Publication Date
In 2025 | 2 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 10 |
Since 2016 (last 10 years) | 22 |
Since 2006 (last 20 years) | 44 |
Descriptor
Attitude Change | 50 |
Student Attitudes | 50 |
Computer Software | 48 |
Teaching Methods | 23 |
Foreign Countries | 20 |
Questionnaires | 12 |
Instructional Effectiveness | 11 |
Comparative Analysis | 10 |
College Students | 9 |
Computer Assisted Instruction | 9 |
Educational Technology | 9 |
More ▼ |
Source
Author
Kennedy, Robert L. | 2 |
Akpinar, Ercan | 1 |
Alò, Dominique | 1 |
Amani Walker | 1 |
Anne Laius | 1 |
Arouca, Raquel Alexandra de… | 1 |
Barnes, Jeffrey N. | 1 |
Barrett, Stephen | 1 |
Baylor, Amy L. | 1 |
Berson, Ilene R. | 1 |
Berson, Michael J. | 1 |
More ▼ |
Publication Type
Journal Articles | 46 |
Reports - Research | 36 |
Reports - Evaluative | 7 |
Reports - Descriptive | 5 |
Tests/Questionnaires | 3 |
Dissertations/Theses -… | 2 |
Speeches/Meeting Papers | 2 |
Information Analyses | 1 |
Education Level
Higher Education | 25 |
Postsecondary Education | 20 |
Secondary Education | 11 |
Middle Schools | 6 |
Elementary Education | 5 |
Elementary Secondary Education | 5 |
High Schools | 5 |
Junior High Schools | 5 |
Grade 7 | 4 |
Grade 8 | 1 |
Grade 9 | 1 |
More ▼ |
Audience
Location
Taiwan | 3 |
China | 2 |
Australia | 1 |
Belgium | 1 |
Chile | 1 |
Ethiopia | 1 |
Europe | 1 |
Finland (Helsinki) | 1 |
Florida | 1 |
Haiti | 1 |
Iran | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Computer Attitude Scale | 1 |
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 1 |
Kovari, Attila; Katona, Jozsef – Education and Information Technologies, 2023
Negative attitudes and perceptions on programming impair the effectiveness of learning programming skills. In this study the attitude related to programming, problem solving, and self-views on importance of IT/programming knowledge were assessed by pre- and post-test completed at the beginning and at the end of a software development course. The…
Descriptors: Computer Software, Programming, Self Efficacy, Problem Solving
Surrusco, Angela R.; Kunicki, Zachary J.; DiPerri, Sarah L.; Tate, Marie C.; Risi, Megan M.; Zambrotta, Nicholas S.; Harlow, Lisa L. – Teaching of Psychology, 2021
The statistical package chosen to aid in teaching quantitative methods is at the instructor's discretion, but little research has investigated student attitude toward these different packages. This study compared Google Sheets, a spreadsheet package similar to Microsoft Excel, and a traditional package, SPSS, to determine which of the two programs…
Descriptors: Student Attitudes, Spreadsheets, Computer Software, Statistics Education
Anne Laius; Minna Presmann – Science Education International, 2024
The study was conducted as a case study to enhance pre-service science teachers' readiness for integration, inquiry-based learning (IBL), the use of Information and Communication Technology (ICT), and the application of real-life examples during their teacher training courses. The objective of the research was to explore pre-service science…
Descriptors: Preservice Teachers, Teacher Education Programs, Science Instruction, Teaching Methods
Jami Cotler; Eszter Kiss; Dmitry Burshteyn; Megan Hale; Amani Walker; John Slyer – Information Systems Education Journal, 2025
Developing empathy skills is crucial for software developers to create user-centric solutions and design exceptional user experiences addressing the diverse needs of customers. This paper presents the findings of a quasi-experimental study that aimed to enhance empathy among computer science students through the exposure of two interventions…
Descriptors: Computer Software, Empathy, Inclusion, Skill Development
Hsu, Hui-Tzu; Lin, Chih-Cheng – Educational Technology & Society, 2022
Mobile technology is regarded as a helpful tool facilitating language learning. However, the success of mobile technology largely depends on learners' acceptance. This study explored the factors that may affect students' intention formation regarding mobile-assisted language learning (MALL) in the context of higher education through the lens of…
Descriptors: Computer Assisted Instruction, Telecommunications, Handheld Devices, Teaching Styles
Leith, Murray; Boyle, Liz; Sim, Duncan; van der Zwet, Arno; Scott, Graham; Jimoyiannis, Athanassios; Jandric, Petar; Hauge, Jannicke Baalsrud; Sultana Tany, Nadera; Hummel, Hans – Open Review of Educational Research, 2019
This article focuses on the early stages of an international project on gamifying national identity. It examines the production of the content required for developing a sophisticated and engaging approach to pedagogical innovation in education, through game-based learning. This will encourage individuals to think about both European and national…
Descriptors: Educational Games, Foreign Countries, Self Concept, Teaching Methods
Shireen Jamal Mohammed; Maryam Waleed Khalid – Language Testing in Asia, 2025
While over the last couple of years, there has been a growing investigation into the use of Artificial Intelligence (AI) within language learning, very little has been written regarding how such AI feedback influences the complex experiences of EFL learners in terms of motivation, foreign language peace of mind (FLPoM), trait emotional…
Descriptors: Artificial Intelligence, Feedback (Response), Computer Software, English (Second Language)
Sheppard, Michael; Vibert, Conor – Education and Information Technologies, 2019
The technology acceptance model, and extensions of it, suggests a causal relationship between the perceived ease of use and usefulness of an information technology system. Using a dataset based on the responses from 247 undergraduate business students in relation to their use of an educational technology system, we compared competing structural…
Descriptors: Educational Technology, Adoption (Ideas), Information Technology, Computer Attitudes
Lavy, Ilana – International Journal of Information and Communication Technology Education, 2021
This article describes a unique ongoing experience of learning programming via engagement in music programming of known melodies. Seventh and eighth graders participated in 10 lessons of weekly activity. Via the programming of melodies, using the Scratch 2.0 environment, they became acquainted with basic concepts of programming such as methods,…
Descriptors: Teaching Methods, Computer Science Education, Programming, Music
Demir, Ümit – ECNU Review of Education, 2022
Purpose: This study aims to research the impact of the e-learning environment, in which game-based education software was used, on the learning of students with intellectual disabilities. Design/Approach/Methods: The study group consisted of 34 students with intellectual disabilities studying at a special education vocational school in C¸…
Descriptors: Students with Disabilities, Geometric Concepts, Educational Games, Game Based Learning
Intercultural Learning through Chinese-American Telecollaboration: Results of a Song Sharing Project
Han Luo; Pan Gao – Computer Assisted Language Learning, 2024
This study reports on the results of a semester-long Chinese-American telecollaborative exchange via WeChat, in which students from China and the U.S. shared thematically similar songs in their respective languages and discussed relevant cultural topics that were suggested by the students. Various types of qualitative data collected from the…
Descriptors: Computer Mediated Communication, Intercultural Communication, Computer Software, Group Discussion
Mihci, C.; Satici, A. F. – Online Submission, 2020
Computers are problem-solving tools at heart. Without an operating system though, they would be rendered useless. Most computer users are unaware of the inherent capabilities of the bare OS and the problems it can solve for them. This comes naturally in an era of commercialized solutions in the form of apps and software packages. However, gaining…
Descriptors: Web Based Instruction, Problem Solving, Problem Based Learning, Computer Science Education
Kita, Yoko – Indonesian Journal of English Language Teaching and Applied Linguistics, 2021
This study explores the effective utilization of the online program Forms via smartphones to enrich the classroom experience for both students and teachers in two prep classes for the standardized English Test, Eiken. The instructor used Forms to create, distribute, collect, and analyze surveys and quizzes. Students' attitudes toward English and…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Telecommunications
Yimer, Sirak Tsegaye; Feza, Nosisi Nellie – International Electronic Journal of Mathematics Education, 2020
This study examined the influence of the jigsaw co-operative learning strategy integrated with GeoGebra (JCLGS), on Ethiopian undergraduate statistics and chemistry learners' conceptual knowledge development and attitudinal change towards calculus. The post-positivism quantitative methods approach employed in a non-equivalent pre-and post-test…
Descriptors: Attitude Change, Mathematics Instruction, Calculus, Cooperative Learning
Alò, Dominique; Castillo, Andrea; Marín Vial, Paula; Samaniego, Horacio – International Journal of Science Education, 2020
Reform to the Chilean educational system seeks to improve public education, adapting the school curriculum to new technologies and the information revolution. Our study focused on highlighting potential issues with environmental and technological education, offering opportunities to complement the current Chilean curriculum with an…
Descriptors: Public Schools, Environmental Education, Informal Education, Interdisciplinary Approach