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Jelena Mihajlovic-Milicevic; Miloš Radenkovic; Aleksandra Labus; Danijela Stojanovic; Zorica Bogdanovic – Interactive Learning Environments, 2024
This paper studies the problem of coordination and supervision of virtual teams and their capabilities. The goal is to develop a model suitable for managing virtual student teams specialized in the development of smart environments. The developed model is based on SAFe and DevOps, which when combined provide us with a framework for the evaluation…
Descriptors: Educational Environment, Virtual Classrooms, Group Instruction, Active Learning
Mielikäinen, Maisa – Industry and Higher Education, 2022
It is increasingly vital, in the current era of ever-expanding remote work and learning, to develop blended methods for engineering education. This research aims to develop a blended, project-based information and communication technology (ICT) education model, conceptualizing a digital ecosystem based on stakeholders' experiences and…
Descriptors: Blended Learning, Active Learning, Student Projects, Integrated Curriculum
ICT Engineering Students' Perceptions on Project-Based Online Learning in Community of Inquiry (CoI)
Maisa Mielikäinen; Essi Viippola – SAGE Open, 2023
Industry and higher education are increasingly utilizing online environments due to digitalization. As a result, the learning experiences in these new digital learning ecosystems as communities must be re-examined critically. This study incorporates the second cycle of the design-based research (DBR) study developing the design principles and…
Descriptors: Information Technology, Engineering Education, Higher Education, College Students
Anita Jug Došler; Tita Stanek Zidaric; Metka Skubic – Innovations in Education and Teaching International, 2025
The article addresses the challenges of distance education, i.e. how to manage the pedagogical process of project-based learning (PBL). The research objective was to use PBL as a teaching method where students learn by actively participating in a real professional task -- preparing antenatal classes for future parents. We were also interested in…
Descriptors: Barriers, Distance Education, Active Learning, Student Projects
Fuchs, Kevin – Education Quarterly Reviews, 2021
The advancement of Information and Communication Technology (ICT) can be seen as a blessing in disguise. On one hand, digital information is readily available nowadays, which in turn makes the hardwiring of knowledge less significant and shifts the focus towards competency development. In a digitalized world where information is easily accessible,…
Descriptors: Information Technology, Technology Integration, Student Attitudes, Undergraduate Students
Bharathi, Vijayakumar S.; Kulkarni, Mugdha Shailendra – International Journal of Information and Communication Technology Education, 2020
This research article investigates the impact of using a Monopoly Board Game (MBG) in the teaching learning process of financial statement analysis (FSA) to information technology management students, who earlier had little or no finance or accounting prior educational background. The subjects were students (N=159) in an Indian University. The…
Descriptors: Games, Class Activities, Accounting, Teaching Methods
Mariana Ulfah Hoesny; Punaji Setyosari; Henry Praherdhiono; Nunung Suryati – MEXTESOL Journal, 2024
This research is aimed at investigating the implementation of project-based learning (PBL) using a voice recorder, Orai application, and web as material sources. It is conducted to determine the impact of combining PBL and digital tools on speaking performance. The participants were 80 students who took English subject in State Polytechnic of…
Descriptors: Technology Integration, English (Second Language), Second Language Learning, Second Language Instruction
Rush, Daniel E.; Connolly, Amy J. – Journal of Information Systems Education, 2020
This paper presents a framework for teaching a complete, semester-long IT project management course with traditional PMI-based content (sans software development) while featuring Scrum as the organizing logic for accomplishing coursework. This framework adapts widely-used Scrum practices from industry for use in the classroom, including how to…
Descriptors: Computer Science Education, Information Technology, Program Administration, College Instruction
Romero-Ivanova, Christina Louise; Cook, Paul; Faurote, Greta – English Teaching: Practice and Critique, 2021
Purpose: This study centers on high school pre-teacher education students' reviews of their peers' digital stories. The purpose of this study is twofold: to bring digital storytelling to the forefront as a literacy practice within classrooms that seeks to privilege students' voices and experiences and also to encapsulate the authors' different…
Descriptors: Preservice Teacher Education, High School Teachers, Teacher Attitudes, College Faculty
Christopher Sibona; Pourreza, Saba – Information Systems Education Journal, 2018
This study explores the difference between both active learning and lecturing to teach Scrum project management in a university setting. The goal was to understand if one approach results in higher perceived learning over the other. Additionally, lesson ordering was examined to determine student preference of lecturing prior to or after an active…
Descriptors: Active Learning, Lecture Method, Program Administration, Information Technology
Netland, Torbjørn H.; Flaeschner, Oliver; Maghazei, Omid; Brown, Karin – Journal of Management Education, 2020
Recent developments in virtual reality (VR) technologies offer new opportunities for teaching management courses. The objective of this article is to present one way to use VR to teach operations management. In partnership with a global manufacturer, we integrate virtual environments of the manufacturers' real factories in a course assignment. The…
Descriptors: Teaching Methods, Business Administration Education, Management Development, Simulated Environment
Randolph, Adriane B.; Raven, A. J. – Journal of Information Systems Education, 2022
Neuro-marketing, neuro-economics, and now the field of neuro-information systems (neuro-IS) is growing, and our students want to know more about it all. This paper presents the examination of the learning-needs of new entrants to the field of neuro-IS. The resulting elective course is targeted at IS undergraduate majors interested in learning…
Descriptors: Information Systems, Undergraduate Students, Majors (Students), Information Science Education
Xinyi Wang; Mohd Nazri Bin Abdul Rahman; Mohd Shahril Nizam Shaharom – Cogent Education, 2024
Augmented reality (AR) technology is increasingly utilized in cognitive development and education of preschoolers. The Augmented Reality Integrated STEM Preschooler (ARISP) module combines AR technology with STEM (Science, Technology, Engineering, and Mathematics) in teaching and learning activity. This study aims to assess the impacts of the…
Descriptors: Foreign Countries, Preschool Education, STEM Education, Learning Activities
Rohm, Andrew J.; Stefl, Matt; Ward, Noriko – Journal of Marketing Education, 2021
The rapid pace of technological change taking place today makes it even more important for marketing educators to incorporate relevant technical and higher level meta-skills in their digital marketing courses. We review the pedagogical literature on skill development and project-based learning and detail two live course projects designed to help…
Descriptors: Student Projects, Active Learning, Skill Development, Futures (of Society)
Benegas, Julio; Villegas, Myriam – Journal of Science Teacher Education, 2022
This work reports a classroom experience of a general physics course designed to foster also the initiation of preservice mathematics and biology teachers to physics pedagogical content knowledge. To modify the conceptions that these students have about teaching and learning, the course was taught using different active learning instructional…
Descriptors: Preservice Teachers, Mathematics Teachers, Science Teachers, Physics