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Silvia Heubach; Tuyetdong Phan-Yamada – Journal of Statistics and Data Science Education, 2025
We describe a hands-on project in which students collect data on the impact of distracted driving on driver reaction time. Initially they do this in class via a virtual driving applet, using themselves and fellow students as test subjects. Different applet versions simulate driving with and without distraction and measure the time it takes to…
Descriptors: Statistics, Relevance (Education), Student Projects, Experiential Learning
Alexandra Hain; Sarira Motaref – Journal of STEM Education: Innovations and Research, 2023
The ability to predict spatial elements based on two-dimensional figures, evaluate engineering elements, identify expected deformations, and predict possible failure mechanisms are critical for engineers. However, in applied mechanics courses, many undergraduate engineering students struggle with applying these skills to engineering problems.…
Descriptors: Computer Simulation, Visual Aids, Undergraduate Students, Engineering Education
Skinner, Timothy J. – ProQuest LLC, 2023
There have been few, if any, metacognitive studies conducted on what community college students think about their learning when augmented reality technology is introduced to the learning environment. This qualitative collective case study looked at how emerging technologies, specifically augmented reality, within a community college classroom…
Descriptors: Community College Students, Student Attitudes, Metacognition, Simulated Environment
Sandra Elsom; Colleen Stieler-Hunt; Margaret Marshman – Interactive Learning Environments, 2024
Proponents of game-based learning see potential for the inclusion of Alternate Reality Games (ARGs) in higher education. Research has shown that an ARG can support the induction and socialisation of students but engagement in educational ARGs has been disappointing. We explored whether students could learn via an ARG embedded in curriculum: if…
Descriptors: Computer Simulation, Integrated Curriculum, Game Based Learning, Educational Games
James Planey; Taehyun Kim; Emma Mercier; Robb Lindgren – Interactive Learning Environments, 2024
Immersive technologies have the potential to play unique roles in the collaborative problem-solving process. To advance research in these contexts, new methods of documenting group collaboration with technology are necessary. The goal of this paper is to develop and utilize a coding scheme that enables investigation of the nature of collaborative…
Descriptors: Learning Processes, Cooperative Learning, Problem Solving, Computer Simulation
Case, Catherine; Jacobbe, Tim – Statistics Education Research Journal, 2018
Although hypothesis testing is ubiquitous in data analysis, research suggests it is commonly misunderstood. Simulation-based inference methods have potential to make student thinking visible, thus providing a valuable lens to analyze developing conceptions about inference. This paper identifies difficulties made visible through simulation-based…
Descriptors: Statistics, Statistical Inference, Logical Thinking, Introductory Courses
Lesser, Lawrence M.; Wagler, Amy E.; Salazar, Berenice – Statistics Education Research Journal, 2016
English language learners (ELLs) are a rapidly growing part of the student population in many countries. Studies on resources for language learners--especially Spanish-speaking ELLs--have focused on areas such as reading, writing, and mathematics, but not introductory probability and statistics. Semi-structured qualitative interviews investigated…
Descriptors: Postsecondary Education, Spanish Speaking, English (Second Language), English Language Learners
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers