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Tuvana Rua; Zeynep G. Aytug – Decision Sciences Journal of Innovative Education, 2024
This study draws from feedback intervention theory and professional communications theory to present a versatile, experiential class project to develop and improve students' virtual communications and presentation skills by combining hard and soft-skill development, multisource feedback, and self-reflection. After successfully using this class…
Descriptors: Graduate Students, Student Attitudes, Program Effectiveness, Virtual Classrooms
Jelena Mihajlovic-Milicevic; Miloš Radenkovic; Aleksandra Labus; Danijela Stojanovic; Zorica Bogdanovic – Interactive Learning Environments, 2024
This paper studies the problem of coordination and supervision of virtual teams and their capabilities. The goal is to develop a model suitable for managing virtual student teams specialized in the development of smart environments. The developed model is based on SAFe and DevOps, which when combined provide us with a framework for the evaluation…
Descriptors: Educational Environment, Virtual Classrooms, Group Instruction, Active Learning
Shenzhong Yan; Daner Sun; Qing Zhou; Yuqin Yang; Peiyao Tian – Journal of Computing in Higher Education, 2025
The study of pedagogical design and development for virtual laboratory in science education in higher education is limited. Few tailored pedagogical approaches have been adopted for developing students higher order thinking (i.e. reflective thinking skills) in virtual laboratory enabled learning in the university level. For addressing these, this…
Descriptors: Influence of Technology, Virtual Classrooms, Laboratories, Reflection
Ajay Kumar Singh; Mukesh Kumar Meena – Education and Information Technologies, 2024
The objective of this study was to analyze the gap in expected benefits and actual benefits of virtual classrooms used at the time of nationwide lockdown for the teaching-learning process for faculty members and students in higher education during the COVID-19 pandemic. A total of 893 responses have been used for this study. The overall mean of…
Descriptors: COVID-19, Pandemics, Foreign Countries, College Faculty
Çelik, Türkan – Research on Education and Media, 2023
The present study aims to examine prospective history teachers' process of using digital games to design history lessons and delivering the designed lessons in virtual classrooms. The study employed a design-based research model and was conducted with 31 participants selected based on the criterion sampling method. Data were collected through…
Descriptors: Computer Games, Teaching Methods, History Instruction, Thinking Skills
Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation
Charles Montel; Benjamin Cartiaux; Giovanni Mogicato – Anatomical Sciences Education, 2025
Anatomy plays a key role in veterinary training, and alternatives to traditional teaching methods, such as game-based learning and escape rooms, are emerging as innovative and effective methods. However, the effectiveness of these approaches, particularly in areas such as veterinary anatomy, remains under-researched. The aim of this study was to…
Descriptors: Instructional Effectiveness, Educational Games, Electronic Learning, Virtual Classrooms
Abigail A. Amoako Kayser; Jennifer Darling-Aduana; Johari Harris; Christen Edwards; Derrick Alridge – Urban Review: Issues and Ideas in Public Education, 2024
Despite well-documented benefits for students--particularly students belonging to minorized groups--all tenets of Culturally Relevant Pedagogy (CRP) are rarely fully enacted in practice. This study examines the interrelationship between the race-related beliefs of Servant Leader Interns (SLIs) who facilitated class sessions during a summer,…
Descriptors: Minority Group Students, Virtual Classrooms, Grounded Theory, Racial Attitudes
Hamad, Wahid Bakar – Journal of Educational Technology and Online Learning, 2023
The study evaluated students' experience of learning with virtual classrooms facilitated by Google Classroom at the Institute of social work, Dar es Salaam, Tanzania. The study employed the Activity Theory (AT) as a theoretical framework using the first triangle of the activity system, which includes three components - Subject-Tool-Object (STO).…
Descriptors: Learning Experience, Teaching Methods, Virtual Classrooms, Undergraduate Students
Di Wang; Yu Huang – RELC Journal: A Journal of Language Teaching and Research, 2024
This article introduces the use of Internet-mediated joint construction (JC) to engage second language (L2) writers to participate in virtual classroom activities in an online teaching environment. Affected by the ongoing COVID-19 pandemic, schools and universities in the People's Republic of China were required to rapidly transit to remote…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Virtual Classrooms
Hagge, Patrick – Journal of Geography in Higher Education, 2021
Virtual reality (VR) usage is increasing in higher education, yet VR retains significant financial, technological, and time costs. Given these challenges, understanding student perceptions of the legitimacy of educational VR is important. In-class VR was introduced in two semesters with four total face-to-face Geography courses at Arkansas Tech…
Descriptors: Student Attitudes, Geography Instruction, Universities, Teaching Methods
Andrea Mucci; Amy Moore; Laura R. Greenwald; Jennifer Katlen; Mohammad Mohmand; Wendy M. Green – American Association for Adult and Continuing Education, 2023
Learners and faculty across three cohorts in a Master's of Medical Education program engaged in a structured reflection process to understand how they experienced the divergent educational approaches that resulted from COVID19. These experiences included in-person, emergency remote (hybrid), and virtual. We utilized the Describe, Examine, and…
Descriptors: Masters Programs, Medical Education, Teaching Methods, Educational Change
Asnawi Muslem; Faisal Mustafa; Ruhul Reffina Rahayu; Eridafithri – Electronic Journal of e-Learning, 2024
Google Classroom has been frequently used as an e-learning platform to substitute for Learning Management System (LMS), and the use of its features (Classwork, Stream, People, etc.) varies among teachers with different goals, focuses, and familiarity. However, research has not addressed how the selection of Google Classroom features affects…
Descriptors: Computer Software, Virtual Classrooms, Teaching Methods, English (Second Language)
Ghada Omer Attia; Zhyan Sairany; Jefferson Treacy – ProQuest LLC, 2021
Virtual Learning Environments (VLEs) have been undergoing a quantum leap in foreign language training applications. Department of Defense (DoD) military and civilian linguists have traditionally been reluctant to speak the target language in Defense Language Institute (DLI) and National Cryptologic School (NCS) language enhancement classes. This…
Descriptors: Second Language Learning, Second Language Programs, Computer Simulation, Teaching Methods
Zhyan Sairany; Ghada Omer Attia; Jefferson Treacy – ProQuest LLC, 2021
Virtual Learning Environments (VLEs) have been undergoing a quantum leap in foreign language training applications. Department of Defense (DoD) military and civilian linguists have traditionally been reluctant to speak the target language in Defense Language Institute (DLI) and National Cryptologic School (NCS) language enhancement classes. This…
Descriptors: Second Language Learning, Second Language Programs, Computer Simulation, Teaching Methods