NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 57 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ting-Ting Wu; Edi Sarwono; Yueh-Min Huang – Social Psychology of Education: An International Journal, 2025
Laboratories play a central role in engineering education. Current technology enables virtual experiences that challenge the traditional concept of teaching laboratories for undergraduate engineering students. Integrating technology, such as virtual laboratories, allows students to learn foundational experimental skills; however, it lacks…
Descriptors: Engineering Education, Laboratories, Computer Simulation, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Wei Wei; Rong Xia; Haoming Lin; Ziqi Chen; Xiaoshu Xu – Educational Technology & Society, 2025
The development of classroom-based formative assessment is crucial for preservice teachers. This study investigated the extent to which Virtual Reality (VR) simulation may improve teacher trainees' self-efficacy and influence their preferences regarding classroom-based formative assessment practices. A total of 66 pre-service language teacher…
Descriptors: Computer Simulation, Technology Uses in Education, Preservice Teachers, Formative Evaluation
Peer reviewed Peer reviewed
Direct linkDirect link
Sarah Alturkustani; Ashley Durfee; Olivia F. O'Leary; Siobhain M. O'Mahony; Conor O'Mahony; Mutahira Lone; Andreea Factor – Anatomical Sciences Education, 2025
Anatomy is fundamental to medical disciplines. However, its complexity can be challenging to learners, and traditional anatomy teaching may not be easily accessible. Virtual Reality has the potential to supplement anatomy education, but its effectiveness depends on students' willingness to accept it. This study aimed to measure students'…
Descriptors: Student Attitudes, Computer Simulation, Anatomy, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Xiao-Fan Lin; Seng Yue Wong; Wei Zhou; Weipeng Shen; Wenyi Li; Chin-Chung Tsai – International Journal of Science and Mathematics Education, 2024
Research evidence indicated that a specific type of augmented reality-assisted (AR-assisted) science learning design or support might not suit or be effective for all students because students' cognitive load might differ according to their experiences and individual characteristics. Thus, this study aimed to identify undergraduate students'…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Foreign Countries
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gungor, Almer; Kool, Denise; Lee, May; Avraamidou, Lucy; Eisink, Niek; Albada, Bauke; van der Kolk, Koos; Tromp, Moniek; Bitter, Johannes Hendrik – EURASIA Journal of Mathematics, Science and Technology Education, 2022
The purpose of this study was to evaluate the impact of virtual reality on undergraduate students' self-efficacy, self-concept, interest, and laboratory anxiety in an introductory chemistry course. We used a mixed-methods approach to improve our understanding of how these factors mediate student learning. The findings showed that (i) the use of…
Descriptors: Computer Simulation, Chemistry, Science Experiments, Self Efficacy
Peer reviewed Peer reviewed
Direct linkDirect link
Jared P. Canright; Suzanne White Brahmia – Physical Review Physics Education Research, 2024
We report on a study of the effects of laboratory activities that model fictitious laws of physics in a virtual reality environment on (i) students' epistemology about the role of experimental physics in class and in the world; (ii) students' self-efficacy; and (iii) the quality of student engagement with the lab activities. We create…
Descriptors: Physics, Science Instruction, Self Efficacy, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Luo, Yan; Du, Huan – Smart Learning Environments, 2022
With advantages such as ease of use and low cost, desktop virtual reality (VR) technologies are increasingly being used in practical learning. This study aims to clarify the relationship among students' self-efficacy, goal orientation, technology acceptance [e.g., perceived usefulness (PU) and perceived ease of use (PEOU)] and learning behavior,…
Descriptors: Electronic Learning, Computer Simulation, Self Efficacy, Goal Orientation
Peer reviewed Peer reviewed
Direct linkDirect link
Cheng Wei Lim; Kong Yen Liew; Sie Hui Lim; Manraj Singh Cheema; Puteri Suhaiza Sulaiman; Hanis Hazeera Harith; Hasni Idayu Saidi; Chau Ling Tham – International Journal of Educational Technology in Higher Education, 2024
The high cost of establishing a cell and tissue culture facility has denied students an opportunity to practice proper aseptic techniques during their studies. An in-house application named AsepticTech Virtual Reality (VR) was developed to simulate a cell and tissue culture facility for students to train their aseptic techniques virtually.…
Descriptors: Student Attitudes, Science Instruction, Teaching Methods, Cytology
Peer reviewed Peer reviewed
Direct linkDirect link
Emin Ibili; Melek Ölmez; Abdullah Cihan; Firat Bilal; Aysel Burcu Ibili; Nurullah Okumus; Mark Billinghurst – Interactive Learning Environments, 2024
The aim of this study is to investigate the determinants that affect undergraduate students' behavioral intentions to continue learning computer hardware concepts utilizing a Metaverse-based system. The current study examined the factors influencing students' adoption of Metaverse technology at the tertiary level using a model based on the…
Descriptors: Student Behavior, Intention, Computer Simulation, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Hulsbergen, Michiel H.; de Jong, Jutta; van der Smagt, Maarten J. – Psychology Learning and Teaching, 2023
To aid in teaching dialogue skills a virtual simulator called "Communicate!" was developed at Utrecht University. Teachers can build scenarios for students to practice dialogues with a virtual character. In two experiments (n = 128 and 133, a year apart), we investigated if and how "Communicate!" can be an effective aid to…
Descriptors: Computer Simulation, Dialogs (Language), Foreign Countries, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Caroline Archambault; Geerte Verduijn – Journal of Experiential Education, 2024
Background: University teachers in various fields have turned to the experiential tool of poverty simulations to help prepare students to work effectively and ethically with people living in poverty. Their efficacy is reportedly mixed. While several studies claim positive results on student knowledge, skills, and attitudes, others highlight risks…
Descriptors: Foreign Countries, Undergraduate Students, College Faculty, Poverty
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Chin-Yu; Chang, Shao-Chen; Hwang, Gwo-Jen; Zou, Di – Interactive Learning Environments, 2023
Speaking is a challenge for most English learners owing to the lack of practicing environments and partners. The virtual reality (VR) technology has changed this situation by providing learners with rich opportunities for practice. In VR-based practicing environments, peer tutoring is a common strategy for promoting peer assistance. However, in…
Descriptors: Second Language Learning, English (Second Language), Speech Communication, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Ying-Lien Lin; Wei-Tsong Wang – Journal of Educational Computing Research, 2025
Virtual-reality business simulation games (VRBSGs) have garnered attention in management education. However, investigating the design of efficient VRBSGs from an integrated perspective of social cognitive, self-determination, and cognitive load theories is crucial but under-addressed. Therefore, this study developed a VRBSG learning system to…
Descriptors: Undergraduate Students, Business Education, Computer Simulation, Game Based Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Thang Ho-Minh; Suksan Suppasetseree – Educational Process: International Journal, 2025
Background/purpose: This study explores the integration of Augmented Reality (AR) into English for Tourism and Hospitality (ETH) instruction to examine its effects on the speaking skills of Vietnamese EFL university students. The research investigates how AR-supported lessons influence learners' fluency, pronunciation, confidence, and engagement…
Descriptors: Foreign Countries, Computer Simulation, English for Special Purposes, Tourism
Annette Kaye Stelter – ProQuest LLC, 2022
This study explores allied health undergraduate students' experiences learning human anatomy through Augmented Reality (AR) technology compared to other modalities in a private university. The research used multivariate analysis to measure and understand the impact of AR on the learning of human anatomy by undergraduate allied health students,…
Descriptors: Laboratory Procedures, Allied Health Occupations Education, Undergraduate Students, Human Body
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4