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Robbert Smit; Rahel Schmid; Nicolas Robin – British Journal of Educational Technology, 2025
Secondary school students (N = 269) participated in a daylong visual programming course held in a stimulating environment for start-up enterprises. The tasks were application-oriented and partly creative. For example, a wearable device with light-emitting diodes, (ie, LEDs) could be applied to a T-shirt and used for optical messages. Our research…
Descriptors: Self Efficacy, Gender Differences, Prediction, Student Attitudes
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Zhihui Zhang; Xiaomeng Huang – Education and Information Technologies, 2024
Blended learning combines online and traditional classroom instruction, aiming to optimize educational outcomes. Despite its potential, student engagement with online components remains a significant challenge. Gamification has emerged as a popular solution to bolster engagement, though its effectiveness is contested, with research yielding mixed…
Descriptors: Educational Games, Blended Learning, Learning Motivation, Language Proficiency
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Bojan Lazarevic; Maja Stojanovic; Jelena Pisarov; Nemanja Bojanic – Journal of Baltic Science Education, 2024
This study examined the impact on the motivation of students toward learning physics upon applying the Nikola Tesla Center (NTC) learning system. The research was conducted using a quasi-experiment with a pretest-posttest non-equivalent control group design. The participants considered were a large group of 1371 students, from various grades and…
Descriptors: Learning Motivation, Science Education, Physics, Science Instruction
Tam, Frankie L. – ProQuest LLC, 2023
Executive functions (EF) are important cognitive processing skills required for planning, reasoning, problem solving and self-monitoring. It is vital to various aspects of human development from behavioral, social-emotional to academic. There is an increasing interest in identifying and developing cognitive skills training interventions. Results…
Descriptors: Educational Technology, Executive Function, Game Based Learning, Intervention
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Hsin-Ming Hsieh; Alex Maritz – Contemporary Educational Technology, 2023
Flipped instruction has garnered significant interest in higher education for its potential to enhance student motivation and self-regulated learning. This quasi-experimental study examined the impact of flipped teaching on motivation and self-directed learning attributes among 106 entrepreneurship students at universities in Taiwan. Students…
Descriptors: Flipped Classroom, Intervention, Scores, Independent Study
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Kara, Saban – Problems of Education in the 21st Century, 2023
Using authentic materials, such as books, videos, news, and podcasts has received increasing attention in English classes in the last two decades. Among others, Google Trends serves as a platform to choose authentic materials based on their popularity on a global scale. It has been displaying huge data about the most popular news, people, events,…
Descriptors: Foreign Countries, Online Searching, Internet, Web Sites
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Moon, Andria L.; Francom, Gregory M.; Wold, Cheryl M. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Approaches to using devices in the classroom can be classified as learning "with" technology or learning "from" technology (Howland et al., 2011). Though the benefits of constructionist, learning "with" technology learning experiences has been discussed (e.g., Baytak & Land, 2011; Levinsen, 2008), few studies have…
Descriptors: Technology Integration, Constructivism (Learning), Reading Comprehension, Reading Instruction
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Mohd Nasir, Siti Munirah; Zamzamir, Zamzana; Mohd Tajudin, Nor'ain; Shafie, Sabarina; Ahmat, Norhayati; Hasan, Norsida – International Journal of Educational Methodology, 2023
This study focused on the development of teaching aids for the topic of Isometric Transformations for Form 2 students in Malaysia. The first objective was to determine the usability of teaching aids in the isometric transformations kit integrates gamebased learning (GBL) Method (KitTI Method) and the second objective was to examine the…
Descriptors: Game Based Learning, Learning Motivation, Academic Achievement, Teaching Methods
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Oh, Young Kyo – Asia Pacific Education Review, 2023
Using Gyeonggi Educational Panel Study data on 4051 Korean students (N = 4051; 1967 female, 2084 male) from 63 middle schools, this longitudinal study investigated the growth trajectory for second/foreign language (L2) achievement and associations with various L2 motivational factors by using a multilevel latent growth curve model in…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Scores
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Graben, Katharina; Doering, Bettina K.; Barke, Antonia – Education and Information Technologies, 2022
In this study, we investigated whether the use of smartphone games while reading a text reduces learning performance or reading speed. We also examined whether this is affected by push notifications. Ninety-three students were randomly assigned to three learning conditions. In the gaming group (G), participants played a game app for 20 s at 2-min…
Descriptors: Telecommunications, Handheld Devices, Computer Games, Reading Processes
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Kesebir, Gülcenur; Öksüz, Cumali – International Journal for Mathematics Teaching and Learning, 2022
The aim of this study is to investigate the effects of mathematics (math) diaries on academic achievement, metacognitive awareness and motivation of students in a mathematics lesson. The case study was conducted with a qualitative, quasi-experimental design and a quantitative, embedded multiple-case design as a mixed research model. The sample of…
Descriptors: Diaries, Mathematics Instruction, Mathematics Achievement, Metacognition
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Fidan, Mustafa; Gencel, Nurgun – Journal of Educational Computing Research, 2022
This study investigated the effects of artificial intelligence (AI)-based chatbot and peer feedback mechanisms integrated into the instructional videos (IVs) as a feedback tool on learning performance and intrinsic motivation of pre-service teachers (PTs) in online learning. The participants were 144 PTs from a university in Turkey. A…
Descriptors: Academic Achievement, Learning Motivation, Video Technology, Comparative Analysis
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Schmidt, Henk G.; Rotgans, Jerome I. – Educational Psychology Review, 2021
To what extent are epistemic curiosity and situational interest different indicators for the same underlying psychological mechanism? To answer this question, we conducted two studies. In Study 1, we administered measures of epistemic curiosity and situational interest to 158 students from an all-boys secondary school. The data were analyzed using…
Descriptors: Educational Psychology, Factor Analysis, Epistemology, Single Sex Schools
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Kwon, Hyunkyung; Capraro, Mary Margaret – International Electronic Journal of Mathematics Education, 2021
Problem-posing activities have been shown to motivate students' learning while promoting a multifaceted and interesting educational environment. Moreover, these activities enable students to be engaged in personal interpretations of their own mathematical thinking. The purpose of this study was to determine if using a handson learning intervention…
Descriptors: Mathematics Instruction, Teaching Methods, Problem Solving, Student Motivation
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Dawar, Deepak – Information Systems Education Journal, 2022
Learning computer programming is a challenging task for most beginners. Demotivation and learned helplessness are pretty common. A novel instructional technique that leverages the value-expectancy motivational model of student learning was conceptualized by the author to counter the lack of motivation in the introductory class. The result was a…
Descriptors: Teaching Methods, Introductory Courses, Computer Science Education, Assignments
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