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Kiliç, Remzi – Education and Information Technologies, 2023
The purpose of this study is to present a general perspective by examining the research works about primary school mathematics. In this direction, 637 articles in the Web of Science database and published in SSCI indexed journals between 1980 and 2021 were analyzed by bibliometric analysis, the general structure of the concepts in the studies was…
Descriptors: Elementary School Mathematics, Educational Research, Mathematics Instruction, Teaching Methods
Stela-Marina Kostaki; Michalis Linardakis – Education and Information Technologies, 2025
The current study explores the preferences of primary school teachers on the characteristics of Information and Communication Technologies (ICT)-based teaching via Discrete Choice Models (DCM). These models analyze the preferences of teachers towards alternatives that are formed by different characteristics. In this study we examined the…
Descriptors: Elementary School Teachers, Teacher Attitudes, Preferences, Teaching Methods
Lung-Chun Chang; Hon-Ren Lin; Jian-Wei Lin – Education and Information Technologies, 2024
Many students want to enroll in programming courses but fear the challenges ahead. They aspire to design quality systems or games after acquiring related skills but report concerns that programming logic is too difficult to learn because memorization of the syntax is required. Thus, they experience anxiety, are demotivated to learn, and,…
Descriptors: Learning Motivation, Outcomes of Education, Anxiety, Programming
Busra Ozmen Yagiz; Ecenaz Alemdag – Education and Information Technologies, 2025
Resilience is a critical personality trait that allows one to deal with difficulties, learn from failures, and maintain a positive attitude during task performance. However, it has not been understudied in a complex and challenging educational domain. The current research intends to address this gap by analyzing the specific characteristics of…
Descriptors: Foreign Countries, Undergraduate Students, Resilience (Psychology), Programming
Zhong, Lin; Xie, Yufei; Xu, Luqiang – Education and Information Technologies, 2023
The personalization feature has been implemented in various ways in educational games but the effectiveness of personalization feature on students' engagement was mixed in literature. Culture might be one possible reason but has been seldom explored in previous studies. This study filled in this gap by investigating the impact of the…
Descriptors: Role Playing, Educational Games, Learner Engagement, Gender Differences
Muhammad Alrayes – Education and Information Technologies, 2024
Teaching English in second language contexts seems to have succeeded in implementing only target-language policy allowed during class time. However, the problem persists in teaching English in foreign language contexts where English is not the official and/or first language in those countries. Such situations kept the question unanswered; whether…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Teaching Methods
Abbas, Asad; Fatima, Anam; Arrona-Palacios, Arturo; Haruna, Hussein; Hosseini, Samira – Education and Information Technologies, 2021
This quantitative research study explores the external factors of plagiarism among university students in Pakistan. Data were collected from Islamabad city-based university students using an on-line survey that contains questions related to students' plagiarism, from the internet access, ethical control, and teaching factors. For this research, we…
Descriptors: Ethics, Plagiarism, College Students, Student Attitudes
Nana Osei Bonsu; Gideon Boadu; Brandford Bervell; Jason Zagami – Education and Information Technologies, 2024
History teaching and learning can be improved through pedagogically innovative practices. In the face of technological advancement, this study examined the effectiveness of mobile blended learning on the academic performance of senior high school history students. The study adopted a quasi-experimental research approach using a pretest-posttest…
Descriptors: Handheld Devices, Blended Learning, History Instruction, Academic Achievement
Tzafilkou, Katerina; Perifanou, Maria; Economides, Anastasios A. – Education and Information Technologies, 2023
Teachers' digital competence (DC) is an important condition for the effective application of technology in education. Although several DC tools have been designed, adjustments to digital education and pedagogical or professional components are still scarce. Therefore, this study aims at developing a new instrument for assessing teachers' DC…
Descriptors: Technological Literacy, Teacher Competencies, Test Construction, Educational Technology
Kaimara, Polyxeni; Fokides, Emmanuel; Oikonomou, Andreas; Deliyannis, Ioannis – Education and Information Technologies, 2022
Digital educational games (DEGs) constitute an effective teaching approach, particularly when they are used in combination with collaborative learning scenarios. However, when changes are made in the teaching and learning process, teachers are responsible to apply and realize them in practice. Therefore, it is vital to understand their views and…
Descriptors: Teaching Methods, Educational Technology, Computer Games, Educational Games
Namaziandost, Ehsan; Çakmak, Fidel – Education and Information Technologies, 2020
Emerging technologies and mobile devices have enabled improved quality of learning outcomes in the field of language learning. With the opportunities provided by innovative, emerging tools, traditional ways of learning have been enhanced. The flipped classroom is one of the innovative learning models that have appeared in language learning in the…
Descriptors: Educational Technology, Technology Uses in Education, Homework, English (Second Language)
Marín-Díaz, Verónica; Sampedro-Requena, Begoña E.; López-Pérez, Magdalena – Education and Information Technologies, 2020
Working with videogames in class is becoming a normal reality which truly depends on the vision that the teacher possesses about it. But what do receptive students really think about the education mediated by videogames? The current paper introduces the assessment that a group of students from Secondary Education has done (N = 207) about the usage…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Teaching Methods
Imlawi, Jehad – Education and Information Technologies, 2021
Students' engagement in E-learning applications is considered an important factor for learning. There is an evidence in the literature on the influence of students' engagement on their learning outcomes and achievement. Sound utilization in E-learning applications is expected to influence the students' engagement in such applications. However,…
Descriptors: Electronic Learning, Acoustics, Learner Engagement, Comparative Analysis
Al-Qaysi, Noor; Mohamad-Nordin, Norhisham; Al-Emran, Mostafa – Education and Information Technologies, 2020
Social learning refers to the learning delivered through social media applications. The examination of students' attitudes towards using social media applications for learning activities is still not fully understood. For this reason, this research is carried out with the aim of measuring the students' attitudes towards using social media from the…
Descriptors: Socialization, Social Media, Foreign Countries, Teaching Methods
Aydogdu, Seyhmus – Education and Information Technologies, 2020
Prediction of student performance is one of the most important subjects of educational data mining. Artificial neural networks are seen to be an effective tool in predicting student performance in e-learning environments. In the studies carried out with artificial neural networks, performance predictions based on student scores are generally made,…
Descriptors: Prediction, Academic Achievement, Electronic Learning, Artificial Intelligence
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