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Antonija Mitrovic; Matthias Galster; Sanna Malinen; Jay Holland; Ja'afaru Musa; Negar Mohammadhassan; Raul Vincent Lumapas – ACM Transactions on Computing Education, 2023
Objectives: Communication skills are crucial for effective software development teams, but those skills are difficult to teach. The goal of our project is to evaluate the effectiveness of teaching face-to-face communication skills using AVW-Space, a platform for video-based learning that provides personalized nudges to support student's engagement…
Descriptors: Video Technology, Computer Software, Communication Skills, Electronic Learning
Heejin Chang; Scott Windeatt – Computer Assisted Language Learning, 2023
This study investigates the potential of "VoiceThread" (VT) as a learning tool in order to enhance learners' performance and confidence, and to provide the basis for continuing independent practice. The participants were students from culturally and linguistically diverse backgrounds on a 10-week English for Academic Purposes (EAP)…
Descriptors: Foreign Countries, College Students, Audio Equipment, Computer Software
Robillos, Roderick Julian – International Journal of Instruction, 2022
The 21st century technological advancement has revolutionized instructional classroom practices. Lecturers deal with tech-savvy learners, and thus, need to be taught by utilizing updated and technological-based platforms for a more meaningful learning engagement. The study was aimed at investigating the impact of LoiLooNote digital graphic…
Descriptors: Public Speaking, Critical Thinking, Student Attitudes, Computer Software
Frisby, Brandi N.; Kaufmann, Renee; Vallade, Jessalyn I.; Frey, T. Kody; Martin, Joe C. – Basic Communication Course Annual, 2020
Basic communication courses (BCCs) are evolving, and technology is a driver of this change. Guided by self-efficacy theory, this study examined the use of virtual reality speaking rehearsals as one technology that instructors can adopt to enhance students' public speaking efficacy. Students (N = 32) in this study practiced their final informative…
Descriptors: Introductory Courses, Handheld Devices, Computer Software, Simulated Environment
Gulsara Dosmanova; Elvira Supataeva; Raskul Ibragimov; Asem Ilyas; Assem Pazilova – Open Education Studies, 2025
In an increasingly interconnected world, understanding how language shapes communication culture among students is paramount. This study aimed to investigate the formation of communication culture through language use in various socio-cultural contexts among Kazakh and Kyrgyz university students. The research employed a survey methodology to…
Descriptors: Cross Cultural Studies, Language Usage, Undergraduate Students, Turkic Languages
Warrick, Andrew; Woodward, Heather – Research-publishing.net, 2021
In this preliminary research study, Japanese university students created two dimensional (2D) interactive posters and 360° Virtual Reality (VR) presentations using Thinglink software. Students can use Thinglink software to annotate images with photos, videos, and descriptions. Researchers explore the extent to which students believed that creating…
Descriptors: Visual Aids, 21st Century Skills, Critical Thinking, Thinking Skills
Chiablaem, Parichat – Shanlax International Journal of Education, 2021
During the COVID-19 dilemma, all educators worldwide have been alerted by the alarm clock of urgent online teaching and learning. This leads to a curiosity of which online tools are suitable for the online learning contexts, especially for English classrooms where there are more than just lecturing, but also practicing English skills. Google…
Descriptors: Educational Technology, Technology Uses in Education, School Closing, COVID-19
Suwanroj, Thamasan; Leekitchwatana, Punnee; Pimdee, Paitoon – Journal of Technology and Science Education, 2019
The purpose of this descriptive study was to apply 2nd order confirmatory factor analysis (CFA) and structural relationship models to identify the digital competency components essential to undergraduate students in Thai higher education institutions. The sample comprised 1,126 specialists in Information Technology, Computer Technology, Computer…
Descriptors: Technological Literacy, Undergraduate Students, Foreign Countries, Information Technology
Batdi, Veli; Elaldi, Senel – International Journal of Research in Education and Science, 2020
This study aims to determine the effect of drama on social communication skills through the use of quantitative and qualitative research methods in a holistic approach. In the quantitative part of the research both the metaanalytic method and descriptive study were used. In the meta-analysis phase, 24 studies (2 articles, 19 MA theses and 3 Ph.D.…
Descriptors: Interpersonal Competence, Drama, Teaching Methods, Instructional Effectiveness
Gatzoulis, Christos – International Journal of Game-Based Learning, 2020
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge,…
Descriptors: Epistemology, Teaching Methods, Game Based Learning, Computer Software
Acharya, Sushil; Manohar, Priyadarshan Anant; Wu, Peter; Maxim, Bruce; Hansen, Mary – Journal of Education and Learning, 2018
Active learning tools are critical in imparting real world experiences to the students within a classroom environment. This is important because graduates are expected to develop software that meets rigorous quality standards in functional and application domains with little to no training. However, there is a well-recognized need for the…
Descriptors: Active Learning, Instructional Design, Computer Software, Case Studies
Shafie, Latisha Asmaak; Yaacob, Aizan; Singh, Paramjit Kaur Karpal – English Language Teaching, 2016
This qualitative research investigates the practice of lurking among English as a second language (ESL) learners in a Facebook group discussion. Lurking is a term used to describe the activity of following and observing any online discussions or activities without contributing to the discussions. Lurkers are often accused of being invisible and…
Descriptors: Social Networks, Second Language Learning, English (Second Language), Language of Instruction
Wilches, Astrid – GIST Education and Learning Research Journal, 2014
The purpose of this study is to investigate learners' perceptions of the benefits of tasks using voice tools to reinforce their oral skills. Additionally, this study seeks to determine what aspects of task design affected the students' perceptions. Beginner learners aged 18 to 36 with little or no experience in the use of technological tools for…
Descriptors: Foreign Countries, Oral Language, Educational Benefits, Computer Mediated Communication
Eu, Leong Kwan – Malaysian Online Journal of Educational Technology, 2013
The purpose of this study is to investigate the effect of using the Geometer's Sketchpad software in the teaching and learning of graph functions among Form Six (Grade 12) students in a Malaysian secondary school. This study utilized a quasi-experimental design using intact group of students from two classes in an urban secondary school. Two…
Descriptors: Foreign Countries, Secondary School Students, Quasiexperimental Design, Computer Uses in Education
Pagan-Melendez, Juan – ProQuest LLC, 2012
The problem in the present quasi-experimental research design was the poor English communication skills of college students enrolled in first-year English as a second language (ESL) courses in Puerto Rico. The purpose of this quantitative study was to compare learning outcomes between a first-year English as a second class taught with the…
Descriptors: College Students, English (Second Language), College Second Language Programs, Educational Technology
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