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Yizhen Wang – Innovation in Language Learning and Teaching, 2025
Purpose: This study investigated the effects of an AR application (Civilisations AR) on EFL learners' oral proficiency in the dimensions of content, fluency, vocabulary, pronunciation, and grammar, as well as their attitudes and perceptions toward AR technology. Design: Utilizing a quasi-experiment, twenty-four EFL learners engaged in a…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Learning
Hoang, Diem Thi Ngoc; McAlinden, Maggie; Johnson, Nicola F. – Innovation in Language Learning and Teaching, 2023
Purpose: This paper aimed to explore the potential of virtual reality (VR) to develop the oral proficiency of English as Foreign Language (EFL) students and their perceptions of using VR mobile technology in EFL learning. Design/methodology/approach: Drawn from an ecological perspective utilizing a mixed methods design, 23 students in an…
Descriptors: Computer Simulation, Handheld Devices, Electronic Learning, Technology Uses in Education
Thang Ho-Minh; Suksan Suppasetseree – Educational Process: International Journal, 2025
Background/purpose: This study explores the integration of Augmented Reality (AR) into English for Tourism and Hospitality (ETH) instruction to examine its effects on the speaking skills of Vietnamese EFL university students. The research investigates how AR-supported lessons influence learners' fluency, pronunciation, confidence, and engagement…
Descriptors: Foreign Countries, Computer Simulation, English for Special Purposes, Tourism
Eisenlauer, Volker; Sosa, Diana – Designs for Learning, 2022
This article explores relevant conceptual frameworks and design principles for the planning and implementation of a virtual reality (VR) learning environment in English as a foreign language (EFL) contexts. The primary focus is on what knowledge teachers need to acquire when designing and implementing a spherical video-based training world that…
Descriptors: Video Technology, Computer Simulation, English (Second Language), Second Language Learning
Xie, Ying; Chen, Yan; Ryder, Lan Hui – Computer Assisted Language Learning, 2021
This article reports a mixed-methods study about using virtual reality (VR) tools (Google Cardboard and Expeditions) for developing students' oral proficiency in learning Chinese as a second language. Twelve students role-played as tour guides for six locations throughout a semester: four of them with VR tools and two without. Data collection…
Descriptors: Electronic Learning, Computer Simulation, Foreign Countries, Second Language Learning
Tsai, Shu-Chiao – Journal of Educational Computing Research, 2023
Due to the outbreak of COVID 19, an online bilingual curriculum was conducted via "Google Meet." The learning material was developed and implemented by using a smartphone application, STEMUP, based on augmented reality (AR) and automatic speech recognition (ASR) technologies. This study investigated the oral performance and perceptions…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, College Students
Ondarra, Kristi Jauregi – Research-publishing.net, 2019
When organising TeleCollaboration (TC) encounters at primary or secondary schools, especially technological and organisational complexity, alongside pedagogical issues, plays an essential role in the degree of success of the exchanges. Within the European TeCoLa project, pilot experiences have been organised using innovative but 'simple'…
Descriptors: Elementary Secondary Education, Telecommunications, Educational Technology, Technology Uses in Education
Angelini, M. Laura; García-Carbonell, Amparo – Teaching English with Technology, 2019
Foreign language teachers and researchers face a major challenge enabling students' learning. Not only must they provide training in the target language, but they must also find ways to optimise class time and enhance students' communication skills in the target language. How does technology intersect with English teaching in ways that benefit…
Descriptors: English (Second Language), Second Language Instruction, Engineering Education, College Students
Kassim, Samar; Witkin, Neil; Stone, Adam – Research-publishing.net, 2019
The aim of this study was to discover what potential benefits of Virtual Reality (VR) use students perceived in comparison to smartphone use in an English-speaking activity. Two surveys were conducted over three interventions in order to ascertain these student perceptions. Ten students enrolled in an elective English class at a Japanese…
Descriptors: Foreign Countries, College Students, Second Language Learning, English (Second Language)
Ochoa Alpala, Carol Anne; Ortíz García, William Ricardo – PROFILE: Issues in Teachers' Professional Development, 2018
This research paper reports on the development of oral presentation skills in a 3D virtual world called "Moviestorm" machinima, in contrast with real-life videos. In this way, the implementation of both types of videos sought to promote the improvement of oral communication skills, specifically oral presentations in a foreign language,…
Descriptors: Foreign Countries, College Students, Private Colleges, English for Special Purposes