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Tong Yang – Science Insights Education Frontiers, 2024
Comprehensive practice education is an integral part of the basic education curriculum, aiming to train students to connect textbook knowledge with real-world life through hands-on manipulations and in-person experiences in off-campus settings. In response to the challenges arising in the current enactment of the comprehensive practice curriculum…
Descriptors: Foreign Countries, Case Studies, Experiential Learning, Computer Assisted Instruction
Ottenad, Autumn H. – ProQuest LLC, 2023
This research endeavors to investigate the factors that influence satisfaction with online learning among secondary students in hybrid or blended environments in the United States. With a focus on social-emotional learning and digital citizenship, the study begins the exploration and the impact of teacher interactions, teaching presence,…
Descriptors: Predictor Variables, Secondary School Students, Student Satisfaction, Electronic Learning
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Azam Ghazali; Zakiah Mohamad Ashari; Joanne Hardman; Mohd Nazir Md Zabit – Journal of Turkish Science Education, 2025
Early science learning has the potential to enhance children's social interaction development, but a lack of resources in schools requires well-structured activities and a supportive learning environment. In a project aimed at helping children develop an interest in science education from an early age, this describes a Project-Based,…
Descriptors: Active Learning, Student Projects, Technology Uses in Education, Science Education
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Tony Lee; Vincent Cho – Journal of Educational Technology Systems, 2025
This study investigated the role of generative artificial intelligence (AI) tools in facilitating informal digital English learning activities among second language (L2) learners in a Chinese context. It explored how factors like learners' ideal L2 self-imagination, international posture, and perceptions of information quality influence their…
Descriptors: Artificial Intelligence, Blended Learning, Technology Uses in Education, Learning Activities
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Chi-Jen Lin; Husni Mubarok – Interactive Learning Environments, 2024
Fostering young learners' computational thinking in AI-based robots is a crucial issue in educational settings. However, there was the complexity of technology in supporting learning activities and the gender gap issue, so an appropriate strategy is needed to guide students to achieve the learning goals. In this study, an AI (Artificial…
Descriptors: Computation, Thinking Skills, Blended Learning, Artificial Intelligence
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Letitia Bergantz; Marla Williams – Distance Learning, 2024
Technology and globalization in education have dramatically changed the landscape for teachers. New roles for teachers include resource providers, content specialists, learning facilitators, and lifelong learners. This is especially true in the ever-changing fields of science, technology, engineering, and mathematics (STEM). Therefore, colleges…
Descriptors: STEM Education, Preservice Teacher Education, Hands on Science, Learning Activities
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Dong-Qiang Lin; Yu-Cheng Chen; Xin-Yu Chen; Shan-Jing Yao – Journal of Chemical Education, 2024
While process simulation tools offer immense potential in chemical engineering, effectively integrating them into the educational curriculum poses challenges. This work explored and practiced online-offline blended teaching in process simulation courses. The design of this blended course was based on a comparison of students' performances in fully…
Descriptors: Blended Learning, Simulation, Courses, Teaching Methods
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Tlili, Ahmed; Huang, Ronghuai; Shehata, Boulus; Liu, Dejian; Zhao, Jialu; Metwally, Ahmed Hosny Saleh; Wang, Huanhuan; Denden, Mouna; Bozkurt, Aras; Lee, Lik-Hang; Beyoglu, Dogus; Altinay, Fahriye; Sharma, Ramesh C.; Altinay, Zehra; Li, Zhisheng; Liu, Jiahao; Ahmad, Faizan; Hu, Ying; Salha, Soheil; Abed, Mourad; Burgos, Daniel – Smart Learning Environments, 2022
The Metaverse has been the centre of attraction for educationists for quite some time. This field got renewed interest with the announcement of social media giant Facebook as it rebranding and positioning it as Meta. While several studies conducted literature reviews to summarize the findings related to the Metaverse in general, no study to the…
Descriptors: Computer Simulation, Technology Uses in Education, Artificial Intelligence, Educational Benefits
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M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
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Fegely, Alex G.; Hagan, Heather N.; Warriner, George H., III – E-Learning and Digital Media, 2020
This article presents the Blended Learning Virtual Reality Inquiry Framework, an original framework for creating virtual reality inquiry-based lessons for the modern technology-driven classroom. The framework shared in this article invokes research on blended learning , experiential learning, and inquiry-based learning to structure a virtual…
Descriptors: Blended Learning, Inquiry, Active Learning, Computer Simulation
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Scollan, Angela; Farini, Federico – International Journal of Early Years Education, 2020
A rich tradition of pedagogical and psychological research has explored the impact of technology on the cognitive and social development of the child. However, little research has focused on the implications of the use of digital technologies in educational settings for children's agency. This article introduces hybrid-transitions as a theoretical…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, Interaction
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Derek L. Choi-Lundberg; Kerryn Butler-Henderson; Kristyn Harman; Joseph Crawford – Australasian Journal of Educational Technology, 2023
In the years prior to the COVID-19 pandemic, there was considerable innovation in designing and implementing teaching and learning with technology in fully online, face-to-face and blended modes. To provide an overview of technology-enhanced learning in higher education, we conducted a systematic literature review following PRISMA guidelines of…
Descriptors: Higher Education, Instructional Design, Digital Literacy, Influence of Technology
Brennan, Jonathan – Jossey-Bass, An Imprint of Wiley, 2020
"Engaging Learners through Zoom" delivers numerous practical strategies and helpful advice on how to engage students virtually. Many of the tools are also applicable in face-to-face and hybrid environments. Backed by cognitive neuroscience research, this book is a collection of dozens of active, synchronous online learning structures…
Descriptors: Educational Technology, Technology Uses in Education, Learner Engagement, Videoconferencing
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Heilporn, Géraldine; Lakhal, Sawsen; Bélisle, Marilou – International Journal of Educational Technology in Higher Education, 2021
This qualitative study examined how teachers fostered student engagement in blended learning (BL), i.e., blended, blended online, and blended synchronous courses that combine synchronous and asynchronous activities. Twenty semi-structured interviews with teachers in various disciplines, at the undergraduate or graduate level in four universities,…
Descriptors: Learner Engagement, Blended Learning, Educational Technology, Technology Uses in Education
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Kulmala, Kimmo; Kokkonen, Tommi; Kontro, Inkeri – Physics Education, 2021
Active learning yields better learning outcomes than traditional, lecture-based teaching. Common approaches in large lecture courses are activating elements during the lectures and warm-up activities using online learning environments. However, implementing warm-up exercises, on which students work on by themselves makes formative feedback…
Descriptors: Feedback (Response), Active Learning, Physics, Science Instruction
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