in Turkey were recruited to participate in this…
Descriptors: College Students, Student Behavior, Student Attitudes, Course Content
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Stec, Melissa; Bauer, Melanie; Hopgood, Daniel; Beery, Theresa – Technology, Knowledge and Learning, 2018
This convergent mixed methods study was designed to examine the skills and attitudes toward using an iPad to deliver nursing curriculum and enhance active learning strategies for sophomore Bachelor of Science in Nursing (BSN) and Doctor of Nursing Practice (DNP) students at a Midwestern university. Quantitative data were collected using an…
Descriptors: College Students, Nursing Students, Electronic Learning, Handheld Devices