NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 3 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ebrahimzadeh, Mohsen – English Language Teaching, 2017
The present study investigated vocabulary acquisition through a commercial digital video game compared to a traditional pencil-and-paper treatment. Chosen through cluster sampling, 241 male high school students (age 12-18) participated in the study. They were randomly assigned to one of the following groups. The first group, called Readers,…
Descriptors: Vocabulary Development, Video Games, Conventional Instruction, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Gomez, Kimberley; Lee, Ung-Sang – Interactive Learning Environments, 2015
John Seely Brown suggested that learning environments should be spaces in which all work is public, is subject to iterative critique by instructors and peers, and in which social interaction is primary. In such spaces, students and teachers engage in a situated cognition approach to teaching and learning where "cognitive accomplishments rely…
Descriptors: Cognitive Processes, Interaction, Social Influences, Educational Environment
Mitchell, Thomas M. – ProQuest LLC, 2011
Abundant research and literature suggest the unreflective use of PowerPoint (PPT)-type presentations to deliver core content in higher education classes may have a negative effect on student learning (Driessnack, 2005; Kinchin et al. 2008; Maxwell, 2007). Many students rely heavily on downloadable notes from electronic delivery to the exclusion of…
Descriptors: Visual Aids, Computer Software, Teaching Methods, Lecture Method