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Felix Averbeck; Simon Leifeling; Katja Müller; Thomas Schoenfelder – Electronic Journal of e-Learning, 2024
The use of virtual reality and 360° videos has been little researched so far, especially in social work studies and teaching. The reasons for this are the low prevalence of VR headsets in social work courses and the fundamental technological deficit in social work, which means the lack of clear causal chains within it. Professionals must adapt…
Descriptors: Computer Simulation, Computer Uses in Education, Video Technology, Social Work
Mortaza Mardiha, Sayyed; Alibakhshi, Goudarz; Mazloum, Masoumeh; Javaheri, Reza – Electronic Journal of e-Learning, 2023
A review of the related literature shows that flipped learning has greatly affected the students' academic progress. However, despite a large number of studies on different forms of electronic learning, electronic flipped classrooms and traditional electronic(virtual) learning have not been compared to date. This study was an attempt to…
Descriptors: Foreign Countries, Flipped Classroom, Educational Technology, COVID-19
Jorge Oceja; Carmen Álvarez-Álvarez – Electronic Journal of e-Learning, 2025
Although the term streaming is polysemic, nowadays it is generally understood as real time communication between broadcasters of information (or streamers) and their community, through popular platforms such as Twitch or YouTube Live. As there is a lack of knowledge about the educational impact of this kind of streaming on higher education, the…
Descriptors: Video Technology, Computer Mediated Communication, Social Media, Educational Practices
Xiu, Ying; Thompson, Penny – Electronic Journal of e-Learning, 2020
Video is a rich medium that conveys more social cues than text. Use of video in an online discussion forum therefore has the potential to increase social presence in online learning environments. This experimental study compared a group using video for a portion of the required discussion posts to a group using only text in an online undergraduate…
Descriptors: Computer Mediated Communication, Asynchronous Communication, Video Technology, Electronic Learning
Adams, Aubrie; Toh, Weimin – Electronic Journal of e-Learning, 2021
Although serious games are generally praised by scholars for their potential to enhance teaching and e-learning practices, more empirical evidence is needed to support these accolades. Existing research in this area tends to show that gamified teaching experiences do contribute to significant effects to improve student cognitive, motivational, and…
Descriptors: Psychological Patterns, Video Games, Video Technology, College Students
Huang, Hong; Li, Yongji – Electronic Journal of e-Learning, 2021
This article discusses the emerging presence of online livestreaming programs for computer coding education. The typologies of motivations from a user-gratification perspective were explored from live coding streaming platforms such as "Twitch.tv" and "LiveEdu.tv". Categories of motivations were identified from the literature.…
Descriptors: Video Technology, Synchronous Communication, Programming, Computer Science Education
Haaranen, Ari; Saarti, Jarmo – Electronic Journal of e-Learning, 2020
The aim of this case study was to evaluate whether there had been educational changes and if so, in which phases of implementation and institutionalization in three African higher education institutions. The changes were evaluated from the point-of-view of trainees in the field of e-learning and library services during the project conducted in…
Descriptors: Case Studies, Change Agents, Electronic Learning, Library Services
Seo, Ji-Young – Electronic Journal of e-Learning, 2022
The present study investigates the preferences of students regarding the principles for the effective design of instructional videos to identify factors that influence engagement. A questionnaire was distributed to 232 students enrolled in online liberal arts classes at a private university in South Korea. Frequency analysis was conducted to…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Second Language Learning
Tan, Qing; Chang, William; Kinshuk – Electronic Journal of e-Learning, 2015
AR technology can be considered as mainly consisting of two aspects: identification of real-world object and display of computer-generated digital contents related the identified real-world object. The technical challenge of mobile AR is to identify the real-world object that mobile device's camera aim at. In this paper, we will present a…
Descriptors: Educational Technology, Telecommunications, Simulated Environment, Computer Simulation
Gachago, Daniela; Cronje, Franci; Ivala, Eunice; Condy, Janet; Chigona, Agnes – Electronic Journal of e-Learning, 2014
While digital storytelling has entered higher education as a vehicle to reflect on issues of identity and difference, there is a paucity of research framed by a critical perspective unpacking underlying power structures in the classroom. This study reports on an ongoing project in a South African pre-service Teacher Education course in which…
Descriptors: Foreign Countries, Learning Modalities, Preservice Teachers, Resistance (Psychology)
Hautopp, Heidi; Ejsing-Duun, Stine – Electronic Journal of e-Learning, 2020
This study investigates how the use of visual facilitation and representations, e.g. visualisations and video productions, combined with peer-feedback sessions can create exploratory approaches to game design in online teaching. The article analyses an iterative game development process in an online learning context. The empirical data is…
Descriptors: Visual Aids, Visualization, Video Technology, Film Production
Hutchings, Maggie; Quinney, Anne – Electronic Journal of e-Learning, 2015
The adoption of enabling technologies by universities provides unprecedented opportunities for flipping the classroom to achieve student-centred learning. While higher education policies focus on placing students at the heart of the education process, the propensity for student identities to shift from partners in learning to consumers of…
Descriptors: Educational Technology, Video Technology, Homework, Blended Learning
Barber, Wendy; King, Sherry; Buchanan, Sylvia – Electronic Journal of e-Learning, 2015
The purpose of this paper is to qualitatively examine the relationship between problem based learning, authentic assessment and the role of community in fostering learning in digital contexts. The authors used "Digital Moments" to create a meaningful learning environment and build the online class community. They then collaboratively…
Descriptors: Problem Based Learning, Cooperative Learning, Online Courses, Communities of Practice
Stolzenberg, Daniel; Pforte, Stefan – Electronic Journal of e-Learning, 2007
Rapid eLearning is an ongoing trend which enables flexible and cost-effective creation of learning materials. Especially, lecture recording has turned out to be a lightweight method particularly suited for existing lectures and blended learning strategies. In order to not only sequentially play back but offer full fledged navigation, search and…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Technology, Video Technology
Lynch, Kathy; Barr, Nigel; Oprescu, Florin – Electronic Journal of e-Learning, 2012
Paramedic students need to acquire knowledge and skills necessary to perform basic as well as complex clinical skills, to ensure patient safety, and to manage sophisticated equipment. Time and resource pressures on students, teaching staff and institutions have led health professional educators to develop and embrace alternative opportunities such…
Descriptors: Allied Health Personnel, Clinical Experience, Vignettes, Video Technology
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