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Bierenstiel, Matthias; Snow, Kathy – Journal of Chemical Education, 2019
The Periodic Table of the Elements (PTE) is arguably one of the most central topics in chemistry. This article provides a critical review of current teaching practices of the PTE to high-school students and undergraduate university students. It also provides a new teaching model, the "periodic universe", for understanding of the PTE…
Descriptors: Chemistry, Science Instruction, Teaching Methods, High School Students

Cotton, Samuel E. – Technology Teacher, 2002
Many problem-solving activities include mathematical principles but students do not use them during the design and experimentation phases before creating a prototype or product. Restricting the amount and/or type of materials available to students will require them to calculate and requisition the materials needed. (JOW)
Descriptors: Design, Mathematics, Prediction, Problem Solving

Hsiao, J. C. – Education, 1975
This paper reported on investigation in which a simulation, experimental class of student learning was compared with a control class where the simulation is not used. (Editor/RK)
Descriptors: Economics Education, Experimental Groups, Program Evaluation, Simulation
Omvig, Clayton P.; Thomas, Edward G. – 1972
The simulated model office idea is to create, within a school, a unit which is as much like a real-life business as possible. To test the feasibility of incorporating this concept into high school business programs, a comparison was made between an experimental group of office simulation students and a control group of cooperative office practice…
Descriptors: Business Education, Feasibility Studies, Office Occupations Education, Office Practice
Bernstein, Robert – Community College Social Science Quarterly, 1974
Article investigated teaching methods that stimulate students toward learning content in an introductory American government course. (RK)
Descriptors: Class Size, Educational Research, Lecture Method, Role Playing

Potkay, Charles R. – Journal of Humanistic Psychology, 1973
This paper attempts to illustrate the usefulness of simulated test taking (STT) in personality and abnormal psychology courses. (Author)
Descriptors: Analysis of Variance, College Students, Feedback, Personality Measures

Faria, A. J. – Simulation & Gaming, 1998
Updates a 1987 survey of business-school deans, business faculty, and training-and-development managers in industry that examined the extent to which simulation games were used in academia and business training programs. Findings show that simulation-game usage has grown over the past ten years with expectations for further growth. Contains 29…
Descriptors: Business Administration Education, Corporate Education, Educational Games, Educational Trends

Zinkhan, George M.; Taylor, James R. – Simulation and Games, 1983
Describes RESTSIM, an interactive computer simulation program for graduate and upper-level undergraduate management, marketing, and retailing courses, which introduces naive users to simulation as a decision support technique, and provides a vehicle for studying various statistical procedures for evaluating simulation output. (MBR)
Descriptors: Business Administration Education, Computer Simulation, Data Analysis, Decision Making
Hedberg, John G. – 1976
EXPER SIM has been translated into two basic software systems: the Michigan Experimental Simulation Supervisor (MESS) and Louisville Experiment Simulation Supervisor (LESS). MESS and LESS have been programed to facilitate student interaction with the computer for research purposes. The programs contain models for several statistical analyses, and…
Descriptors: College Instruction, Computer Assisted Instruction, Computer Programs, Educational Technology
Barnett, Terry – Simulation/Games for Learning, 1986
Describes a study of secondary school children's perceptions of educational games and simulations to determine correlations between individual personality dimensions (psychoticism, extraversion, neuroticism) and pupils' perceptions of enjoyment and learning. Data were also grouped into personality clusters which were compared with data on…
Descriptors: Academic Achievement, Correlation, Educational Games, Geography

Sherwood, Robert D.; Hasselbring, Ted – Computers in the Schools, 1986
Describes a study focusing on different presentation methods (pairs of students; entire class; and noncomputer list game-type setting) of a computer-based science simulation to sixth-grade students to determine the most beneficial method for student achievement. Results indicate large group instruction is slightly more beneficial. (MBR)
Descriptors: Academic Achievement, Comparative Analysis, Computer Simulation, Elementary Education
Rogers, Donald D. – 1973
The desire to provide high quality instruction to an increasing number of students while maintaining or reducing costs has led to the development of mediated instructional modules. A model is described, which is used to predict the costs of using various alternative media to achieve the same instructional objectives for the same student population…
Descriptors: Computer Oriented Programs, Cost Effectiveness, Decision Making, Educational Finance

Collet, LeVerne S.; Shiffler, Nancy L. – Journal of Educational Computing Research, 1985
A study was conducted to assess effectiveness of a computer simulation which exposed students to three levels of real-life research situations as laboratory experience accompanying graduate level research design course. Simulation effects on achievement, perceived research competence, interest in research, and effects of differing amounts of…
Descriptors: Academic Achievement, Analysis of Covariance, Comparative Analysis, Competence
Wieting, Stephen G. – 1976
The ambiguities surrounding computer simulations in sociology teaching and research on the university level are described and the implications of computers as a teaching technique are explored. Intended as an explanation to sociology teachers and researchers of how students' learning experiences are shaped by their orientations to computer…
Descriptors: Computer Assisted Instruction, Computers, Decision Making Skills, Educational Environment

Kirts, Carla A.; Tumeo, Mark A. – Journal of Environmental Education, 1991
Reports results of a survey of 36 college students who played the Commons Game. This game was developed to illustrate the behavioral patterns, complexities, and frustrations involved in management of commons resources, cited as a major concern for future generations. (10 references) (MCO)
Descriptors: Behavior Patterns, Conservation (Environment), Conservation Education, Educational Games
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