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Showing all 11 results Save | Export
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Alexeeva-Alexeev, Inna; Vidal-Mazon, Juan Luis; Brito-Ballester, Julién; Ruiz-Salces, Roberto; Gracia-Villar, Monica; Mazas-Pérez-Oleaga, Cristina – Teaching & Learning Inquiry, 2022
This paper studies undergraduate student attitudes towards team-based projects, connecting those attitudes to challenges and overall perception of this work. This study was conducted with 220 students in the context of three subjects taught at a Spanish University, that included collaborative projects as mandatory assignments to be developed over…
Descriptors: Cooperative Learning, Undergraduate Students, Student Attitudes, Foreign Countries
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Chiang, Feng-Kuang; Chang, Chun-Hao; Wang, Shan; Cai, Rui-Heng; Li, Li – International Journal of Technology and Design Education, 2022
The study aimed to investigate the effect of an interdisciplinary STEM course on children's attitudes of learning and engineering design skills. A total of 449 elementary school children in China were recruited from three different grade levels (i.e., second, fourth and sixth grade) to participate in this study. All participants attended a weekly…
Descriptors: Interdisciplinary Approach, STEM Education, Student Attitudes, Elementary School Students
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Reinders, Hayo, Ed.; Ryan, Stephen, Ed.; Nakamura, Sachiko, Ed. – New Language Learning and Teaching Environments, 2019
This book examines a wide range of innovations in language learning and teaching in Japan. Each of the chapters describes the impetus for a change or new development in a particular context, from early childhood to adult learning, details its implementation and provides an evaluation of its success. In doing so, they provide a comprehensive…
Descriptors: Instructional Innovation, Second Language Learning, Foreign Countries, English (Second Language)
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Oxbrow, Gina – Language Learning Journal, 2020
The current article presents the outcomes of a preliminary quantitative study into stakeholder perspectives of the effects of CLIL on linguistic and intercultural competence development in the Canary Islands, Spain. The investigation has employed data triangulation (students, parents, and teachers, and, within the latter, non-linguistic area and…
Descriptors: Foreign Countries, Monolingualism, English (Second Language), Second Language Learning
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Malone, Kathy L.; Tiarani, Vinta; Irving, Karen E.; Kajfez, Rachel; Lin, Hochieh; Giasi, Trudy; Edmiston, Brian W. – European Journal of STEM Education, 2018
This mixed methods study is one of the first to evaluate the effects of the incorporation of dramatic inquiry, dance, visual arts and physical education into preK-3 science, technology, engineering and mathematics units on student conceptual understanding of technology and engineering. The study used data collected from over 200 student surveys…
Descriptors: Engineering Education, Drama, Dance, Visual Arts
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Pombo, Lúcia; Marques, Margarida Morais – International Association for Development of the Information Society, 2018
Augmented Reality (AR) technology and games can enhance motivation for learning. When combined with mobile devices, AR technology can promote authentic learning in outdoor environments, such as urban parks. These spaces can be used for Science Education, particularly, for environmental education and nature conservation. The EduPARK project…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Educational Games
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McCartney, Elizabeth; Mochal, Catherine; Boyd, Victoria; Montgomery, Sarah E. – Journal of STEM Arts, Crafts, and Constructions, 2017
This study explores the integration of the arts into the teaching of science nonfiction texts during literacy instruction. Sixty-one elementary students (15 second graders, 25 third graders, and 21 fifth graders) attending schools of differing socio-economic levels participated in this study. The study examined the effects of arts-integration on…
Descriptors: Science Instruction, Interdisciplinary Approach, Nonfiction, Teaching Methods
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McLellan, Ros; Steward, Susan – Cambridge Journal of Education, 2015
Although being rooted in the work of ancient Greek philosophers, contemporary research on wellbeing is a relatively new phenomenon. As a term in the literature, wellbeing is often used interchangeably with others, such as happiness, flourishing, enjoying a good life and life satisfaction. Furthermore, the wellbeing of school-aged children is only…
Descriptors: Well Being, Children, Young Children, Creative Activities
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Musa, Sajid; Ziatdinov, Rushan; Sozcu, Omer Faruk; Griffiths, Carol – European Journal of Contemporary Education, 2015
Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. By its definition, it refers to simulated motion pictures showing movement of drawn objects, and is often defined as the art in movement. Its educational application known as educational computer animation is considered…
Descriptors: Animation, Personality Traits, Computer Graphics, Interdisciplinary Approach
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Mayer, Igor; Warmelink, Harald; Bekebrede, Geertje – European Journal of Engineering Education, 2013
The authors define the requirements and a conceptual model for comparative evaluation research of simulation games and serious games (SGs) in a learning context. A first operationalisation of the model was used to comparatively evaluate a suite of 14 SGs on varying topics played between 2004 and 2009 in 13 institutes of higher education in the…
Descriptors: Higher Education, Educational Games, Educational Technology, Technology Uses in Education
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Jackowicz, Stephen, Ed.; Sahin, Ismail, Ed. – Online Submission, 2021
"Proceedings of International Conference on Humanities, Social and Education Sciences" includes full papers presented at the International Conference on Humanities, Social and Education Sciences (iHSES) which took place on April 22-25, 2021 in New York, USA-www.ihses.net. The aim of the conference is to offer opportunities to share…
Descriptors: History Instruction, Handheld Devices, Audio Equipment, Foreign Students