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Shane Wines – ProQuest LLC, 2024
Gamification is a teaching strategy often praised for its effectiveness in the classroom. The problem was the lack of information regarding teachers' perceptions regarding gamification in high school Advanced Placement (AP) computer science courses. The purpose of this qualitative study was to explore the perceptions of computer science teachers…
Descriptors: Teacher Attitudes, Gamification, Advanced Placement Programs, Computer Science Education
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Buzzetto-Hollywood, Nicole A.; Wang, Hwei C.; Elobeid, Magdi; Elobaid, Muna E. – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2018
Aim/Purpose: The digital divide and educational inequalities remain a significant societal problem in the United States, and elsewhere, impacting low income, first-generation, and minority learners. Accordingly, institutions of higher education are challenged to meet the needs of students with varying levels of technological readiness with…
Descriptors: Information Literacy, Access to Computers, Disadvantaged, Minority Group Students
Peer reviewed Peer reviewed
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Taylor, Blair; Kaza, Siddharth – ACM Transactions on Computing Education, 2016
Despite the critical societal importance of computer security, security is not well integrated into the undergraduate computing curriculum. Security classes and tracks treat security issues as separable topics as opposed to fundamental issues that pervade all aspects of software development. Recently, there has been an increasing focus on security…
Descriptors: Coding, Introductory Courses, Computer Science Education, Programming
Maryland State Dept. of Education, Baltimore. Div. of Instruction. – 1983
A task force on the use of computers in instruction was appointed by the Maryland Deputy State Superintendent of Schools to respond to requests of state local education agencies for assistance with computer education. One result of the deliberations of that group is this paper, which establishes the programmatic definition for a comprehensive…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Science Education, Curriculum Development