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Showing 1 to 15 of 86 results Save | Export
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Anne Wrobetz; Kirsten Davis; Mayra S. Artiles; Homero Murzi – IEEE Transactions on Education, 2024
Contribution: Longitudinal video reflections are a unique approach to assessing student learning in study abroad. This study utilizes this method to understand the experiences of ten engineering students. The results show how their learning experiences changed over time and how the students connected these experiences to culture and engineering.…
Descriptors: Students, Engineering Education, Study Abroad, Student Experience
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Yasmany García-Ramírez – International Society for Technology, Education, and Science, 2024
Road design education faces challenges in effectively bridging theoretical knowledge with realworld applications. Traditional classroom-based teaching methods often fall short in preparing engineering students for the complexities encountered in practical scenarios. To address this gap, innovative pedagogical strategies, such as micro-field trips,…
Descriptors: Civil Engineering, Engineering Education, Field Trips, Learning Experience
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Carlos J. Landaverde-Alvarado – Chemical Engineering Education, 2024
We redesigned our undergraduate laboratories to create a structured sequence that continuously improves the learning experience of students. We utilized a PBL and PjBL approach in which students are progressively introduced to ill-structured open-ended problems, the development of projects, and the creation of research products. We dynamically…
Descriptors: Student Projects, Active Learning, Problem Based Learning, Undergraduate Students
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Maryam Mohammad Zadeh; Luke J. Prendergast; Jonathan D. Tew; Daniel Beneroso-Vallejo – European Journal of Engineering Education, 2024
Students' perceptions towards synchronous and asynchronous online delivery modes of three engineering courses, in a large UK university is conceptualised, inspired by the Community of Inquiry theoretical framework. Using a qualitative methodology, 76 written student narratives were analysed. An overwhelming focus on the elements that helped them…
Descriptors: Engineering Education, Synchronous Communication, Asynchronous Communication, Electronic Learning
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Andrew Olewnik – IEEE Transactions on Education, 2024
Contribution: The experiences of three students in a co-curricular project-based design experience are explored. The objective is to characterize authentic and inauthentic (performative) forms of engagement and its potential impact on learning within an authentic experience. We consider these cases in supporting an argument for extensive…
Descriptors: Engineering Education, Learner Engagement, Student Experience, Extracurricular Activities
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Bui Thi Thanh Van; Kikkawa Takuro – International Journal of Work-Integrated Learning, 2024
Work-integrated learning (WIL) has the capacity to combine academic knowledge with practical experience through specialized programs. While there is extensive literature on WIL, there exists a dearth of research on learners' perspectives, particularly in comparative studies across majors. This study compares the perspectives of 164 engineering…
Descriptors: Work Experience Programs, Learning Experience, Engineering Education, Economics Education
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Ryan Hare; Sarah Ferguson; Ying Tang – British Journal of Educational Technology, 2025
With increasing interest in computer-assisted education, AI-integrated systems become highly applicable with their ability to adapt based on user interactions. In this context, this paper focuses on understanding and analysing first-year undergraduate student responses to an intelligent educational system that applies multi-agent reinforcement…
Descriptors: Student Experience, Educational Games, Design, Learning Experience
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Muhammad Tajammal Munir; Prashant K. Jamwal; Bing Li; Susan Carter; Shahid Hussain – Innovations in Education and Teaching International, 2025
This paper presents a comprehensive study on the integration of 3D printing technology in biomedical robotics education with undergraduate students learning about the design of robotic systems. The research investigated the effectiveness of this new teaching strategy in enhancing students' understanding of complex engineering principles by…
Descriptors: Engineering Education, Computer Peripherals, Biomedicine, Robotics
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van Uum, Martina S. J.; Pepin, Birgit – European Journal of Engineering Education, 2023
In higher engineering education, students' learning outcomes are typically measured via tests and examinations. In that way, so it is claimed, students have reached the learning goals intended by the teachers. However, students' learning experiences and perceived learning gains remain unclear. To gain insights into their perceived learning gains,…
Descriptors: Foreign Countries, College Students, Engineering Education, Student Attitudes
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Özlem Göksen; Esra Kizilay; Nagihan Tanik Önal – Science Insights Education Frontiers, 2024
In the current study, an engineering design-based STEM activity was designed and implemented for 5th graders. The current activity is expected to provide guidance and perspective to teachers (practitioners) in designing and implementing an activity based on design-based learning, STEM activity, and engineering design process (EDP). At the same…
Descriptors: STEM Education, Engineering Education, Learning Activities, Middle Schools
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Wesley Beccaro; Elisabete Galeazzo; Denise Consonni; Henrique E. Maldonado Peres; Leopoldo R. Yoshioka – IEEE Transactions on Education, 2024
Contribution: The evaluation of analog-to-digital conversion methods constitutes a key component of an Instrumentation course. This study introduces an affordable educational platform based on Arduino UNO board designed for teaching analog-to-digital conversion concepts, supported by virtual instruments (VIs). Background: ADCs are electronic…
Descriptors: Engineering Education, Learning Management Systems, Teaching Methods, Computer Simulation
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Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
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Mahboobin, Arash; Clark, Renee M. – Journal of Curriculum and Teaching, 2020
Through reflection, learning experiences that students most-frequently valued during open-ended, scaffolded problem solving in a bioengineering two-course sequence were identified in this study. Reflective knowledge of this type can inform instructors in orchestrating experiences to scaffold problem solving of this kind and were useful in directly…
Descriptors: Problem Solving, Scaffolding (Teaching Technique), Engineering Education, Learning Experience
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Rim Gouia-Zarrad; Cindy Gunn – International Electronic Journal of Mathematics Education, 2024
This research paper explores the integration of ChatGPT as a tool for interactive learning of numerical methods in a differential equations (DEs) course. DE course is crucial for engineering students to model real-world phenomena. However, many DE courses focus only on analytical solutions and neglect important numerical solutions. To overcome…
Descriptors: Learning Experience, Teaching Methods, Artificial Intelligence, Computer Software
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Salah Zogheib – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to explore factors influencing engineering students' acceptance of the Google Classroom platform in communication skills courses to ensure more active engagement and better performance. Background: In response to the underutilization and hesitancy in adopting educational technologies, this study investigates the…
Descriptors: Learning Experience, Engineering Education, Computer Software, Computer Mediated Communication
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