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Showing 1 to 15 of 20 results Save | Export
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Serkan Solmaz; Liesbeth Kester; Tom Van Gerven – Education and Information Technologies, 2024
Virtual reality has become a significant asset to diversify the existing toolkit supporting engineering education and training. The cognitive and behavioral advantages of virtual reality (VR) can help lecturers reduce entry barriers to concepts that students struggle with. Computational fluid dynamics (CFD) simulations are imperative tools…
Descriptors: Computer Simulation, Educational Environment, Engineering Education, Technology Uses in Education
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Gao, Hong; Hasenbein, Lisa; Bozkir, Efe; Göllner, Richard; Kasneci, Enkelejda – International Journal of Artificial Intelligence in Education, 2023
Understanding existing gender differences in the development of computational thinking skills is increasingly important for gaining valuable insights into bridging the gender gap. However, there are few studies to date that have examined gender differences based on the learning process in a realistic classroom context. In this work, we aim to…
Descriptors: Gender Differences, Computation, Thinking Skills, Computer Simulation
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Chyanna Wee; Lillian Yee Kiaw Wang; Huey Fang Ong – ACM Transactions on Computing Education, 2025
This study presents the development of a student-centric framework for utilizing virtual reality (VR) technologies in education, specifically focusing on enhancing computational thinking skills. While numerous frameworks exist in this domain, they often lack consideration of student preferences, which are integral for fostering learner autonomy.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Computation
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Sukirman, Sukirman; Ibharim, Laili Farhana Md; Said, Che Soh; Murtiyasa, Budi – Informatics in Education, 2022
Research trends on computational thinking (CT) and its learning strategies are showing an increase. The strategies are varying, for example is using games to provide enjoyment, engagement, and experience. To improve the high level of immersion and presence of game objects, learning strategies through games can be improved by virtual reality (VR)…
Descriptors: Computation, Thinking Skills, Game Based Learning, Computer Simulation
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Agbo, Friday Joseph; Olaleye, Sunday Adewale; Bower, Matt; Oyelere, Solomon Sunday – Smart Learning Environments, 2023
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environments to facilitate students' learning experiences. Mainly, the effect of IVR on learning outcomes has been the focus. However, far too little attention has been paid to the influence of game elements and IVR features on learners' perceived…
Descriptors: Student Attitudes, Technology Uses in Education, Cognitive Processes, Teaching Methods
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Pei-Hsuan Lin; Po-Sen Huang; Ying Geng; Yueh-Min Huang – Education and Information Technologies, 2024
Novice nurses often report a disconnect between textbook knowledge and realworld practice which damages their confidence in providing clinical care to patients. Nursing students indeed encounter numerous challenges in clinical environments such as inadequate resources and a gap between learning theory and clinical practice. To close the…
Descriptors: Nursing Students, Nursing Education, Skill Development, Computer Simulation
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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
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Agbo, Friday Joseph; Oyelere, Solomon Sunday; Suhonen, Jarkko; Tukiainen, Markku – Educational Technology Research and Development, 2023
Computational thinking (CT) has become an essential skill nowadays. For young students, CT competency is required to prepare them for future jobs. This competency can facilitate students' understanding of programming knowledge which has been a challenge for many novices pursuing a computer science degree. This study focuses on designing and…
Descriptors: Computer Simulation, Game Based Learning, Computation, Thinking Skills
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Pentang, Jupeth T. – Online Submission, 2021
Globalizations across organizations are impacted by economic, political, legal, security, social, cultural, ecological, and technological dimensions among others. This paper presents the readings from relevant articles and studies pertaining to the relationship between technology and its dimensions with globalization. Globalization and…
Descriptors: Global Approach, Technology Education, Technology Uses in Education, Educational Trends
Opper, Isaac M. – RAND Corporation, 2020
Researchers often include covariates when they analyze the results of randomized controlled trials (RCTs), valuing the increased precision of the estimates over the potential of inducing small-sample bias when doing so. In this paper, we develop a sufficient condition which ensures that the inclusion of covariates does not induce small-sample bias…
Descriptors: Artificial Intelligence, Man Machine Systems, Educational Technology, Technology Uses in Education
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Salas-Rueda, Ricardo-Adan; Salas-Rueda, Erika-Patricia; Salas-Rueda, Rodrigo-David – Turkish Online Journal of Distance Education, 2020
This quantitative research analyzes the impact of the Web Application for the Educational Process on Compound Interest (WAEPCI) considering the machine learning and data science. The sample is composed of 46 students who studied the Financial Mathematics course in a Mexican university during the 2017 school year. WAEPCI presents the calculation of…
Descriptors: Foreign Countries, College Students, Credit (Finance), Computation
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Dickes, Amanda C.; Kamarainen, Amy; Metcalf, Shari J.; Gün-Yildiz, Semiha; Brennan, Karen; Grotzer, Tina; Dede, Chris – British Journal of Educational Technology, 2019
Research in the field of technology-enhanced learning has argued for a broader scope of technology-supported learning environments to include the design of activity systems which position students as active thinkers by reorganizing learning with technology around the practices of scholarly communities. In the context of elementary ecosystems…
Descriptors: Blended Learning, Technology Uses in Education, Computer Simulation, Simulated Environment
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Matsumoto, Paul S.; Cao, Jiankang – Journal of Chemical Education, 2017
Computational thinking is a component of the Science and Engineering Practices in the Next Generation Science Standards, which were adopted by some states. We describe the activities in a high school chemistry course that may develop students' computational thinking skills by primarily using Excel, a widely available spreadsheet software. These…
Descriptors: Secondary School Science, High School Students, Computation, Thinking Skills
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Shelley, Mack, Ed.; Admiraal, Wilfried, Ed.; Akcay, Hakan, Ed. – Online Submission, 2021
"Proceedings of International Conference on Education in Mathematics, Science and Technology" includes full papers presented at the International Conference on Education in Mathematics, Science and Technology (ICEMST) which took place on April 1-4, 2021 in Antalya, Turkey. The aim of the conference is to offer opportunities to share your…
Descriptors: Chemistry, Science Experiments, Climate, Problem Solving
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Shelley, Mack, Ed.; Admiraal, Wilfried, Ed.; Akcay, Hakan, Ed. – International Society for Technology, Education, and Science, 2021
"Proceedings of International Conference on Education in Mathematics, Science and Technology" includes full papers presented at the International Conference on Education in Mathematics, Science and Technology (ICEMST) which took place on April 1-4, 2021 in Antalya, Turkey. The aim of the conference is to offer opportunities to share…
Descriptors: STEM Education, Chemistry, Science Instruction, Climate
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