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Showing 1 to 15 of 62 results Save | Export
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Walan, Susanne; Flognman, Jeanni; Kilbrink, Nina – Education 3-13, 2020
In this study children's learning of the concept, stability, during some building activities were investigated. It was also examined how a story can create meaning, having the children build for some animals in the story. Two preschool teachers and 10 children participated. Data consisted of video-recordings from activities with the children and…
Descriptors: Preschool Education, Teaching Methods, Technology Education, Design
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Yrjönsuuri, Varpu; Kangas, Kaiju; Hakkarainen, Kai; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2019
Co-invention projects in elementary school engage pupils in complex, open-ended design tasks in a practical, hands-on way. Physical materials are an intrinsic part of design, involving trasformation of conceptual ideas into material forms, such as prototypes. These tangible objects mediate embodied thinking and act as material-social mediators of…
Descriptors: Design, Elementary School Students, Student Projects, Teaching Methods
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Hua Zheng; Robert Maribe Branch; Lu Ding; Dongho Kim; Eulho Jung; Zhenqiu Lu; Tong Li; Zilong Pan; Meehyun Yoon – Active Learning in Higher Education, 2024
This study examined the effects of an integrated approach that combines segmentation and self-explanation designs on learner achievement for meaningful video-based learning. This was a pretest-posttest research design with a sample size of 121 participants randomly assigned to one of four different types of video instructions (continuous,…
Descriptors: Video Technology, Academic Achievement, Design, Teaching Methods
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Kun Zhao; Cong Peng; Yue Wu – International Journal of Web-Based Learning and Teaching Technologies, 2024
The update of artificial intelligence (AI) is triggering the innovation of education concepts, education methods, and education means. This paper takes the impact of contemporary visual communication design on design methods, design means, and presentation methods brought by AI as the starting point; combines the possibilities brought by the…
Descriptors: Communication (Thought Transfer), Visual Aids, Design, Artificial Intelligence
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Leisi Pei; Morris Siu-Yung Jong; Junjie Shang; Guang Ouyang – British Journal of Educational Technology, 2025
Cognitive load is a critical internal state associated with learners' learning process and significantly influences learning outcomes. With the worldwide popularity of video-based learning (VBL), tracking real-time cognitive load variations becomes more and more important for the timely provision of adaptive learning support during the learning…
Descriptors: Diagnostic Tests, Brain, Cognitive Processes, Difficulty Level
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Sarah McCorkle; Jesse Strycker – International Journal of Designs for Learning, 2021
This design case focuses on the development of an alternative to Penn State's One Button Studio, but with a do-it-yourself mentality and a substantially smaller budget. The development of our one button video kiosk began as a class project but is part of a larger design-based research project. Video production is not something that all faculty,…
Descriptors: Video Technology, Production Techniques, Technology Uses in Education, College Faculty
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Bonnici, Isabelle; Greene, Henry; Azzopardi, Rose Marie; Azzopardi, Joseph; Liu, Ran; Bonnici, Joseph – International Journal of Education and Development using Information and Communication Technology, 2023
For centuries, the mighty pen dominated classroom pedagogy in academia. In the 1980s, PowerPoint emerged as a significant tool to enhance in-class presentations. For the most part, academic presentations were confined to the four walls of the classroom. In 2019, the Coronavirus pandemic emptied the campuses, causing a pivot in the classroom…
Descriptors: Educational Technology, Technology Uses in Education, Graphic Arts, Design
Michael David Brown – ProQuest LLC, 2023
Students in today's classrooms are immersed in technology outside the classroom walls, and then they enter classrooms without the use of any technological tools, and they doubt the relevance of education. To determine the impact of technology used in the classroom, this qualitative phenomenological research study's methodology gathered data using…
Descriptors: Technology Integration, Technology Uses in Education, Influence of Technology, Teacher Attitudes
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Kangas, Kaiju; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – Design and Technology Education, 2013
Design and Technology education is potentially a rich environment for successful learning, if the management of the whole design process is emphasised, and students' design thinking is promoted. The aim of the present study was to unfold the collaborative design process of one team of elementary students, in order to understand their multimodal…
Descriptors: Technology Education, Elementary School Students, Cooperative Learning, Design
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D. Oliveira; C. Guerra; M. J. Loureiro; G. Jeremias; J. L. Pereira – Educational Media International, 2024
The public's growing interest in epigenetics, particularly its applications in human health, underscores the significance of epigenetic mechanisms in regulating gene activity and promoting phenotypic diversity without altering DNA sequences. Within the framework of the Extended Evolutionary Synthesis, epigenetics is regarded as a non-genetic…
Descriptors: Genetics, Human Body, Health, Biodiversity
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Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
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Gaston, Joe P.; Guffey-McCorrison, Sarah K.; Rand, Angela D. – International Journal of Education in Mathematics, Science and Technology, 2023
The purpose of this mixed methods triangulation convergence study (Creswell & Clark, 2017) was to identify the differences between expressions of understanding through writing versus video reflection in a second-grade science classroom. Specifically, we analyzed the reflective piece of the design thinking of the engineering and design process…
Descriptors: Video Technology, Written Language, Reflection, Student Evaluation
Wyeth, Peta; Kervin, Lisa; Danby, Susan; Day, Natalie; Darmansjah, Aisha – OECD Publishing, 2023
This review examines the current literature on the use of digital technologies to support young children with special needs in early childhood education and care (ECEC). It identifies four key areas of focus, which relate to understanding and articulating the purpose and focus for integrating assistive technologies (ATs) in ECEC; activating and…
Descriptors: Early Childhood Education, Special Needs Students, Assistive Technology, Technology Integration
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Brown, Kylie; Fridman, Ilya – International Journal of Art & Design Education, 2020
This article presents the development and application of group feedback videos (GFVs) in design education. A case study shows how visually-rich GFVs were developed in a practice-based design studio subject where learners were required to work in teams and independently calibrate an ability to form judgements on the qualities of their own work.…
Descriptors: Art Education, Studio Art, Design, Feedback (Response)
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Kangas, Kaiju; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – International Journal of Technology and Design Education, 2013
The main goal of the present study was to provide insights into how disciplinary expertise might be infused into Design and Technology classrooms and how authentic processes based on professional design practices might be constructed. We describe elementary students' collaborative lamp designing process, where the leadership was provided by a…
Descriptors: Design, Video Technology, Elementary School Students, Expertise
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