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Torbaghan, Mehran Eskandari; Sasidharan, Manu; Jefferson, Ian; Watkins, Jonathan – IEEE Transactions on Education, 2023
Through this study, a vehicle to enhance existing education curricula was demonstrated, by exposing students to research-informed educational activities and to experience the key digital systems used in different industrial sectors. Digital skills are in high demand across the globe, with over a million digitally skilled people required by 2022 in…
Descriptors: Digital Literacy, Computer Literacy, Problem Based Learning, Skill Development
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
Abdunabi, Ramadan; Hbaci, Ilham; Ku, Heng-Yu – Journal of Information Technology Education: Research, 2019
Aim/Purpose: Currently, Information Systems (IS) departments in business schools are moving towards integrating learning to program or code in their undergraduate core courses. Many factors affecting IS student success in learning to program have been identified, but there is still a dearth of knowledge about student perceptions on their own…
Descriptors: Undergraduate Students, Student Attitudes, Self Efficacy, Programming
Tsai, Chia-Wen – Interactive Learning Environments, 2016
As more and more educational institutions are providing online courses, it is necessary to design effective teaching methods integrated with technologies to benefit both teachers and students. The researcher in this study designed innovative online teaching methods of team-based learning (TBL) and co-regulated learning (CRL) to improve students'…
Descriptors: Student Development, Online Courses, Teamwork, Cooperative Learning
Thang, Siew Ming; Lee, Yit Sim; Zulkifli, Nurul Farhana – Computer Assisted Language Learning, 2012
This study investigated the effects of the construction and development of electronic portfolios (e-portfolios) on a small user population at a public university in Malaysia. The study was based on a three-month Information and Communication Technology (ICT) and language learning course offered to the undergraduates of the university. One of the…
Descriptors: Portfolios (Background Materials), Class Activities, Computer Assisted Instruction, Program Effectiveness
Webber, Dana E. – ProQuest LLC, 2013
Using technology to develop a collaborative-reflective teaching practice in a world language education methods course block for teaching certification creates unique opportunities for world language education undergraduates to learn to develop synthecultural competence for education. Such a program allows undergraduates to expand their capacity to…
Descriptors: Language Teachers, Second Language Learning, Second Language Instruction, Reflective Teaching

Khan, M. B. – Journal of Educational Technology Systems, 1998
Examines the extent of changes in basic computer literacy of incoming undergraduate business students in 1996 and determines whether these changes are statistically significant compared to skills in 1990. Results support the notion that computer skills are being acquired by students at early ages; the rate of change will be faster with time. (AEF)
Descriptors: Business Education, Computer Literacy, Futures (of Society), Higher Education

Zhang, Yixin; Espinoza, Sue – Journal of Educational Computing Research, 1997
This study of 296 undergraduate students investigates relationships concerning computer efficacy, attitudes toward computers, and need for learning computer skills. Multiple regression revealed attitudes toward computers, and computer self-efficacy, were significant predictors of the need for learning computing skills between two groups of…
Descriptors: Computer Anxiety, Computer Attitudes, Computer Literacy, Higher Education

Mathis, Saralyn G. – TechTrends, 2002
Describes a project at The Richard Stockton College of New Jersey to encourage women to enroll in courses with a large computer technology component and to enable those women to be successful when they take computing courses. Explains the development of a first-year seminar that was created to improve women's computer skills. (LRW)
Descriptors: College Freshmen, Computer Literacy, Computer Science Education, Curriculum Development

Davis, Philip – T.H.E. Journal, 1999
Reports on the quantitative findings from a survey of Cornell University undergraduates and on qualitative findings from a prior focus group that investigated computer literacy and the most effective methods to learn computer-literacy skills. Implications for supporting student computing needs are discussed. (LRW)
Descriptors: Computer Literacy, Computer Uses in Education, Focus Groups, Higher Education

Russon, A. E.; And Others – Computers in Human Behavior, 1994
Describes a study that investigated how to teach computer skills to undergraduate female novice users through the design of an instructional manual that facilitated learning computer skills and increased computer self-efficacy by using familiar analogies. Treatment of the experimental and control groups is explained, and measurement techniques are…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Literacy, Females
Monk, David; And Others – 1996
The Ad Hoc Committee on the Cornell University (New York) College of Agriculture and Life Sciences (CALS) Student Computing Competencies was appointed in the fall of 1995 to determine (1) what all CALS undergraduate students should know about computing and related technologies; (2) how the college can make it possible for students to develop these…
Descriptors: Agricultural Education, Biological Sciences, Computer Attitudes, Computer Literacy