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Na Li; Xiaojun Zhang; Maria Limniou; Youmin Xi – Interactive Learning Environments, 2024
Despite the high expectation of virtual learning environments (VLEs) to accelerate meaningful educational innovations for more interactive learning and teaching, resistance to changes exists, and innovations are fading over time. How to promote widespread and steady adoption of VLE enabled innovations remains an open question. This study uses…
Descriptors: Electronic Learning, Virtual Classrooms, Learning Management Systems, Educational Innovation
Al-Shaikhli, Dhuha – Education and Information Technologies, 2023
This research examines the effect of having a tracking technology in a learning management system (LMS) that reports the effect of perceiving other students' interactions on a learner's intention to keep using LMS in the future. The main underlying theory is herd behaviour theory which argues that crowd behaviour affects the perceptions of the…
Descriptors: Learning Management Systems, Educational Technology, Learning Analytics, Independent Study
Gi-cheol Kim; Rachel Gurvitch – Quest, 2024
Although educators in the field of kinesiology implement online education in various forms, online education rarely receives attention in literature. The purpose of this study is to explore online courses in the subject matter of kinesiology through the community of inquiry framework. This mixed-method study adopted a multiple case study approach…
Descriptors: Kinesiology, Electronic Learning, Instructional Effectiveness, Learning Management Systems
Gordon Matthew; Koos De Villiers – Journal of Educational Multimedia and Hypermedia, 2022
COVID-19 has forced many higher education institutions to move from face-to-face teaching and learning to an e-learning environment. Many institutions had already started to implement blended learning strategies, but lecturers with limited knowledge of multimedia learning could not keep up with the pace. Multimedia learning can enhance learning,…
Descriptors: Learning Management Systems, Electronic Learning, Multimedia Instruction, COVID-19
Amy Shannon Cook; Steven P. Dow; Jessica Hammer – Grantee Submission, 2017
Classroom role-play is an interactive learning technique with a long history of success, but current attempts to augment it with technology limit the very interactions that make this technique successful. For example, digital roleplay games often engage individual students at a computer, rather than creating rich social interactions among…
Descriptors: Technology Uses in Education, Educational Games, Role Playing, Educational Technology