NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 25 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ekström, Sara; Pareto, Lena – Education and Information Technologies, 2022
The idea of using social robots for teaching and learning has become increasingly prevalent and robots are assigned various roles in different educational settings. However, there are still few authentic studies conducted over time. Our study explores teachers' perceptions of a learning activity in which a child plays a digital mathematics game…
Descriptors: Robotics, Teaching Methods, Longitudinal Studies, Teacher Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Connolly, Cornelia; Walsh, Jane C.; Worlikar, Hemendra; Ryan, Leona; Murray, Aoife; O'Connor, Sadhbh; Kelly, Jack; Coleman, Sean; Vyas Vadhira, Vijay; Newell, Elaine; O'Keeffe, Derek T. – Irish Educational Studies, 2022
Digital education is intertwined with matters of global economics, geopolitics, as well as ongoing changes in what counts as knowledge, skills and learning. We have witnessed throughout the COVID-19 pandemic how technology has been embraced within education from online classes to innovative mobile learning approaches and evaluating humanoid robots…
Descriptors: Health Education, Patient Education, Robotics, Case Studies
Peer reviewed Peer reviewed
Direct linkDirect link
Zohar, B. Ron; Trumper, R. – Journal of Science Education and Technology, 2020
Since the 1980s, studies have increasingly shown that traditional teaching causes a deterioration in students' conceptions of physics and of learning physics. The present study examined the influence of an intervention on high school students' conceptions of physics and of learning physics. The intervention included two components: a unique design…
Descriptors: Physics, Robotics, Science Instruction, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Cox, A. M. – International Journal of Educational Technology in Higher Education, 2021
Artificial Intelligence (AI) and robotics are likely to have a significant long-term impact on higher education (HE). The scope of this impact is hard to grasp partly because the literature is siloed, as well as the changing meaning of the concepts themselves. But developments are surrounded by controversies in terms of what is technically…
Descriptors: Artificial Intelligence, Robotics, Higher Education, Futures (of Society)
Peer reviewed Peer reviewed
Direct linkDirect link
Branch, Robert Maribe, Ed.; Lee, Hyewon, Ed.; Tseng, Sheng-Shiang, Ed. – Educational Media and Technology Yearbook, 2021
This book is Volume 43 of the Educational Media and Technology Yearbook. For the past 40 years, our Yearbook has contributed to the field of Educational Technology by presenting contemporary topics, ideas, and developments regarding diverse technology tools for education. The Yearbook has inspired researchers, practitioners, and teachers to…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Secondary Education, Educational Media
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wang, Hsiu-Feng; Shiu, Shin-Lan – International Association for Development of the Information Society, 2022
This study employed a single factor experiment to investigate how different voices from a social robot affect the learning outcomes and motivation of 46 children. The learning motivation for the participants was measured using the ARCS questionnaire, which tested for four subcategories: attention, relevance, confidence, and satisfaction. The…
Descriptors: Robotics, Outcomes of Education, Learning Processes, Student Motivation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tang, Xiaofei; Taguchi, Naoko – CALICO Journal, 2020
A well-designed game can offer enormous opportunities for pragmatics learning by providing an immersive environment where learners can practice L2 in a variety of social contexts. To examine the applicability of gaming to L2 pragmatics learning, this study used the platform "Unity" to develop a scenario-based digital game…
Descriptors: Phrase Structure, Pragmatics, Feedback (Response), Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Alqahtani, Muteb M.; Hall, Jacob A.; Leventhal, Maryssa; Argila, Alyssa N. – Digital Experiences in Mathematics Education, 2022
While programming was introduced to mathematics classrooms in the 1980s, emerging robotic technologies have encouraged more widespread integration of these technologies to support the development of K-12 students' mathematical reasoning. The recent emphasis of programming and computational thinking in K-12 education has highlighted the need to…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Pretests Posttests
Peer reviewed Peer reviewed
Direct linkDirect link
Ronsivalle, G. B.; Boldi, A.; Gusella, V.; Inama, C.; Carta, S. – Technology, Knowledge and Learning, 2019
Nowadays, children and teenagers use technology products in an increasingly passive way. As simple consumers they cannot benefit from the opportunities of designing technology, which has a learning value. Educational Robotics (ER) programs are particularly effective in delivering contents of difficult disciplines: they can re-establish a balance…
Descriptors: Guidelines, Instructional Design, Robotics, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Noh, Jiyae; Lee, Jeongmin – Educational Technology Research and Development, 2020
Around the world, programming education is actively promoted by such factors as economic and technical requirements. The use of a robot in programming education could help students understand computer-science concepts more easily. In this study we designed a course in programming a robot for elementary school students and investigated its…
Descriptors: Thinking Skills, Elementary School Students, Robotics, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Catlin, Dave; Blamires, Mike – Technology, Knowledge and Learning, 2019
In 1969, Seymour Papert invented the first educational robot called a Turtle. It was an addition to the computer language Logo, which he'd designed in 1965 specifically for educating children. Papert did not simply invent some technology, he offered a revolutionary way of educating children. He gave teachers practical tools to realise…
Descriptors: Robotics, Special Needs Students, Teaching Methods, Educational Benefits
Peer reviewed Peer reviewed
Direct linkDirect link
Liao, Jian; Lu, Xiaofei; Masters, Katherine A.; Dudek, Jaclyn; Zhou, Zhi – Computer Assisted Language Learning, 2022
Real world places are important for foreign language (FL) learning since they provide rich and authentic language and cultural contexts for learners. However, numerous FL learners are unable to travel to target-language environments for language learning purposes. This article develops the concept of telepresence-place-based FL learning and…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Horn, Michael S. – Journal of the Learning Sciences, 2018
Designers who create computer-based learning experiences for places like museums, out-of-school programs, and homes face a number of challenges related to the informal nature of such settings. Designs must generally function on their own without the support of teachers or curriculum while at the same time engaging a diverse audience, supporting…
Descriptors: Informal Education, Instructional Design, Interaction, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Jordan, Michelle E.; McDaniel, Reuben R., Jr. – Journal of the Learning Sciences, 2014
This study investigated how interaction with peers influenced the ways students managed uncertainty during collaborative problem solving in a 5th-grade class. The analysis focused on peer responses to individuals' attempts to manage uncertainty they experienced while engaged in collaborative efforts to design, build, and program robots and…
Descriptors: Robotics, Peer Influence, Cooperative Learning, Problem Solving
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lykke, Marianne; Coto, Mayela; Jantzen, Christian; Mora, Sonia; Vandel, Niels – Journal of Problem Based Learning in Higher Education, 2015
Based on the assumption that wellbeing, positive emotions and engagement influence motivation for learning, the aim of this paper is to provide insight into students' emotional responses to and engagement in different learning designs. By comparing students' reports on the experiential qualities of three different learning designs, their…
Descriptors: Foreign Countries, Problem Based Learning, Student Motivation, Learning Experience
Previous Page | Next Page »
Pages: 1  |  2