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Showing 1 to 15 of 57 results Save | Export
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Jacob Beautemps; André Bresges; Sebastian Becker-Genschow – Journal of Science Education and Technology, 2025
This study investigates the impact of different animation styles on learning outcomes in physics, with a focus on explanations of the seasons. Using a combination of pre-post performance tests and eye tracking, we compared animations featuring a presenter with pure animations without a person in the frame. The sample consisted of students from a…
Descriptors: Electronic Learning, Animation, Video Technology, Technology Uses in Education
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Jason M. Harley; Byunghoon Ahn; Clarissa Hin-Hei Lau; Matthew Moreno – European Journal of Psychology of Education, 2025
Vaccine hesitancy was recently declared one of the ten greatest global health threats by the World Health Organization and research has linked it to low levels of health literacy. Health literacy can be supported by media literacy education which aims to heighten critical thinking and help individuals develop habits of inquiry and make appropriate…
Descriptors: Media Literacy, Animation, Video Technology, Technology Uses in Education
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Kevin L. Sager; Miho Aoki; Scott D. Goddard – Innovative Higher Education, 2024
We tested the educational effectiveness of an inquiry-guided approach (Lee et al., 2004; Prince & Felder in "Journal of Engineering Education, 95," 123-138, 2006) to teaching a possible outcome of statistical hypothesis testing known as type 1 error. The approach consisted of showing participants an animated space exploration video.…
Descriptors: Inquiry, Statistics Education, Active Learning, Space Exploration
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Sina Wardani Siregar; Dadang Sunendar; Nouval Nanola; Burhanudin – Elementary School Forum (Mimbar Sekolah Dasar), 2024
The ability to convey messages through sounds is known as language skills, with listening skills being one of its most essential components. Listening skills are developed by children before they can speak, read, and write. However, these skills are often neglected, which affects other language skills. To improve students' listening skills, it's…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Listening Skills
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Ruth Mathew; Niveta Ramakrishnan; Fiona Boland; Teresa Pawlikowska; Jane C. Holland – Anatomical Sciences Education, 2024
In modern medical curricula, embryology is typically taught through lectures, with a few institutions providing tutorials. The use of 3-D videos or animations enables students to study these embryological structures and how they change with time. The aim of this study was to assess the quality of cardiac embryology videos available on YouTube. A…
Descriptors: Medical Education, Embryology, Medicine, Anatomy
Elizabeth C. Bell – ProQuest LLC, 2024
This study aimed to determine if the T3 framework for technology in education impacts students' vocabulary learning, oral language, and reading comprehension, specifically for students labeled as English Language Learners (ELLs). Students were asked to learn two root words a week for four weeks. During each instructional week, students were asked…
Descriptors: Social Justice, Vocabulary Development, Technology Uses in Education, Oral Language
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Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
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Selay Arkün-Kocadere; Seyma Çaglar-Özhan – International Review of Research in Open and Distributed Learning, 2024
Via AI video generators, it is possible to create educational videos with humanistic instructors by simply providing a script. The characteristics of video types and features of instructors in videos impact video engagement and, consequently, performance. This study aimed to compare the impact of human instructors and AI-generated instructors in…
Descriptors: Video Technology, Lecture Method, Artificial Intelligence, Animation
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Jenny Crayne; Carla Herrán; Danielle F. Sumy; Marcie Benne; Todd Shagott; Lori Peek – International Journal of Science Education, Part B: Communication and Public Engagement, 2024
Publicly available technologies are only truly 'public' if people are aware of them and know how to use them. In the US, significant resources have been devoted to public education around the recently released ShakeAlert® earthquake early warning (EEW) system operated by the U.S. Geological Survey; however, those efforts have been inconsistently…
Descriptors: Public Education, Spanish, English, Seismology
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Barut Tugtekin, Esra; Dursun, Ozcan Ozgur – Education and Information Technologies, 2022
One of the objectives of this research is to develop and validate the Instructional Material Motivation Scale for Single-Use (IMMS-SU) instrument in the Turkish context. The IMMS-SU was developed and validated in a two-phased process on a sample of 1654 students. The Exploratory Factor Analysis revealed that IMMS-SU included 14 items…
Descriptors: Animation, Interaction, Video Technology, Program Effectiveness
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Akmalia, Rizkiana; Fajriana; Rohantizani; Nufus, Hayatun; Wulandari – Malikussaleh Journal of Mathematics Learning, 2021
The purpose of this development research is to determine the feasibility and effectiveness of using Powtoon animation learning media for flat-sided geometry. The development model used is the ADDIE model. The subjects of this study were students of class VIII-2 MTsS Syamsuddhuha ("junior high religious school"). The percentage results of…
Descriptors: Animation, Video Technology, Geometry, Mathematics Instruction
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Kátai, Zoltán; Osztián, Erika – International Journal of Instruction, 2021
In this paper the challenge of promoting computational thinking for all by contextualized computing education is addressed. The two phases learning session we designed was implemented in the AlgoRythmics environment which includes ten algorithmic dance choreographies (and attached interactive computer animations). In addition to previous studies…
Descriptors: Computer Science Education, Thinking Skills, Mathematics, College Freshmen
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Rekik, Ghazi; Belkhir, Yosra; Jarraya, Mohamed – Technology, Pedagogy and Education, 2021
In two separate experiments, the authors investigated how a complex animated basketball scene should be designed in order to avoid the high cognitive load due to the transient nature of information. Using system-paced segments and decreasing the video's presentation speed were tested as instructional strategies to reduce students' cognitive load.…
Descriptors: Animation, Team Sports, Teaching Methods, Video Technology
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Lo, Yi Wen; Ku, Chih-Hsiung – International Baltic Symposium on Science and Technology Education, 2021
The spread of COVID-19 has caused a high demand for online learning or self-learning at home. We focus on evaluating which media is most suitable for self-learning for the third graders. For effective assessment of children's learning, the study adopted AEIOU: Awareness; Enjoyment; Interest; Opinion formation; and Understanding as the evaluation…
Descriptors: Science Education, Grade 3, Elementary School Students, Educational Technology
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Hansen, S. J. R.; Hu, B.; Riedlova, D.; Kelly, R. M.; Akaygun, S.; Villalta-Cerdas, A. – Chemistry Education Research and Practice, 2019
This mixed method study investigation uses eye tracking and qualitative analysis to investigate the impact of animation variation and visual feedback on the critique of submicroscopic representations of experimental phenomena. Undergraduate general chemistry students first viewed an experimental video of a precipitation or oxidation reduction…
Descriptors: Undergraduate Students, Chemistry, Learning Processes, Visual Aids
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