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Heli Clottes Heikkilä; Anna-Leena Kurki – Journal of Workplace Learning, 2024
Purpose: The purpose of this study is to investigate facilitator's tools and actions in promoting interaction in virtual co-development. Design/methodology/approach: In virtual environments, facilitation plays a crucial role. However, research does not provide many examples of tools and practices of virtual facilitation of co-development. To…
Descriptors: Facilitators (Individuals), Role, Interaction, Electronic Learning
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Yuhui Jing; Chengliang Wang; Zhaoyi Chen; Shusheng Shen; Rustam Shadiev – Journal of Computer Assisted Learning, 2024
Background Study: Technology-supported learning environments, act as significant observational and enabling indicators for evaluating and encouraging the digital revolution of education, are of vital importance in current educational research. Keeping track of the dynamics of technology-supported learning environment research allows for the…
Descriptors: Educational Technology, Technology Uses in Education, Educational Environment, Educational Research
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Naoko Taguchi; Elizabeth Hanks – Modern Language Journal, 2024
Research indicates that high-immersion virtual reality (VR) has several unique affordances for language learning that contribute to learning outcomes, such as boosting learners' confidence, engagement, and motivation. However, little is known about the extent to which VR promotes language skills, in particular learners' verbal interaction using a…
Descriptors: Second Language Learning, Electronic Learning, Computer Simulation, Educational Technology
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Z. Vermeire; M. J. de Haan; J. Sefton-Green; S. F. Akkerman – Frontline Learning Research, 2024
Online, informal learning communities bring youth opportunities for learning that schools cannot offer. Yet, there are concerns about the impact of social media platforms' control over online learning. We argue for a re-evaluation of what an 'online informal learning community' is by looking at such active communities on three platforms: YouTube,…
Descriptors: Social Media, Video Technology, Visual Aids, Communities of Practice
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Rustam Shadiev; Xun Wang; Shusheng Shen – Education and Information Technologies, 2025
In an increasingly globalized world, developing intercultural competence in higher education is highly valued. While there has been a shift towards remote intercultural learning methods, these approaches often lack authentic and immersive experiences. To address this gap, the present study uses spherical video-based virtual reality (SVVR) to…
Descriptors: Foreign Countries, Higher Education, Computer Simulation, Simulated Environment
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Agnieszka Lyons; Caroline Tagg – Applied Linguistics, 2024
This paper explores the use of mobile technologies in facilitating offline encounters, through a post-digital lens which posits the digital not as new or disruptive but as a ubiquitous and accepted part of everyday social connectivities. In the paper, we explore ways in which migrants draw on jointly assembled semiotic repertoires, affordances,…
Descriptors: Technology Uses in Education, Handheld Devices, Electronic Learning, Migrants
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Shugang Li; Kexin Peng; Boyi Zhu; Fang Liu – Education and Information Technologies, 2025
In the digital age, online learning platforms utilizing advanced technologies such as artificial intelligence can provide more diverse and abundant educational resources compared to offline learning environments. However, online learners still face emotional expression and inertia trap problems. Knowledge co-creation virtual teachers (KCVTs) can…
Descriptors: Technology Uses in Education, Artificial Intelligence, Electronic Learning, Web Based Instruction
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Aras Bozkurt; Ramesh C. Sharma – Asian Journal of Distance Education, 2024
This study explores the transformative potential of Generative AI (GenAI) and ChatBots in educational interaction, communication, and the broader implications of human-GenAI collaboration. By examining the related literature through data mining and analytical methods, the paper identifies three main research themes: the revolutionary role of…
Descriptors: Algorithms, Artificial Intelligence, Man Machine Systems, Technology Uses in Education
Charles Buehler – ProQuest LLC, 2023
Online education and virtual learning spaces have become increasingly incorporated into the educational landscape. Even before the Covid-19 pandemic closed most institutions in 2020 for in-person learning, online education was growing rapidly. As the world emerged from the pandemic, online education and virtual learning environments of all types…
Descriptors: Professional Development, Shared Resources and Services, Electronic Learning, Student Participation
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Ahmad Samed Al-Adwan; Mutaz M. Al-Debei – Education and Information Technologies, 2024
The interest in metaverse technology has risen notably in higher education learning contexts. Due to the global spread of the Covid-19 pandemic, higher education institutions are now increasingly emphasising online interactive learning. Higher education institutions are currently investigating the potential of metaverse technology to enhance…
Descriptors: Technology Uses in Education, Computer Simulation, Electronic Learning, Interaction
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Catherine A. Cherrstrom; Brittany Hyden; Carrie J. Boden; Shailen Singh; Lei Xie – International Journal of Adult Education and Technology, 2024
Educational technology facilitates convenient access to online programs for adult students but also presents challenges. Using a conceptual framework of Knowles' andragogy process of program development and learner interaction theory, this study examined ed tech in an online degree program designed to serve adult students. Participants included…
Descriptors: Educational Technology, Adult Learning, Electronic Learning, Program Development
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Khanyisile Twabu – Discover Education, 2025
This article proposes a novel conceptual framework that integrates Artificial Intelligence (AI) with Cognitive Load Theory (CLT) and the Cognitive Theory of Multimedia Learning (CTML) to enhance Open Distance eLearning (ODeL) systems. By bridging the gap between traditional cognitive theories and cutting-edge AI technologies, this framework…
Descriptors: Cognitive Processes, Difficulty Level, Multimedia Instruction, Artificial Intelligence
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Hamed Hosseini Zarrabi; Morteza Rezaei-Zadeh; Abasalt Khorasani – Technology, Pedagogy and Education, 2024
While effective interaction is the most important element of any learning environment, its importance in e-learning has been often ignored. As a result, many e-learning environments suffer from lack of impactful interactions, leading to diminished student engagement. This study aims to address this gap by investigating methods to optimise…
Descriptors: Teaching Methods, Problem Solving, Interaction, Electronic Learning
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Sunita J. Kathuria – Journal of Educational Technology, 2024
The rapid growth of social media platforms has reshaped various facets of life, including education. Instagram, primarily an audio-visual content-sharing platform, is increasingly being perceived as a potential learning tool. This study explores the usage and perception of Instagram as an educational tool, focusing on its role in engagement and…
Descriptors: Social Media, Technology Uses in Education, Audiovisual Aids, Information Dissemination
Scott Alan Hauert – ProQuest LLC, 2023
Multimedia technologies allow instructional designers to transform interpersonal interactions into interactions between learners and content. These learner-content interactions are more scalable in online, asynchronous distance education (DE) than interactions between learners and the instructor or interactions among learners. Additionally,…
Descriptors: Interaction, Multimedia Materials, Technology Uses in Education, Electronic Learning
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