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Debora L. Coelho; Rosana C. Amaral; Isabella C. Silva; Ana Virgínia O. B. Oliveira; Augusto Scalabrini Neto; Jose Felippe P. Silva; Julliane V. Joviano-Santos – Advances in Physiology Education, 2024
Clinical practice has benefited from new methodologies such as realistic simulation (RS). RS involves recreating lifelike scenarios to more accurately reflect real clinical practice, enhancing learners' skills and decision-making within controlled environments, and experiencing remarkable growth in medical education. However, RS requires…
Descriptors: Simulation, Medical Students, Heart Disorders, Medical Education
Lee, Hsin-Yu; Lin, Chia-Ju; Wang, Wei-Sheng; Chang, Wei-Cyun; Huang, Yueh-Min – International Journal of STEM Education, 2023
In the realm of Science, Technology, Engineering, and Mathematic (STEM) education, computer programming stands as a vital discipline, amalgamating cross-disciplinary knowledge and fostering the capacity to solve real-world problems via fundamental concepts and logical methodologies inherent to computer science. Recognizing the important of…
Descriptors: Intervention, Elementary Secondary Education, Programming, Skill Development
Atanu Dutta; Aroma Oberoi; Jyoti Modi; Parmod Goyal; Sangeetha Samuel; Tanushree Mondal; Kalyan Goswami; Sibasish Sahoo; Amit Pal – Biochemistry and Molecular Biology Education, 2025
Cinemeducation is an effective tool to help students develop humanistic skills. However, there was a need for more studies to find out if this can also be utilized to improve the interest and satisfaction of students learning about rare diseases such as the inborn errors of metabolism. The aim was to introduce cinemeducation as part of early…
Descriptors: Films, Film Study, Skill Development, Humanism
Mary Elizabeth Robinson – ProQuest LLC, 2023
This dissertation examined how recent graduates from an animal science program described the role of experiential learning on their educational success in eastern Tennessee. The goal of this qualitative descriptive study was to understand how recent graduates describe the role of experiential learning on their educational success by answering the…
Descriptors: Animal Husbandry, Experiential Learning, Academic Achievement, Skill Development
Helen Burns – Pedagogy, Culture and Society, 2024
This paper presents a theoretical exploration of the relationship between imagination, cognition and metacognition, conceptualised within "emergent models." These models are offered to enable dialogue and tools to understand and support imagination in education practice, through the presence of ever-transforming theory, conceived as…
Descriptors: Imagination, Metacognition, Cognitive Processes, Correlation
Larisa Orlaniuk-Malitskaia; Elena Kolomoets; Liudmila Tsvetkova; Olga Kolosova – Interactive Learning Environments, 2024
The purpose of the study is to analyze the effectiveness of the formation of culture-general competencies of economics students in the context of the blended learning environment. The following results have been obtained. A blended learning system to teach Econometrics has been introduced at two Russian universities and one Kazakh university. A…
Descriptors: Blended Learning, Economics Education, Foreign Countries, Professional Identity
Yasemin Kahyaoglu Erdogmus; Adile Askim Kurt – Education and Information Technologies, 2024
This study investigated pedagogical agent (with/without) and feedback (explanatory/confirmatory) types on achievement, flow experience, and cognitive load in a digital game-based learning environment. We developed a game about spreadsheets and prepared four versions of the game in the context of pedagogical agent and feedback types. Through the…
Descriptors: Cognitive Processes, Difficulty Level, Skill Development, Game Based Learning
Sherry E. Moss – Management Teaching Review, 2024
This article presents an exercise designed to instill growth mindsets in business students and to demonstrate their effects on achievement motivation. The main points of the exercise are to introduce implicit theories of intelligence (i.e., fixed and growth mindsets), demonstrate that mindsets are malleable, apply growth mindset strategies, and…
Descriptors: Experiential Learning, Teaching Methods, Student Attitudes, Business Administration Education
Anitha, D.; Kavitha, D. – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this research study is to explore simple collaborative technique for teaching mathematics and thus improving the problem solving skills of the students. Better pedagogic activities are required to motivate the students to perceive mathematics as a subject that stimulates problem-solving skills required for engineers.…
Descriptors: Problem Solving, Skill Development, Technology Uses in Education, Cooperative Learning
Osamah Mohammad Ameen Aldalalah; Yousef Wardat; Ali Abdul Hadi Al-Omari; Raed Mahmoud Khodair – Contemporary Educational Technology, 2025
The study aims to examine the effectiveness of interactive digital content based on the technological pedagogical content knowledge framework (TPACK) model in developing the skills of educational aids production and enhancing cognitive achievement among early childhood students at Jadara University. The researcher relied on the quasi-experimental…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Skill Development, Early Childhood Education
Khozaei, Sahar Arab; Zare, Najmeh Valizadeh; Moneghi, Hossin Karimi; Sadeghi, Tahereh; Taraghdar, Mousa Mahdizadeh – Smart Learning Environments, 2022
Introduction: Nursing education needs to be dedicated to sparking creativity as well as enhancing dynamic thinking and clinical decision-making skills. In this respect, exploiting quantum-learning methodology can be effective since it provides contexts and contents to improve. Objective: The main objective of this study was to compare the effects…
Descriptors: Nursing Education, Nursing Students, Foreign Countries, Teaching Methods
Dhaifallah Saleh Alsuhaymi; Ohood Mohammed Alotaibi – Journal of Education and e-Learning Research, 2023
This study aims to demonstrate the efficacy of gamification in developing HTML programming skills and academic achievement motivation for 10th-grade students. Despite the significance of computer programming in developing students' thinking, many students still need more motivation to learn it. One of the entertaining strategies of computer…
Descriptors: Gamification, Programming, Academic Achievement, Student Motivation
Aysun Tekindur; Sevgi Kingir – Reading & Writing Quarterly, 2024
The main purpose of this research was to examine how the Argument-Based Inquiry (ABI) approach affects students' science achievement, inquiry skills, and scientific writing skills and to determine what the students thought about the ABI. This study employed an explanatory sequential mixed methods design using a quasi-experimental research method…
Descriptors: Elementary School Students, Science Instruction, Academic Achievement, Inquiry
Yu-Ching Chen – Innovations in Education and Teaching International, 2025
Occupational safety and health education is usually lecture-based, and students generally have limited retention. Immersive virtual reality (IVR) facilitates students to learn and explore more actively in safe environments. However, learning with the aid of IVR may not guarantee better learning achievement, practical skills, and positive…
Descriptors: Occupational Safety and Health, Computer Simulation, Educational Technology, Technology Uses in Education
Aysenur Kolcubasi; Esra Karakus Taysi – Educational Process: International Journal, 2024
Background/purpose. Developing language skills and keeping up with technology have become crucial for the efficient use of technology in language education. This study examined the effect of teaching reading and listening skills with activities supported by Web 2.0 applications on fifth-grade secondary school students' reading and listening…
Descriptors: Reading Comprehension, Listening Comprehension, Learning Activities, Educational Technology