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Imamoglu, Mehmet – Asian Journal of Contemporary Education, 2020
The purpose of this study is to examine the use of augmented reality technology in the field of sports science and to develop a sample educational software including musculoskeletal system and warm-up exercises. Each stage of the software development process is explained in detail. The basis of augmented reality technology is the simultaneous…
Descriptors: Computer Simulation, Athletics, Computer Software, Human Body
Roanes-Lozano, Eugenio; Sanchez, Fernando – International Journal for Technology in Mathematics Education, 2017
Usually, all the applications of dynamic geometry systems (DGS) presented to our students are strictly mathematical, meanwhile their interests are normally far away from mathematics. We would like to introduce here a motivating example outside the "standard applications" of DGS, presenting a completely different application of this kind…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Software, Educational Technology
Yildirim, Irfan – Education, 2015
The aim of the study was to determine the correlation between self-efficacy and job satisfaction among the physical education teachers. The study was carried out in correlational survey model and the study sample was made up by 306 physical education teachers who worked in different geographical regions of Turkey. The data were assessed using SPSS…
Descriptors: Physical Education, Physical Education Teachers, Job Satisfaction, Self Efficacy
Buechley, Leah, Ed.; Peppler, Kylie, Ed.; Eisenberg, Michael, Ed.; Yasmin, Kafai, Ed. – Peter Lang Publishing Group, 2013
"Textile Messages" focuses on the emerging field of electronic textiles, or e-textiles--computers that can be soft, colorful, approachable, and beautiful. E-textiles are articles of clothing, home furnishings, or architectures that include embedded computational and electronic elements. This book introduces a collection of tools that…
Descriptors: Textiles Instruction, Computers, Clothing, Furniture
Adi, Erwin; Aditya, I Gde Made Krisna; Citrawati, Meriyana – Journal of Information Technology Education, 2010
Learning physical activities such as sports and games is expensive and time-consuming. A common advice is "repetition makes perfection," which implies that wrong actions must soon be noticed and avoided. A knowledgeable tutor is often required to provide good feedback for that purpose. However, this facility is available only for those…
Descriptors: Physical Activities, Computer Assisted Instruction, Computer Software, Basic Skills
Wang, Lin; Myers, Deborah L.; Yanes, Martha J. – Journal of Instructional Psychology, 2010
Student-centered learning is an approach in education focusing on the needs of the students, rather than those of others involved in the educational process, such as teachers and administrators (Blumberg, 2009). This approach has many implications for the design of curriculum, course content, and interactivity of courses (O'Neil & McMahon,…
Descriptors: Physical Education, Student Centered Curriculum, Teaching Methods, Active Learning