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Shoda, Vera Paola – E-Learning and Digital Media, 2022
Let's Play (LP) is the term used to describe the videos of people providing commentary as they play video games that follow either live streaming or pre-edited format uploaded in online video sharing platforms. Previous studies on LP have shown its possible use in literary practice and pedagogical potential. This paper goes deeper into the…
Descriptors: Video Games, Electronic Learning, Teaching Methods, Video Technology
Olweny, Mark R.O.; Ndibwami, Alex; Ahimbisibwe, Achilles – E-Learning and Digital Media, 2023
This paper investigates how students in two schools of architecture in East Africa, engaged with educational activities during the early phase of the COVID-19 lockdown. The COVID-19 lockdown and shift to emergency remote teaching and learning raised a number of questions for architectural education. These relate to access, equity and pedagogical…
Descriptors: Foreign Countries, College Students, Architectural Education, COVID-19
Natalie Nussli; Kevin Oh; Jason P Davis – E-Learning and Digital Media, 2024
This research investigates teacher candidates' experiences during two semesters of imposed remote instruction during a pandemic. Through qualitative research interviewing, the perceptions of a purposeful sample of five preservice teachers were captured to investigate the faculty's emergency remote teaching approaches. The theory-based interview…
Descriptors: Preservice Teachers, Distance Education, Online Courses, Pandemics
Wargo, Jon M. – E-Learning and Digital Media, 2020
This study explores how educators (n = 23) in a graduate-level "teaching with technology" course used the affordances of digital composing, and sonic composition in particular, to "sound out" reflection. Using the twin-lenses of sociocultural theory and social semiotics, findings suggest that sound operated as a: rhetorical…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Graduate Study
Watkins, Robert; Smith, Diantha; McBeth, Mark – E-Learning and Digital Media, 2019
For some schools, using iPads instead of computer labs can be a cost- and space-saving endeavour. We decided to test students' attitudes toward tablet functions and confidence in classroom objectives in three technical communication courses by administering a pre- and post-test. Two classes used iPads and one did not (the control). We analysed the…
Descriptors: Handheld Devices, Educational Technology, Telecommunications, Technology Uses in Education
Modding Europa Universalis IV: An Informal Gaming Practice Transposed into a Formal Learning Setting
Loban, Rhett – E-Learning and Digital Media, 2021
This article explores the use of modding as a formal tool for learning history. The article examines data from a formal analysis of Europa Universalis IV (EUIV), a survey of 331 EUIV forum participants and a case study of 18 university participants. Significant quantitative survey data indicated that 45% (149/331) of participants had modified…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, College Students
Malahito, John Aries I.; Quimbo, Maria Ana T. – E-Learning and Digital Media, 2020
In this era of digital media, teachers are competing against technological advancements in gaining students' engagement and attention. Incorporating game elements in the learning environment known as gamification is a new field of study that re-engages students in learning. This study was done primarily to create a gamified learning environment…
Descriptors: Educational Games, Game Based Learning, College Freshmen, Educational Technology
Hollett, Ty; Luo, Siyuan; Turcotte, Nate; Ramsay, Crystal; Stubbs, Chris; Zidik, Zac – E-Learning and Digital Media, 2020
This article examines embodied interaction in a virtual reality learning environment. Studies of embodied interaction in immersive learning environments, like virtual reality, tend to treat all bodies the same without considering the nuanced cultural histories those bodies have with being mobile, especially within--and beyond--technology-mediated…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Hébert, Cristyne; Jenson, Jennifer; Terzopoulos, Tatyana – E-Learning and Digital Media, 2021
In this article, we report on a study of 32 teachers and their implementation of a digital game designed to support the human and physical geography curriculum in grades 7 and 8 in the province of Ontario, Canada. The purpose of the paper is to analyze and robustly represent the experiences of teachers who participated in the study, most of whom…
Descriptors: Foreign Countries, Access to Computers, Educational Technology, Technology Uses in Education
Taskiran, Ayse – E-Learning and Digital Media, 2019
Today, educational practices are being designed and varied due to advance of millennium generation who tend to use mobile technologies in every aspect of their lives. Accordingly, growing interest towards mobile learning in education brings several opportunities and advantages for English as foreign language teachers and learners. Augmented…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Telecommunications
Johnson, Nicola F. – E-Learning and Digital Media, 2019
New media has enabled users to informally learn, consume, create and produce in many different ways and forms at (almost) any time. In 2013, Papacharissi and Easton further theorised Bourdieu's notion of habitus to embrace new media in the 21st century, coining 'habitus of the new' focusing on the novelty and practices surrounding new media. This…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Public Schools
Fan, Lim Chu; Salleh, Sallimah; Laxman, Kumar – E-Learning and Digital Media, 2018
This study was carried out in an attempt to investigate the impact of embedding video technology into classroom lessons designed using technological pedagogical content knowledge (TPACK) framework in improving students' conceptual understanding, focused on the concept of breathing. This study hypothesized that embedding video technology into…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Technological Literacy
Fuglík, Viktor; Tochácek, Daniel – E-Learning and Digital Media, 2019
The paper reports on the concept, implementation and findings of qualitative research focused on an electronic portfolio. The research aimed to explore the use of an electronic portfolio in the learning process of lower-secondary school pupils in the Czech Republic concerning their career choice. The primary research question was defined as…
Descriptors: Career Choice, Secondary School Students, Portfolios (Background Materials), Self Evaluation (Individuals)
Donnelly, Roisin – E-Learning and Digital Media, 2019
This study explores the relationship between conceptions of innovation in eLearning pedagogy, the role of artefact-based learning in demonstrating this innovation, and how this can be investigated through critical incidents analysis of personal and collective learning. The context is an accredited masters programmes and the graduates' experience…
Descriptors: Educational Technology, Technology Uses in Education, Educational Innovation, Teaching Methods
West, Jessica A. – E-Learning and Digital Media, 2019
In this article, I share the ways in which New Literacies theory served as an interpretive lens to understand how the Internet as a cultural tool mediates the literacy actions of adolescents in English Language Arts classrooms. Data were drawn from a larger study in which students who were considered "at-risk" because of previous…
Descriptors: Educational Technology, Technology Uses in Education, Literacy Education, Internet