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Jaiswal, Aparajita; Karabiyik, Tugba; Thomas, Paul; Magana, Alejandra J. – Education Sciences, 2021
Information technology professionals are required to possess both technical and professional skills while functioning in teams. Higher education institutions are promoting teamwork by engaging students in cooperative and project-based learning environments. We characterized teams based on their collective orientations and evaluated their team…
Descriptors: Teamwork, Academic Achievement, Cooperative Learning, Active Learning
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Beisel, Kris – Childhood Education, 2021
At the start of this new school year, most educators' attention will be split between attending to students' social and developmental well-being and overcoming pandemic-driven lack of engagement in learning. When these two goals are addressed in tandem, students can be exposed to new challenges and experiences. This article explores how a…
Descriptors: Student Projects, Teaching Methods, Social Emotional Learning, Competition
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Fowler, Robin R.; Su, Magel P. – IEEE Transactions on Education, 2018
Contribution: A conceptual model for task allocation among student teams in project-based learning (PBL) is proposed in this paper, along with a discussion on ways gender can affect teams' apportioning of roles in inequitable ways in STEM PBL. Background: Studies find that men and women report taking on different roles in PBL projects, and that…
Descriptors: Student Projects, Problem Based Learning, STEM Education, Gender Differences
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Graham, C. Matt; Jones, Nory – Journal of Educational Technology Systems, 2019
This research sought to determine what impact a social network messaging app could have on student's team project performance. The app allowed students to self-select teams based on user profiles within the app. The study investigated three hypotheses that measured the apps impact on the quality of completed team projects, the team's sense of…
Descriptors: Computer Software, Synchronous Communication, Teamwork, Group Unity
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Rees Lewis, Daniel G.; Easterday, Matthew W.; Harburg, Emily; Gerber, Elizabeth M.; Riesbeck, Christopher K. – British Journal of Educational Technology, 2018
To provide the substantial support required for project-based learning (PBL), educators can incorporate professional experts as "design coaches." However, previous work shows barriers incorporating design coaches who can rarely meet face-to-face: (1) communication online is time-consuming, (2) updating coaches online is not perceived as…
Descriptors: Barriers, Student Projects, Teaching Methods, Computer Mediated Communication
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Karkoub, Mansour; Yang, Chun-Lin; Karkoub, Wael; Raslan, Moustafa – Advances in Engineering Education, 2020
For many years, educators have been developing tools and techniques to improve the learning process in higher education; however, the vast majority of these do not focus directly on deep learning. In this work, an innovative teaching/learning tool is presented which focuses on deep learning of some engineering skills and principles. The tool is…
Descriptors: Engineering Education, Learning Processes, Higher Education, Teaching Methods
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Swaim, James; Henley, Amy – Journal of Management Education, 2017
Project teams are a mainstay in both organizations and business schools. Despite their popularity, instructors and students often express dissatisfaction regarding assigned student team projects. In this article, we examine the effects of influence tactics available to instructors (collaborative assistance and rational persuasion) and individual…
Descriptors: Student Projects, Teamwork, Influences, Goal Orientation
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Lee, Hye-Jung; Kim, Hyekyung; Byun, Hyunjung – Innovations in Education and Teaching International, 2017
This study analyses how high-achieving students approach team project-based learning (TPBL) and aims to identify the implications and challenges of TPBL practice in higher education. After interviewing 32 high-achieving students and surveying 1022 additional students at a South Korean university, we found that four factors were particularly…
Descriptors: High Achievement, Active Learning, Student Projects, Teamwork
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Shin, Myeong-Hee – English Teaching, 2018
The study aims to investigate the effect of project-based learning on students' motivation and their self-efficacy. Project-based learning is an instructional technique which has been proven to be effective because it allows students to play an active role in their own learning process. By participating in a project-based learning model, students…
Descriptors: Student Motivation, Self Efficacy, Student Projects, Active Learning
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Capobianco, Brenda M.; Nyquist, Chell; Tyrie, Nancy – Science and Children, 2013
This article describes the steps incorporated to teach an engineering design process in a fifth-grade science classroom. The engineering design-based activity was an existing scientific inquiry activity using UV light--detecting beads and purposefully creating a series of engineering design-based challenges around the investigation. The…
Descriptors: Grade 5, Science Instruction, Elementary School Science, Inquiry
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Chiocchio, F.; Lafreniere, A. – Journal of Computer Assisted Learning, 2009
Teamwork and technology, even as people are seeing their increased use in organizations, are becoming important components of problem-based learning in academic settings. Yet, fostering computer-assisted teamwork is complex and time consuming. Knowing how and when to intervene would prove useful. This study draws from the field of project…
Descriptors: Problem Based Learning, Teaching Methods, Student Projects, Persuasive Discourse
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Massie, Darrell D.; Massie, Cheryl A. – Journal of STEM Education: Innovations and Research, 2006
Senior design capstone projects frequently require team members to self-organize for a project and then execute the design/build portion with limited resources. This is challenging for inexperienced students who struggle with technical as well as program management and team building issues. This paper outlines a general framework that can be used…
Descriptors: Student Projects, Behavioral Objectives, Design, Teamwork