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Sava, Mina; Marin, Vera; Popescu, Monica – Childhood Education, 2022
De-a Arhitectura Association, a Romanian cultural organization made up of architects and teachers, develops and promotes architecture and built environment education for children and young people, in order to raise awareness and provide knowledge about the values of architecture, design, and urban planning. Its educational programs take place in…
Descriptors: Architecture, Physical Environment, Foreign Countries, Building Design
Ahmad, Muhammad Ovais; Liukkunen, Kari – International Association for Development of the Information Society, 2019
Providing opportunities for students to work on real-world software development projects for real customers is critical to prepare students for the IT industry. Such projects help students to understand what they will face in the industry and experience real customer interaction and challenges in collaborative work. To provide this opportunity in…
Descriptors: Computer Software, Experiential Learning, Cooperative Learning, Computer Science Education
Vuopala, Essi; Guzmán Medrano, Diego; Aljabaly, Mariam; Hietavirta, Dora; Malacara, Lourdes; Pan, Chunxiao – Technology, Pedagogy and Education, 2020
This study investigated students' perspectives on working and studying within a maker culture context. Participants were fifth-grade students (n = 18) in a Finnish elementary school who worked on a fabrication project for five days. The data consisted of student questionnaires (n = 18), group presentations (n = 5) and the final fabrication…
Descriptors: Student Attitudes, Grade 5, Elementary School Students, Student Satisfaction
Jaskari, Minna-Maarit – Journal of Marketing Education, 2013
Creativity and marketing imagination are essential core competencies for marketers. Therefore, higher marketing education emphasizes creativity in several ways. However, assessing creativity and creative problem solving is challenging and tools for this purpose have not been developed in the context of marketing education. To address this gap, we…
Descriptors: Creativity, Problem Solving, Marketing, Business Administration Education
Hakkarainen, Päivi – Interdisciplinary Journal of Problem-based Learning, 2011
This paper reports on a design-based research for designing, implementing, and refining a problem-based learning (PBL) course on educational digital video at the University of Lapland's Faculty of Education. The course builds on a combination of problem solving in small group tutorial sessions and realizing a practical hands-on project during…
Descriptors: Problem Based Learning, Teaching Methods, Experiential Learning, Video Technology